I know on 25m our best was 34% on the 3rd plate in one lift. While we just have a standard comp and nothing fancy. I bet the worst first group could do all 3 in just 1 lift. Regardless, good job
I know on 25m our best was 34% on the 3rd plate in one lift. While we just have a standard comp and nothing fancy. I bet the worst first group could do all 3 in just 1 lift. Regardless, good job
If you take all 10 into account, they're doing 57135 dps per person. While it doesn't sound that impressive, remove two healers from the equation and suddenly you're speaking 71418 dps per dps and tank, say a tank can only do half of what a dps can, and suddenly 81621 dps is required per dps. Naturally this is approximates, their tanks vary and their disc actually does a few hundred k per tendon, but it's something.
Burst, burst, burst. Gotta love ret pallys <3 Grats on the kill
was wondering how long before you could do this on 25m, with burst setup ofc. makes the fight a cake walk for sure.
Last edited by Llyth; 2012-03-25 at 09:21 PM.
Awesome job
crazy koreans grats on that... what addon is the pala using for checking which attack to use?
nothing to do with koreans.... was easy doable since the 10% nerf just stack classes with high burst, but realy who bothered with it ? fight became such a joke it doesnt even matter what you do. the second Tank even in DPS Gear is wasted
Just look at the logs, their in the first post. The average is 1.3 million per tendon phase per player (some higher, some lower).
Tendon phases last at most 19 seconds. That's 70k DPS (on average).
That's pretty typical for "good" tendon classes like arcane mages/priests/sub rogues/etc. Their real advantage is picking up an extra DPS by dropping a healer (many guilds 3-heal the encounter) and using 2 high DPS tanks who can actually attack the tendon (if tanking bloods you're not going to get a lot of tank DPS on pop #5 and 6).
Really awesome job! I should convince my fellas to try it!
Anyone know the name of the Name Plate addon?
25's will be able to do this. Think about it like this: Pre-nerf tendons had 39.3m HP. They then received a 15% nerf, bringing them down to 33.5m. Now subtract 35% from this and you get a final of 21.71m HP. That's 55% of original HP.
Guilds were absolutely getting tendons to 45% pre nerf. Now add 6-7 Ilvls, legendaries and deathwing weapons. Easy. Probably can do it by 25% if the group is fairly stacked.
Not much point to it though because once you've killed spine theres not much to wipe you (apart from internet :S) and it will just be something fun. No new guilds will be killing it this way realistically. Maybe something for good alt runs/fun to try in main raid.