Originally Posted by
Nestoras
There is no reason to kill 25 and not 10 and add 15.
10 and 15 are very close together to justify 2 sizes like that to be raiding options.
To kill 10 on the other hand and replace it with 15, is not so unreasonable. But 15 doesnt persuade so much about being small enough. And also 15 and 25 have the same issue with scaling, that 10 and 25 have.
15 is a golden solution for a single size raid system. Not very small, and definately not big.
Also i noticed others talking about 6 people groups and 12,18,24 people raids.
The benefit of having a 6 people core dungeon group, and the way things scale regarding raids are interesting.
The problem is that this is too much of a change maybe, while a single size raid of 15 people, require very few changes to happen.
15 can make for optimum setup, with all the buffs and all the special abilities available.
15 can include monks
15 can be still considered relatively intimade, but at the same time for the people that like larger raids not small enough to make them feel "they are doing an oversized dungeon".
15 will allow for the people to put behind all this negative energy that 10vs25 brought, and enjoy raiding once more
15 will minimize resources for balancing and will allow the allocation of more resources into designing and creating better quality content developed especially for a given size.
One size is what the game needs right now to recover from cataclysm.