Ok...now suppose the statistics gods go crazy on that boss
1. If NOBODY beats 83, my guess is that Blizzard will have a minimum... maybe 2 items. So the two highest rolls.. say 78 and 80 will win an item.
2. They will also probably have a max.. say 7. So that if 9 people beat 83.. The two lowest rolls will not get an item even though they were above 83
The thing is, NOBODY can see the actual rolls, so you won´t know if this happened to you. in #2, the two people who beat 83 but didn´t get an item would have no way to tell that they beat 83..
I am fairly certain Blizzard will not allow a situation where nobody gets loot, nor one where half the raid gets loot. Keep in mind, that 83, 2 and 7 used above were just examples.. they might change the min-max on a per boss basis. We won´t know because we don´t see the rolls. If we start seeing fairly regular instances of where 7 people get loot, but never any where 8 people get loot, then we know what I said is true.
Are people really this stupid that blizzard had to make a big thread to explain the lootrules in LFR mist again? cmon people.
---------- Post added 2012-03-27 at 06:18 PM ----------
If they set it in the 70-75 range...I realize it's unlikely all 25 people will roll under that. I also have been playing WoW since it came out and know the games RNG does a lot of weird shit.
I'm really tired of this LFR loot crap. All those people want is free loot, so, why don't give them a bag with a piece of loot and valor points in the end of the run? (like low lvl dungeons)
And yes, the ilvl will be a mess... they can't understand that, even when they understand the problem rising more and more... actually, they don't care probably. Looks like they don't expact WoW to hold long enough (titan?) for it to be a real problem (and by real problem, I mean players complaing A LOT, players leaving and etc.)
Hunter with ilvl 800 gloves rolls ´need´ on 372 gloves
You roll need on 372 gloves.
Hunter rolls 99, you roll 98... he gets gloves, you get nothing. You cry because he doesn´t really need the item and he ´took´your item.
Hunter with ilvl 800 gloves rolls
Hunter rolls 99, you roll 98... he gets gloves, you get gloves.
Stupid people should not ´lol ´ at people who are obviously smarter. Blizzard is doing EXACTLY what their intentions were.. they are removing loot drama. This system is NOT to make drops more efficient to get.. Do people know how to read?? they said that like 5 times.
I like the new system I guess. Either if you are the only Paladin (insert class here) or the raid has 10 Paladins, your chance to loot is the same. Right now, I always count the Conqueror tier users in a LFR raid, as soon as I join. More than 9 people means I leave. Apparently, it won't matter with this new system. If this gets further implemented in more raid styles, there would be no more "class runs" for Bh and the like, since the loot chance will always be the same. No more warlock searching for Bh. 25 Druids gogogo
So does that mean its possible for everyone or no one to win on each boss? If that's not the case then yes other players are indirectly instead of directly effecting your loot chances. Add that to the valor point changes people like me who never win shit will be stuck in questing greens for a very long time.
The probability that you roll 4 times a high roll and win always the same items for your spec is much less than the probability of your item never dropping from the whole pool of loot from the boss in the first place, which is what happens now, especially in 10 mans.
Also, speaking of myself, I consistently run LFR with my hard mode geared main. Sometimes I do it to test some new spec, rotation or other thing, sometimes I just do it because I find it fun. I certainly don't need any loot and will automatically pass on everything. With this new system, I won't be allowed to do that, and that pisses me off.
The scenario you presented is entirely different, since someone getting an item from their personal satchel indeed has no impact on my chances of getting the item.
While reading the newest Dev watercooler about the new MoP loot system, I notcied a major flaw in the system. Based on what Ghostcrawler said, the game would be handing out loot to players, even if they didn't want or need it. Let me quote two specific points fron the Dev Watercooler post.:"What? So to put this in current content terms: If I have legendary daggers, and I happened to win the "background roll" after killing a boss, I could potentially be awarded the downgrade dagger off the boss, even when there are alts and others who need this gear more?Also:Notice that you aren't rolling Need or Greed. You don't have an option to Pass. The game just says "Take this.This one just flat out confuses me. I'm not sure where this social pressure is coming from, i've certainly never experienced it in any of my LFR runs. Going back to my previous example of the daggers, why not allow me to give those daggers to another rogue who actually wanted them for an upgrade?This system would be a disaster if the expansion launched with it as-is.You can't trade this item, or that would defeat the purpose of removing the social pressure on groups of strangers. If you don't want the item, you are free to vendor, delete, or disenchant it.
"If you have one or more Charms of Good Fortune, then whenever you kill a raid boss (in Raid Finder, normal or heroic) then a new UI window will pop up asking if you want to spend your Charm on a bonus roll. If you click yes, then you'll instantly get another shot at that boss's loot table! You will always win something from the bonus roll, such as a pile of gold, gems, or flasks. However, you also have a small (but not miniscule) chance of receiving a piece of epic loot."
I like these changes, but i hate the fact that if Tim wins a sword one week the next 20 weeks he can win the sword again and again. If you already have the item in you're bags or equipped then you should have to pass.
the valor idea sounds ok but knowing blizzard they will mess it up and make it so after a few weeks we have nothing to use valor on