You sir, are stupid
If you think of posting in a thread where there are different levels of boomkins actively trying to figure out what is happening to our beloved chickens, you don't have to go spew your random crap of elitist behaviour which you shall never master nor ever will have a proper attempt in. Take your gibberish, remove it and spew it elsewhere. Theres no need for people like you in here.
OT: So far from what I've seen, I'm indeed finding myself having an easier time in overall to get our clunky mechanics fixed. Some of the changes I liked, some I don't. But I guess this is what you get with every change to a class you have become acustomed to.
The removal of insect swarm I can get it in the way they justified it, yet there was no need to remove it for our class. Considering it was one of our main abilities and the activeness on targets decently shows in logs and meters why some excel more than others. The only thing I am indeed lacking in our class is a proper dps cooldown. What I can see with the starfall changes is that we will have 2 proper AoE abilities which are ready to use in either eclipse. Mushrooms in solar and starfall in lunar. Yet that doesn't make up for the lack of having an extra dps boost on a target lower than said percentage hp. Boomkins have never been bad, simmed bad yes, but played right and with proper buffs/rng we can become real dps animals. This is what you notice on specific fights. fe. Still top boomkins can outplay a lower skilled boomkin by a dps difference of 15k easily. All just depends on how you manage dots, eclipses ,etc. this is the charm that for me personally has been lost a bit with the current changes. Yet nothing is final, so I'm hoping for some tweaks, yet I'm happy they happend