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  1. #21
    The Patient Casseille's Avatar
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    Quote Originally Posted by Sumatran View Post

    @above poster. Being able to solo 2v1 is not balanced. Its overpowered. Being able to kill every single other class 1v1 is not balanced. Its overpowered. What is hard to understand about that?
    I can do the same on all other classes I've played to 50 (Madness Sorc & Annihilation Marauder respectively). In fact, I'm pretty sure it can be done with any class. No, it's not the class, instead, most enemies I meet (in PUGs) simply don't play very well. I'm not that great really, but they're just terrible.

    Note that I never said that I win every battle. I said I can kill any class 1vs1, and can at times win 1vs2. What's so OP about outplaying people?

  2. #22
    Quote Originally Posted by Wild Cherry View Post
    I can do the same on all other classes I've played to 50 (Madness Sorc & Annihilation Marauder respectively). In fact, I'm pretty sure it can be done with any class. No, it's not the class, instead, most enemies I meet (in PUGs) simply don't play very well. I'm not that great really, but they're just terrible.

    Note that I never said that I win every battle. I said I can kill any class 1vs1, and can at times win 1vs2. What's so OP about outplaying people?
    Seriously?

    You are consfusing classes and skill.

    You are basically saying a stick is a good weapon in war because you can beat to death handicapped people.

  3. #23
    The Patient Casseille's Avatar
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    Quote Originally Posted by Sumatran View Post
    Seriously?

    You are consfusing classes and skill.

    You are basically saying a stick is a good weapon in war because you can beat to death handicapped people.
    Well that's the thing right, if your enemies are handicapped, do you really need a weapon?

  4. #24
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    I feel like Vanguard could use some better defensive CD's, and maybe a damage increase for non carolina parakeet specs. I also feel like Sorcs/Assassins need a nerf, they are just silly at this point.
    Quote Originally Posted by Asmodias View Post
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  5. #25
    I felt underpowered as a gunnery commando because no matter how skilled I am, I stood no chance versus a similar geared marauder/assassin. Now they nerf me even more in 1.2. I rerolled sentinel.

    --REMOVED MEME--

    At least now those idiots can't say "lol u just spam grav round".

    P.S. I'd go back to commando probably if there was a server xfer option though.
    Last edited by Darsithis; 2012-03-30 at 01:30 PM.

  6. #26
    Quote Originally Posted by VincentWolf View Post
    I felt underpowered as a gunnery commando because no matter how skilled I am, I stood no chance versus a similar geared marauder/assassin. Now they nerf me even more in 1.2. I rerolled sentinel.
    You do realize that all classes has at least one counter that they just won't beat 1v1 right?

  7. #27
    Quote Originally Posted by Alyssa View Post
    You do realize that all classes has at least one counter that they just won't beat 1v1 right?
    I feel underpowered as rock. I should be able to smash everything, but I keep being beat by paper. I rerolled paper cause it's OP.

  8. #28
    I don't really think assasins or marauders really have that anti class to be perfectly honest. From playing a sentinel right now I don't have any anti class, it all goes down to skill/gear. Why commandos should have few anti classes then? Why not add grav round's armor debuff to simple "autoattack" hammer shot? That wouldn't change our ability to nuke from afar in any way, while giving us mobility and a chance to stand our ground vs melee with thier interrupts (just an example, don't start a whole discussion here).

  9. #29
    Quote Originally Posted by VincentWolf View Post
    I don't really think assasins or marauders really have that anti class to be perfectly honest. From playing a sentinel right now I don't have any anti class, it all goes down to skill/gear. Why commandos should have few anti classes then? Why not add grav round's armor debuff to simple "autoattack" hammer shot? That wouldn't change our ability to nuke from afar in any way, while giving us mobility and a chance to stand our ground vs melee with thier interrupts (just an example, don't start a whole discussion here).
    All classes have it, just wait and see, and asking for that debuff to be applied by hammer shot is asking for a "I win" button. Either way, the game isn't balanced around 1v1 and I hope they never do either.

  10. #30
    I am Murloc!
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    Quote Originally Posted by VincentWolf View Post
    At least now those idiots can't say "lol u just spam grav round".
    Realistically, nothing changes for Commandos. Grav Round is still the basis of our entire DPS rotation. Honestly, people who where only spamming grav round now will still only spam grav round before since they obviously ignore proper rotation and priorities.

    The nerf to grav round does nothing to change the mechanics of the spec. You still need grav round to build armor stacks and your damage reduction.
    Last edited by Dakia; 2012-03-30 at 10:07 AM.

  11. #31
    Deleted
    Using your tools correctly >>>>>>>> damage and medals in swtor PvP. Besides you only need 4 medals.

    Quote Originally Posted by Sumatran View Post
    @above poster. Being able to solo 2v1 is not balanced. Its overpowered. Being able to kill every single other class 1v1 is not balanced. Its overpowered. What is hard to understand about that?
    Not everything is down to OP/UP... Some players are also very skilled and use every tool at their disposal while others just tunnelvision and mash that BIGHIT button. Soloing 2 bad players is not hard at all if you have a bit of brains and know how to use your CC and so on.
    Last edited by mmoc3eb006e951; 2012-03-30 at 09:37 AM.

  12. #32
    Quote Originally Posted by VincentWolf View Post
    I don't really think assasins or marauders really have that anti class to be perfectly honest. From playing a sentinel right now I don't have any anti class, it all goes down to skill/gear. Why commandos should have few anti classes then? Why not add grav round's armor debuff to simple "autoattack" hammer shot? That wouldn't change our ability to nuke from afar in any way, while giving us mobility and a chance to stand our ground vs melee with thier interrupts (just an example, don't start a whole discussion here).
    Try playing against a Sniper/Gunslinger that knows what they're doing as a Mara/Sent and you will quickly realize that, yes, they do have an anti-class. You can't leap them in cover, they have a root, slow, and knockback. As well, they have defensive cooldowns, and much longer range. That's just how it is.

    I'm not quite sure what the assassins anti-class would be, I have one at 50 (rank 61, my Annihilation Marauder is at rank 41) but I play as a PvP tank, so going one-on-one with players is not something I do often, as I am usually guarding a healer or ball carrier.

  13. #33
    Quote Originally Posted by Sumatran View Post
    @above poster. Being able to solo 2v1 is not balanced. Its overpowered. Being able to kill every single other class 1v1 is not balanced. Its overpowered. What is hard to understand about that?
    When I was playing on my scoundrel I never won a 2v1 against two good players. I occasionally killed one with some lucky crits, but good players know what to do.

    I see nothing wrong with being able to 2v1 bad players consistently if you out skill them. Should Kobe have limited playing time if he played in the WNBA? No. A well played rock should beat two scissors.

  14. #34
    Everyone who posts here can kill 2 bad players, but thats not what this is about and obviously not what sumatran meant. he is very right.

  15. #35
    Deleted
    Sage/sorc damage will be nerfed, np
    I'm on leveling up, 25 on my sage. Damage is ok, not topping list tbh but together with control makes us a bit too strong. I understand the nerf, but hope it's not too heavy.
    On my vanguard, I wear heavy armor but feel more squishy than my sage and I also got way less control. Damage is better but that's only thing.
    But it seems like in patch we're going to see a melee spree... so dont worry too much about caster people tbh =)

  16. #36
    i love that question, "Do you Feel underpowered????"

  17. #37
    As a healer ( OPS MED ) I feel underpowered in terms of healing output but bw compensates that with the insane survivability
    __________________________________________________________
    GIVE - MOBILITY - TO - ARMS - WARRIORS!

  18. #38
    I feel that assassins should be given a 100% dps boost to be balanced. Can't disagree with me because that's how I feel. You can feel otherwise but as far as my feelings are concerned you're wrong.

    Evidence or gtfo.

  19. #39
    Quote Originally Posted by Karshtakavaar View Post
    I'm not quite sure what the assassins anti-class would be, I have one at 50 (rank 61, my Annihilation Marauder is at rank 41) but I play as a PvP tank, so going one-on-one with players is not something I do often, as I am usually guarding a healer or ball carrier.
    Well played DPS specced powertechs is something I can struggle with, or really well played sorcs that's specced for CC/slow to the max.

  20. #40
    Stood in the Fire
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    Quote Originally Posted by Dakia View Post
    As a Trooper, the only class I feel under powered against is the Sith Inquisitor. You can plug away at one of those forever. Get him down to 10%? Nope, innervate, instant 40% health. Lacking an interrupt really stinks in WZs.
    Well that's not and issue with the Scorcerers, more of an issue with healers in general, but Scorcerer/Sage healers are probably the easiest to kill of the three healer classes, as the majority of their heals are channeled/cast and can be interrupted. The Merc/Commandos, have high mitigation and as soon as you get them low they pop their shield and heal to full since you can't interrupt them while they are in their shield. Ops/Scoundrel healers have the instant cast stacking hot that makes them hard to kill as they kite you around.

    From your sig I see that you play the Commando AC, as a Vanguard I routinely shutdown down and kill the caster classes, healers are generally still a pain to kill 1v1, but shutting them down and forcing them to concentrate on themselves is just as good as killing them while your teammates either help you kill them or wipe out the healer's support while they are locked down.

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