Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
This is probably the closest to the truth although i wouldnt be surprised if its closer to just Azeroth without Outland. The area around Divinitys Reach (the human 1-15 zone) was comparable to Elwynn Forest (probably slightly bigger). It definately had a lot more 'content' happening than Elwynn forest though.
I am not to sure how 'the entire game is end-game' is going to play out though. Just because you can do any of the lower level content at higher levels doesnt mean your actually going to want to go and repeat stuff for no reason. By that rationale if Blizzard made every quest repeatable and gave some valor points as a reward for redoing them then the entire of WoW would instantly become end-game.
I have always found the way Blizzard handled content to be baffling. What is the point of having 7 years worth of content when the only content that matters is the most current patch? Blizzard's release of content is in no way keeping up with the rate that they make content obsolete.
Guild War's 2 has been the way I wanted an MMO to be handled for years. I never enjoyed the aspect of continuously over leveling and out gearing content. It drives me crazy that every single time a new raid comes out all that gear I got becomes obsolete.
Will Guild War's 2 have as much available content as WOW... absolutely not. However, it seems that it will have more relevant content, which to me is far better then have years worth of obsolete content.
People apply that to everything in the game, but really I think it only applies to meta events and instanced combat. The "leveling" content isn't really going to be a stable for most people realistically.
Of course, my opinion could change when I actually play it for myself.
If blizzard wants to make more players come back they need to have both a dungeon and raid scaling system in MoP so that when a level 90 wants to go do molten core he and 10 of his buddies will have to form a group and get scaled down to 60 once they enter the dungeon. The dungeon vendor then gives them each a lvl 60 set of armor which if they complete the dungeon in the set of armor they get a challenge bonus and get special tokens to spend on MC Themed level 90 weapons. Then everyone and their mothers will want to run old dungeons and old raids to get these cool/new/old/epic/looking/pieces.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
The way I basically see it is this, in a simplified version:
Instead of talking to a guy to Kill X Kobolds, you encounter the mine and help out the local farmer by killing the kobolds. And instead of only one outcome, if the kobolds manage to say... destroy the farm before you kill enough then a new "quest" will open up. If you succeed, however, the farmer will say "thanks", and maybe something else will happen like helping the farmer pick berries or something.
Ignoring the exclamation point part of the equation, the only difference is multiple outcomes. I guess that could be engaging, but if at it's core the system is still "Kill X, collect X, ect." then it's not going to be something I'll have an urge to do. Like how even though I've never done Twilight Highlands, I'll never do a single quest in that zone.
For leveling to 80, it'll be definitely far more enjoyable than any other MMO. Especially with the personal story and all that, though.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
If you are only comparing the objectives of DE to quest then yes you have a point, the only difference is that if you fail you get a branch off DE.
However if we go deeper, the combat system for instance, it is much better.
since blizzards new content only last about 2 weeks and they expect it to last 4-6 months between major patches, I'll bet my feet that you will run old stuff.Ya but kinda based on the player's play-style i have only ever played 3 games twice(MGS,FF8,Uncharted2) if wow had retro server and brand new content i'd never touch the old stuff.
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I received a day one ORAS demo code. I am a chosen one.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Sort of. But you can't really look at a game that includes content with planned obsolescence in mind and compare it with a game that works to keep all content relevant. That's like trying to compare the content that you get in an RPG to the content you get in an online shooter. They're very different methods of content design and delivery.