as I don't have a druid i am really curious about their new talents and abilities. Are they fun and good? PvP wise
PS: no i'm not a FOTM reroller. I am making a pick of either feral or rogue
as I don't have a druid i am really curious about their new talents and abilities. Are they fun and good? PvP wise
PS: no i'm not a FOTM reroller. I am making a pick of either feral or rogue
Feral is a tough call right now, separating bear and losing certain things will make it tough to judge for awhile IMO.
All I know is I am very excited for resto PVP, and it's been a looooong time.
Last edited by Sprucelee; 2012-03-29 at 08:24 PM.
well first of all i wish your question wasnt so specific.
I am going to assume this is PvP related. In that case I would pick a rogue if you will be focusing on that. Feral will be butchered against any team with a monk due to 8 second dispel on bleeds. This will also be 99% of matches because everyone knows monks will be OP for the first expansion at least. While rogues will still be hurting from the dispel rogues also just have a bigger bag of tricks are a stronger class than ferals. However, if you're planning on doing other stuff then I'd go with druid. You can be a tank, melee, range or healer in PvE and boomkin/resto may be decent in PvP come MoP.
Last edited by Teriz; 2012-03-29 at 09:15 PM.
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feral pvp will be dead in MoP becase we loose the little surviabiltiy cooldowns that we inherted from tanks, so cat will go splat.
TREE DURID IS 4 PEE
Tough call. What most of us will be missing is the fact that we wont be able to just go bear, pop a few CDs, and take almost no damage anymore. I'll admit, it's OP as hell, but it's gonna suck to lose it all-together. We'll still have self heals and barkskin though, so I'm just waiting to see what makes it to live. Root breaks are an amazing upgrade though, heal or not.
On the other hand, every druid now gets the instant heal on Rejuv and HT was quite significantly buffed compared to live, so it's not all bad.
We also still get Tranq, though the usefullness of that for the purpose of self healing is... debatable.
Feral maybe hurt by monks bleed dispel, however I really don't see it making it live. Bleeds we're never meant to be easily dispellable and it introduces a whole new aspect to the game, and not to mention for a long time now bleeds have been used in pve to force tank swaps, if monks can dispel them then it just adds the the programming they have to do for pve encounters.
I also feel that rogues are going to have some issues in pvp due to the removal of shs and prep, you will only be able to take one of them, this means that a rogues ability to reset is just gone, which being a CD dependent class really hurts. And shadow step also hurts due to the fact that rogue mobility is extremely important.
I think you'd be better off with the druid, having 4 specs to pick from one of them has to be viable.
It's not OP, and you only take 18% less damage against casters while losing offensive capabilities. It's overpowered in 1v1 vs DK and Warrior, but that's pretty much it.the fact that we wont be able to just go bear, pop a few CDs, and take almost no damage anymore. I'll admit, it's OP as hell, but it's gonna suck to lose it all-together.
Last edited by Pokty; 2012-04-03 at 07:29 PM.
dont say that to anyone and you better delete the post before other ppl will see it
http://eu.battle.net/wow/en/game/mis...-calculator#UZ!
check number 44 on feral specc
Last edited by pinkpanter; 2012-04-03 at 07:53 PM.
Till water is gone, Till shade is gone. Into the shadow with teeth bared, screaming defiance with the last breath. To spit in Sightblinders eye on the last day.
Every spec gets Barkskin. Confirmed in beta - you get it even without a spec.
EDIT: Apparently Barkskin disappears from the spellbook if you choose Restoration
Last edited by tangedyn; 2012-04-05 at 08:25 PM.