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  1. #21
    Quote Originally Posted by Dainwork View Post
    Very doable on 25man. Less so on 10man (ratio of dps to healers/tanks is greater in 10man).

    25man : each tendon has 28.5m hp, with 17 dps that's 1.67m per dps
    10man : each tendon has 9.2m hp, with 5 dps that's 1.84m per dps.

    Add the fact that it's easier to 4-5 heal it on 25man than it is to 2 heal it on 10man and it's definitely doable.
    It is equivalent. Tanks don't do 0 damage. If we consider tanks to be half a DPS each, then you have 28500000/18 = 1.583m dmg each, and 9200000/6 = 1.583m dmg each. In this case then, it is easier to do it 10 man, mainly because it is easier to class stack. If I have a 10 man raid with a rogue, a mage, and a shadow priest, that's equivalent to having 10 rogue/mage/shadow priests in 25-man, out of 17 dps. There are 10 man raids that are completely stacked for this fight, yet don't even look out of the ordinary - Rogue, Mage, SPriest, Ele, Ret. Can you imagine a 25 man raid with only those 5 DPS classes?

  2. #22
    Not gonna be able to do it on progression. Once you get DW weapons it's doable (indeed, there are 10 man videos of 1-1-1, but it's unlikely you'll be able to do better than 1-2-2 on 25 due to the higher DPS requirement).

  3. #23
    Deleted
    I know a lot of 10man guilds doing it, but so far I haven't heard a 25m guild doing it.

    You could do it on 25m if you stack a lot of rogues/warriors/mages, otherwise I doubt you can atm.

  4. #24
    OP here.

    Also, one of our rets (the other one, not me), usually bursts more than our 2 combat MS rogues (they are sub OS in that fight only).

    And more disturbingly, me and that other ret is also beating all our 3 mages, going arcane.

    Are the mages doing it wrong then?

    This is tendon damage we are talking here.

  5. #25
    Rogues and mages should be top, then ret paladins. Either the rets are outgearing the rogues/mages, or the rogues/mages are not playing optimally.

  6. #26
    Quote Originally Posted by Frozendekay View Post
    I don't see how. If you manage residue correctly you're still going to end the first plate with 0 residue and 2-3 bloods. There should be no difference.
    Because the blood spawn isn't based on fight time, it's based on the amount of amalgamations killed so killing the first tendon in 1 up phase nets you 1 less debuff. I can't remember the exact method/timing of spawning but it's something like -2 seconds on their spawn time per amalg death.

    NM.. I don't see how what he is saying is possible lol. You were right haha.
    Last edited by Riptide; 2012-04-01 at 04:47 AM.

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