Furthermore, PLENTY of other classes are hitting in the 100-200k range on some abilities. Mind Blast, Pyroblast, just to name a couple. Hell, AFFLICTION can hit for over 200k on a Drain Soul crit.
My argument is that with a 2.31 second cast time, it will just be like SF today with 30-40k crits, your incinerate won't hit for 70k when live hits, trust me. Please read my arguments before going off on some mad rant and understand what context I am applying this to and what beta patch.
NO1 and I mean NO1 will hit for 200k crits when live hits, you do realise that is 1 hitting people at start if MoP??
So I will illiterate again, CB must have it's cast time reduced, because we're losing the chance for it to proc instantly from our imp. When live hits, it will most likely do same damage as live Soul Fire, meaning we still have this clunky mechanic.
Or am I completely deluded and I am looking into this too much...?
Last edited by Kontempt; 2012-04-30 at 07:38 PM.
PvP damage on soulfire is around 20-30k, it takes a huge hit from pvp defense.
ok ok fair enough, but we're losing instant soul fires :P No soul burn and no instant from imp
anyone experience a bug where it shows you have full embers when you don't SB is not replaced by incinerate?
also im not very happy with decreased CB aka SF damage as of last build. It seems that Conflags and incinerates need a damage boost to balance the overall damage.
With the lower damage to CB sac pet becomes almost a "must" for bursts to see worth-while numbers which is what is the point of spells that use embers as a resource.
In 398 gear and reforged to crit (20% unbuffed and 14 mastery unbuffed) in past build i was hitting with CB for about 125-135k with DS
currently in same gear I am hitting for 94-98k and 102k with Sac pet.
Atm to utilize the full burst potential is to use sac pet with DS at 4 embers cast 3 spells, wait for the 15% boost to fall off and use flames to re summon pet for the last ember.
Mana regen seems to be in a much better place than it was before and i like the idea of haste to boost the mana regen.
immolation ticks should still have a chance to proc embers a 25% chance per tick seems reasonable.
That said, Blizzard said we'd do the same dps as on live, not that our abilities will hit for the same amounts.
Destro is getting fewer sources of damage than on live, therefore our abilities have to hit harder in order to keep the same dps we had before. There is no way CB will hit the same as a SF on live, because that damage is just too low, the same with incinerate. It's impossible for incinerate and CB/SF to do the same damage AND for us to keep the same DPS when we're losing 3 dots.
we definitely will lose that Shadowburn/Soulfire Damage, Mastery will be scaled back massively. look at Fire and Brimstone, it's benefited by Mastery, so I'm chucking 200k Incinerate crits at 15-20 targets on the Hoptalus encounter with it currently. that is insane damage.
As for the instant procs... the loss of that does kinda suck, however it scales with backdraft, which brings it down to a little more than a 2 second cast, which helps out a little bit.
•Chaotic Energy now regenerates mana 625% faster, down from 650%.
yeah im on beta atm and mana regen is pretty stupid lol
spamming incinerates without backdraft up sitting above 50% mana the entire time
Mana regen is far from high. I can easily force myself oom. I have about 65k mp5 at 87, and Incinerate is 32k without backdraft, and 22k with it. Easy to see how there can be a problem. Yes, you can manage for an extended single-target fight, but if there's a lot of AoE for RoF or movement for Fel Flame? Still potential issues.
Anyways, as for real news: Rain of Fire now generates Embers on Immolate'd targets. It should suffice to say that this is a huge, huge AoE buff - the largest we could have received, short of FnB having no cost. It's hard to tell exactly how it generates them (1 per tick per target? More testing to be certain), but it definitely does, and it's definitely great. FnB will need to be toned down in power to compensate, sure, but it makes our AoE rotation quite fluid and enjoyable. Give our single target one a proc or some added complexity somehow, and things will be quite nice.
The spec is shaping up to be rather lovely.
Fire and Brimstone's been toned down. On my 87 lock, it is at 91% full damage. (So it hits for less than a normal ability, but it hits everything around it).
Last edited by Brusalk; 2012-05-02 at 01:10 AM.
Looks like Chaos Bolt damage got toned down also, and a Dragonwrath Chaos Bolt proc still consumes an Ember.
Upside is, they fixed the Soul Shards and Burning Ember frames.
Just noticed, not sure if new or if I just didn't notice before, but Rain of Fire generates Embers now, if the target is immolated.
Last edited by Xploit; 2012-05-02 at 03:47 AM.