Seems so arbitrary ...
oh right yeah, that's f***ed up, but i would never bother doing that. It's too difficult for my skill level, and looks more like a trap for for non-leets who think they are leet.
it should be added that GC has already commented on the problem of Drain Soul twisting for perfect Haunt uptime for Affliction, stating that it is unintentional and Affliction will continue to be rebalanced until there is no incentive left to do it. I would bet he is also receptive to complaints about meta-twisting to get 100% corruption refreshes by Demonologists, if we make sure he is aware of our dissatifaction with the potential for cumbersome exploit.
Theoritically they could do something similar to prevent meta-twisting, like stop corruption from benefitting from metamorphosis' damage bonus and increase its base damage to balance it.Originally Posted by Blizzard Entertainment
Last edited by Grubjuice; 2012-06-27 at 02:24 PM.
That's exactly what's going to happen.
Corruption will not benefit from Meta's boost when adjusted by touch of chaos.
Doom is never affected by the caster stance , we only refresh and cast it in demonform, there is no ToC like corruption for doom.
Can't wait to confirm what these changes do though...
Originally Posted by MMO-Champion* Hellfire is now a Demonology Spec ability. Generates 10 Demonic Fury if it strikes at least one target.
* Metamorphosis: Chaos Wave now also reduces movement speed by 30% for 6 sec.
* Metamorphosis: Demonic Slash has been renamed Metamorphosis: Touch of Chaos. Now also extends the duration of Corruption.
* Metamorphosis: Immolation Aura While using Metamorphosis, your Hellfire spell (was Rain of Fire) no longer deals damage to you and does not need to be channeled.
* Metamorphosis: Void Ray (New) While using Metamorphosis, your Fel Flame spell transforms into Void Ray. Warlock - Demonology Spec.
1, Yay Hellfire!
2, Chaos Wave, need to check whether this is a new effect or whether it applies Shadowflame.
3, I presume this means the autoattack is gone, also much better for controlled multidotting.
Could someone tell me what the point of void ray is? just to have a "skill shot" in the game? doesnt seem worth it.
The slow is just a slow (though it does stack), it's all in the spell data.
Also, since MMO-Champ didn't link it, here's the new Touch of Chaos. As far as I can tell, it's damage, cost, and ICD are identical to Demonic Slash's, but the new ToC does Chaos damage and refreshes Corruption. Given the name and mechanics change, it's likely that the old ToC is removed from Meta, though it's still in the game files.
Edit: I can't help but feel the animation and sound could benefit from being a little more epic, along the lines of a mauve, horizontal version of the Boomkin's Orbital Ion Cannon as oppose to the purple streak of piss it is at present.
is void ray targeted now? or is it still aimed?
Will hellfire still allow us to move as we channel it (like on live?)
Will we still have to the stance dance to always refresh corruption from meta to gain the damage bonus?
Last edited by Grubjuice; 2012-06-29 at 11:26 AM.
The spec is not bad at all atm, but i find the Meta rotation low and borring ( spam Dslash).
I propose to change Void ray:
Void ray ( Demon form only): instant, no cooldown, cost 40 demonic fury: inflicts x damage + y damage over 5sec, with a total x +y damage about 30% more than a demonic slash to avoid some sort of spaming.
This could make a " rotation" in Demonc form, with 2 spells instead of 1, and a very short dot ( 5sec), to manage, which could be more interesting and smart.
Void Ray is fine for what it is.
I think the model they're aiming for for Meta's rotation would be WoC on cooldown and filled with Slash for single target. Similarly Caster is HoG on cooldown with Shadow Bolt filler. Molten Core will be more about managing your output, either using it in Caster for the additional Fury it generates, or in Meta to get your damage out in a smaller window - on average it'll probably end up working out just about equal for Patchwerk, with the real metric of skill being in terms of timing everything and lining up your abilities to the encounter itself.
DoTs are DoTs, they go on everything and are managed appropriately.
Void ray or something else, but the spam Dslash in meta is kind of boring imo
And with the new patch making even easier the rotation ( Dslash up the duration of corruption) ...
I think 2 skill in meta instead of 1 would be nice
we should really stop refering to 'D/' as 'D/' and refer to it as touch of chaos now. Lest we confuse the discussion. D/ is now a Dark Apotheosis ability only.
I don't really have anything to say about Meta's Single target spells. I am more interested in discussing Demo's AoE now that Hellfire has been brought back. before we had the choice of Harvest Life and Rain of Fire:
According to Wowhead (which is probably not-up-to-date) Rain of Fire did apparently (534+50%SP)*4/6 (which =356+33.3%SP) dps and Harvest Life did (357+33.4%SP) dps. In other words they scaled more or less equally, but Harvest life moved with moving targets and granted demonic fury and healed the caster, whereas rain of fire as far as i could tell was static and did not grant fury, so obviously HL was better for AoE (which was totally innapropriate as an optional survival talent should not outcompete a baseline talent for dps).
Now I don't know what the current Spell power scaling of Harvest Life is but according to MMO Hellfire currently supposed to do (267+25%SP) DPS and Rain of Fire is still (534+50%SP)*4/6 and presumably Harvest Life is still (357+33.4%SP) .
Unless something is changed to make Hellfire scale better than it currently does, it does not seem like it will become our baseline AoE spell in Caster form. Harvest Life still has all the benefits it did before and still scales equally to RoF and better than HF.
So I would love for someone on beta to test these spells to see if the scaling data on MMO and Wowhead are accurate and what sort of damage each ability is doing; and if necessary post about on the Beta forums.
it's possible that the Hellfire tooltip is just out of date and is based on Cataclysm's baseline Hellfire tooltip without the effects of the Cremation and Inferno talents; for example cremation increases HF by 30%. that would be (267+25%SP)*130% = (347+32.5%) which is on par with Hellfire and Harvest Life's Scaling. If we presume that '30%' actually means 1/3 (blizzard often does this in its tooltips, 1/3 is called '30%') then (267+25%SP)*133.33% = (356 + 33.33%SP) which is identical to both Harvest life and RoF.
Presumably Hellfire is supposed to perform in MoP as if the Cremation and Inferno talents were built in but that has not been implemented or it is simply not reflected in the tooltip.
If i Had my 'druthers, HF would do more damage, harm the caster and requires us to be in melee range and Harvest Life would do less damage, heal the caster and work at range. HL would be the the safe utility AoE; and HF would be the risky max-dps ability.
Last edited by Grubjuice; 2012-06-29 at 02:04 PM.