Last edited by Grubjuice; 2012-06-29 at 02:34 PM.
Funny how the beta class forum is filled with destro/aff feedback and zero demo toughts, people have already been conditioned from years that demo is a worthless unfun spec and wont even bother to touch it.
Anyone else feel shadowflame is too short on 6 seconds duration? it is way too annoying to maintain, even aff feels smoother.
Also i think we should push for shadowbolt to be 2 seconds cast like all the other nukes, 2.5 is too much considering it also hits like a wet noddle.
Is there a way to make a macro for doom -> out-of-meta in one GCD? this is incredibly annoying and clunky too.
Shadowflame, is maintained by keeping HoG on cooldown for the most part so it's not 'difficult', nor is it clunky, though the added flexibility of charges does make the snare and it's AoE capacity actually useful. That's a very positive change, but it's also situational which means it's actually more often an afterthought than not.
Shadow Bolt is fine at 2.5s.
you could just have a /cast Doom macro, and have your meta toggle in a convenient location.
you could also do:
/cast [nostance] Metamorphosis
/cancelaura [mod] Metamorphosis
Last edited by Grubjuice; 2012-06-29 at 03:47 PM.
Why?Shadow Bolt is fine at 2.5s.
It hits like a wet noddle compared to even 2 seconds casts spells from other classes, it is extremely underwhelming having the longest cast time nuke hitting for nothing, this is one reason demo is the most unpopular spec in the game, they only invite them because of their buff.
At 2 seconds people still get the full benefit from bloodlust.
Even arcane blast that hits like a nuclear bomb has recently been changed to 2 seconds cast.
The only reason i think you can come is "because is different" and "special snowflake thingy", i think at this point players have learned that there are many other "meaningful" ways to make specs different instead of random clumsy properties.
Last edited by darthades; 2012-06-29 at 03:50 PM.
The reason it doesn't hit hard is because we have a number of other damage sources to manage, it's purely down to the distribution of output. Arcane Blast can hit as hard as it does because there's essentially nowhere else for the damage to come from. I don't know a single Mage however who actually enjoys that spec to any great degree, and play it purely and simply because of its output. And while we're on the subject of Mages, Fireball has a 2.5s cast time and there's no shortage of them around.
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Last edited by darthades; 2012-06-29 at 04:24 PM.
I guess your just supposed to cast fel flame in PvP and hope for the best.
Even arcane blast is getting changed to 2 seconds in mop.
Fireball hits hard, much harder than shadowbolt, it doesnt feel bad having the long cast time.
Fire Mages also have insane mobility with scorch, so the long cast time is not that crippling for their dps.
And fireball is getting changed 2.2 seconds.
You havent stated any reasons for the massive long cast time, bloodlust? snowflake? flavor? why?
If people have ignored the issue until now is because Demonology warlocks are in "danger of extinction", and currently (cata) they dont voice "anything", positive or negative
Fireball is always fireball.
---------- Post added 2012-06-29 at 12:30 PM ----------
so you are in meta and you want to cast corruption on a target but you can't because corruption has become 'Doom' so you need to cancel meta so you can cast corruption.
In that case you want:
the line that cancels the Meta aura has to come before the line that casts corruption.
and if you are in caster form and want to apply Doom (which something that you would want to do in PvE) you need a line that puts you into Meta first and then a line thats casts doom.
in that case you use a second macro:
/cast [nostance] Metamorphosis
Last edited by Grubjuice; 2012-06-29 at 04:37 PM.