Page 32 of 55 FirstFirst ...
22
30
31
32
33
34
42
... LastLast
  1. #621
    Quote Originally Posted by Jessicka View Post
    Void Ray is fine for what it is.
    Does it work properly on terrain differences now?

    Quote Originally Posted by Grubjuice View Post
    Unless something is changed to make Hellfire scale better than it currently does, it does not seem like it will become our baseline AoE spell in Caster form. Harvest Life still has all the benefits it did before and still scales equally to RoF and better than HF.

    So I would love for someone on beta to test these spells to see if the scaling data on MMO and Wowhead are accurate and what sort of damage each ability is doing; and if necessary post about on the Beta forums.
    The datamined info makes it sound like RoF is gone for demo, is that wrong?

  2. #622
    Scarab Lord Grubjuice's Avatar
    Join Date
    Jun 2012
    Location
    Spook central
    Posts
    4,159
    Quote Originally Posted by thrill View Post
    The datamined info makes it sound like RoF is gone for demo, is that wrong?
    Well the tooltip is contradictory. In the upper right corner it says Affliction and Destruction
    but it has one tooltip description for Affliction/Demonology and another for Destruction.

    this sort of ambiguity is pretty par for the course.
    Last edited by Grubjuice; 2012-06-29 at 02:34 PM.

  3. #623
    Quote Originally Posted by thrill View Post
    Does it work properly on terrain differences now?
    Raid and dungeon encounters are flat, it's unlikely to make any difference. Similarly as are areas in BGs such as flag rooms, capture points etc where you expect to actually use AoE in RBGs. Arenas too, although they have levels are similarly flat, but also tend not to be places where you'd use such AoE anyway. It shouldn't be an issue.

  4. #624
    Funny how the beta class forum is filled with destro/aff feedback and zero demo toughts, people have already been conditioned from years that demo is a worthless unfun spec and wont even bother to touch it.

    Anyone else feel shadowflame is too short on 6 seconds duration? it is way too annoying to maintain, even aff feels smoother.

    Also i think we should push for shadowbolt to be 2 seconds cast like all the other nukes, 2.5 is too much considering it also hits like a wet noddle.

    Is there a way to make a macro for doom -> out-of-meta in one GCD? this is incredibly annoying and clunky too.

  5. #625
    Quote Originally Posted by darthades View Post
    Is there a way to make a macro for doom -> out-of-meta in one GCD? this is incredibly annoying and clunky too.
    #showtooltip Corruption (for some odd coding reason it has to be this and not Doom to show the tool tip when in meta...)
    /cast Doom
    /cancelaura Metamorphosis
    Last edited by CDShaidar; 2012-06-29 at 03:24 PM.
    Gamer, Nerd, Physicist. What more could you want?! Well fine, I have a youtube: http://www.youtube.com/user/shaidyadvice and a stream: www.twitch.tv/shaidyadvice I'm currently spending my free time with the fine fellows and ladies over at Death and Taxes.

  6. #626
    Scarab Lord Grubjuice's Avatar
    Join Date
    Jun 2012
    Location
    Spook central
    Posts
    4,159
    Quote Originally Posted by darthades View Post
    Anyone else feel shadowflame is too short on 6 seconds duration? it is way too annoying to maintain, even aff feels smoother..
    i don't think it's supposed to be maintained.

  7. #627
    Quote Originally Posted by darthades View Post
    Funny how the beta class forum is filled with destro/aff feedback and zero demo toughts, people have already been conditioned from years that demo is a worthless unfun spec and wont even bother to touch it.

    Anyone else feel shadowflame is too short on 6 seconds duration? it is way too annoying to maintain, even aff feels smoother.

    Also i think we should push for shadowbolt to be 2 seconds cast like all the other nukes, 2.5 is too much considering it also hits like a wet noddle.

    Is there a way to make a macro for doom -> out-of-meta in one GCD? this is incredibly annoying and clunky too.
    Demo has been a viable and useful raiding spec since Ulduar. In Firelands it was, for most encounters the best suited spec to use. It's problem is that it's been very gimmicky, relying more on gaming mechanics than it's own design to put out numbers; to a point that is enjoyable, but it does require more involvement than pretty much every other spec out there - that makes it underperform for many and thus unenjoyable. I don't think it's funny it's ended up that, it's pretty sad because once you've got to grips with it, it is actually great fun.

    Shadowflame, is maintained by keeping HoG on cooldown for the most part so it's not 'difficult', nor is it clunky, though the added flexibility of charges does make the snare and it's AoE capacity actually useful. That's a very positive change, but it's also situational which means it's actually more often an afterthought than not.

    Shadow Bolt is fine at 2.5s.

  8. #628
    Scarab Lord Grubjuice's Avatar
    Join Date
    Jun 2012
    Location
    Spook central
    Posts
    4,159
    Quote Originally Posted by CDShaidar View Post
    #showtooltip Corruption
    /cast Doom
    /cancelaura Metamorphosis
    I assume the /cast Doom line forces you into meta? why add the cancelaura to the macro when you might want to put doom on 2 or 3 targets at the start of a fight?
    you could just have a /cast Doom macro, and have your meta toggle in a convenient location.

    you could also do:
    /cast [nostance] Metamorphosis
    /cast Doom
    /cancelaura [mod] Metamorphosis
    Last edited by Grubjuice; 2012-06-29 at 03:47 PM.

  9. #629
    Shadow Bolt is fine at 2.5s.
    Why?

    It hits like a wet noddle compared to even 2 seconds casts spells from other classes, it is extremely underwhelming having the longest cast time nuke hitting for nothing, this is one reason demo is the most unpopular spec in the game, they only invite them because of their buff.

    At 2 seconds people still get the full benefit from bloodlust.

    Even arcane blast that hits like a nuclear bomb has recently been changed to 2 seconds cast.

    The only reason i think you can come is "because is different" and "special snowflake thingy", i think at this point players have learned that there are many other "meaningful" ways to make specs different instead of random clumsy properties.
    Last edited by darthades; 2012-06-29 at 03:50 PM.

  10. #630
    Quote Originally Posted by Jessicka View Post
    Shadowflame, is maintained by keeping HoG on cooldown for the most part so it's not 'difficult', nor is it clunky, though the added flexibility of charges does make the snare and it's AoE capacity actually useful. That's a very positive change, but it's also situational which means it's actually more often an afterthought than not.
    Eh, with it's stacking mechanic and sub 1 second tick rate with haste, it'll be extremely frustrating to maximize the double stacking by threading that last tick window in anything but perfect latency.
    Gamer, Nerd, Physicist. What more could you want?! Well fine, I have a youtube: http://www.youtube.com/user/shaidyadvice and a stream: www.twitch.tv/shaidyadvice I'm currently spending my free time with the fine fellows and ladies over at Death and Taxes.

  11. #631
    Quote Originally Posted by darthades View Post
    It hits like a wet noddle compared to even 2 seconds casts spells from other classes, it is extremely underwhelming having the longest cast time nuke hitting for nothing, this is one reason demo is the most unpopular spec in the game, they only invite them because of their buff.
    This is an incredibly bold statement. I very much doubt that reducing that cast time to 2, or 1.5 seconds would cause people to flood to the spec.

    The reason it doesn't hit hard is because we have a number of other damage sources to manage, it's purely down to the distribution of output. Arcane Blast can hit as hard as it does because there's essentially nowhere else for the damage to come from. I don't know a single Mage however who actually enjoys that spec to any great degree, and play it purely and simply because of its output. And while we're on the subject of Mages, Fireball has a 2.5s cast time and there's no shortage of them around.

    ---------- Post added 2012-06-29 at 05:00 PM ----------

    Quote Originally Posted by CDShaidar View Post
    Eh, with it's stacking mechanic and sub 1 second tick rate with haste, it'll be extremely frustrating to maximize the double stacking by threading that last tick window in anything but perfect latency.
    And lose MC procs? Also, they're removing the rolling effect on it.

  12. #632
    Quote Originally Posted by Grubjuice View Post
    I assume the /cast Doom line forces you into meta? why add the cancelaura to the macro when you might want to put doom on 2 or 3 targets at the start of a fight?
    you could just have a /cast Doom macro, and have your meta toggle in a convenient location.

    you could also do:
    /cast [nostance] Metamorphosis
    /cast Doom
    /cancelaura [mod] Metamorphosis
    because he asked for a macro to do Doom -> out of meta in once gcd? not into then doom, then out?
    Gamer, Nerd, Physicist. What more could you want?! Well fine, I have a youtube: http://www.youtube.com/user/shaidyadvice and a stream: www.twitch.tv/shaidyadvice I'm currently spending my free time with the fine fellows and ladies over at Death and Taxes.

  13. #633
    Scarab Lord Grubjuice's Avatar
    Join Date
    Jun 2012
    Location
    Spook central
    Posts
    4,159
    Quote Originally Posted by CDShaidar View Post
    because he asked for a macro to do Doom -> out of meta in once gcd? not into then doom, then out?
    yeah but why would anyone want to do that?

  14. #634
    Quote Originally Posted by Jessicka View Post
    And lose MC procs?
    I'm pretty sure ~.08*damage gain of an MC proc is < the ~double damage (appears to only double the damage from SP not base 3285->6380 at 90 in my random gear) of the stacked SF

    ---------- Post added 2012-06-29 at 04:06 PM ----------

    Quote Originally Posted by Grubjuice View Post
    yeah but why would anyone want to do that?
    I didn't think about his question too heavily maybe he wanted a way to end some specific cast sequence in meta with a doom and cancel aura?
    Gamer, Nerd, Physicist. What more could you want?! Well fine, I have a youtube: http://www.youtube.com/user/shaidyadvice and a stream: www.twitch.tv/shaidyadvice I'm currently spending my free time with the fine fellows and ladies over at Death and Taxes.

  15. #635
    [/COLOR]
    Quote Originally Posted by Grubjuice View Post
    yeah but why would anyone want to do that?
    In PvP it is what you would want 99% of the time, there are times when casting doom is not even worth. You dont doom multiple targets in PvP since it costs fury, used for burst. Doom is not a very effeicient PvP dot for obvious reasons.
    Last edited by darthades; 2012-06-29 at 04:24 PM.

  16. #636
    Scarab Lord Grubjuice's Avatar
    Join Date
    Jun 2012
    Location
    Spook central
    Posts
    4,159
    I guess your just supposed to cast fel flame in PvP and hope for the best.

  17. #637
    Quote Originally Posted by Jessicka View Post
    This is an incredibly bold statement. I very much doubt that reducing that cast time to 2, or 1.5 seconds would cause people to flood to the spec.

    The reason it doesn't hit hard is because we have a number of other damage sources to manage, it's purely down to the distribution of output. Arcane Blast can hit as hard as it does because there's essentially nowhere else for the damage to come from. I don't know a single Mage however who actually enjoys that spec to any great degree, and play it purely and simply because of its output. And while we're on the subject of Mages, Fireball has a 2.5s cast time and there's no shortage of them around.

    ---------- Post added 2012-06-29 at 05:00 PM ----------


    And lose MC procs? Also, they're removing the rolling effect on it.
    Yes arcaneblast hits hard because it is basically their only source, but the example is a relation of cast-time per power.
    Even arcane blast is getting changed to 2 seconds in mop.

    Fireball hits hard, much harder than shadowbolt, it doesnt feel bad having the long cast time.
    Fire Mages also have insane mobility with scorch, so the long cast time is not that crippling for their dps.
    And fireball is getting changed 2.2 seconds.

    You havent stated any reasons for the massive long cast time, bloodlust? snowflake? flavor? why?

    If people have ignored the issue until now is because Demonology warlocks are in "danger of extinction", and currently (cata) they dont voice "anything", positive or negative

  18. #638
    Scarab Lord Grubjuice's Avatar
    Join Date
    Jun 2012
    Location
    Spook central
    Posts
    4,159
    Quote Originally Posted by darthades View Post
    [/COLOR]

    In PvP it is what you would want 99% of the time, there are time where casting doom is not even worth. You dont doom multiple targets in PvP since it costs fury, used for burst. Doom is not a very effeicient PvP dot for obvious reasons.
    ok but, if you are not using Doom in pvp then why do you need a macro for it?
    i am trying to simulate out the scenario in my head. describe the scenario where you are in meta already, you want to cast Doom and then want to cancel meta at the same time you cast Doom.

  19. #639
    Quote Originally Posted by Grubjuice View Post
    ok but, if you are not using Doom in pvp then why do you need a macro for it?
    i am trying to simulate out the scenario in my head. describe the scenario where you are in meta already, you want to cast Doom and then want to cancel meta at the same time you cast Doom.
    If you are on meta you hit corruption which gets transfomed into doom. If you are in caster form, you hit the doom macro, a separate keybind.

  20. #640
    Scarab Lord Grubjuice's Avatar
    Join Date
    Jun 2012
    Location
    Spook central
    Posts
    4,159
    Quote Originally Posted by darthades View Post
    Fireball hits hard, much harder than shadowbolt, it doesnt feel bad having the long cast time.
    Fire Mages also have insane mobility with scorch, so the long cast time is not that crippling for their dps.
    And fireball is getting changed 2.2 seconds.
    SB has to be balanced against Metamorphosis
    Fireball is always fireball.

    ---------- Post added 2012-06-29 at 12:30 PM ----------

    Quote Originally Posted by darthades View Post
    If you are on meta you hit corruption which gets transfomed into doom. If you are in caster form, you hit the doom macro, a separate keybind.
    ok i think I get it,

    so you are in meta and you want to cast corruption on a target but you can't because corruption has become 'Doom' so you need to cancel meta so you can cast corruption.

    In that case you want:
    /cancelaura Metamorphosis
    /cast Corruption

    the line that cancels the Meta aura has to come before the line that casts corruption.
    and if you are in caster form and want to apply Doom (which something that you would want to do in PvE) you need a line that puts you into Meta first and then a line thats casts doom.

    in that case you use a second macro:
    /cast [nostance] Metamorphosis
    /cast Corruption
    Last edited by Grubjuice; 2012-06-29 at 04:37 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •