Last edited by darthades; 2012-06-29 at 04:42 PM.
Those who you know as Warlocks are your Salvation through Destruction. You exist because we allow it, and you will end because we demand it.
This relic is staying at 2.5 seconds, the longest cast main nuke of all casters in MOP, longest and weakest.
It's either 15k every 2.5s or 12k every 2s. I'm happy with 2.5s because it actually adds contrast with the 2s Soul Fires and makes those feel much more meaningful.
Last edited by Jessicka; 2012-06-29 at 05:13 PM.
lower damage faster cast would be more appropiate for the relative power of the nuke.
mobility, PvP viability, better clippling, flexibility.
what are the cons? what are your arguments? Why should demo locks have the longest + weakest main nuke in MOP?
Are u arguing that 2sec shadowbolt with reduced damage will make locks OP or something?
Everyone on beta is using the 3 shadowbolt glyph, so the spell doesnt even look like a nuke, more like a dot.
Why do you dislike the idea of a 2s shadowbolt?
Last edited by darthades; 2012-06-29 at 05:25 PM.
I'm not using that Glyph... Even so, it doesn't look like a DoT.Everyone on beta is using the 3 shadowbolt glyph, so the spell doesnt even look like a nuke, more like a dot.
The slow casts make the faster cast of Molten Core Soul Fires feel more meaningful and powerful, and again, allow Meta's instant attacks to feel rather different again so that stance feels different. Cast time is just about the only physical feedback the game can offer that actually differentiates one nuke from another. It's why Heroism/Bloodlust actually buff attack speed rather than Critical Strike chance or is a straight up damage buff - the latter two of which would probably be easier for the developers to balance against considering the hard-cooldown abilities that many classes use, such as Lava Lash, Kill Shot etc.Why do you dislike the idea of a 2s shadowbolt?
Last edited by Jessicka; 2012-06-29 at 05:40 PM.
Simple answer as to why it should stay 2.5s, rather than 2.0:
All the 2.0s nukes cease to benefit from haste (assuming a 1.5s GCD cap) after 33% haste. By contrast, a 2.5s nuke continues to benefit from haste up to 66% haste.
aren't you supposed to cast Fel Flame in PvP anyway?
2.5 seconds cast on shadowbolt make the spec frustrating as hell, the enemy can LOS, interrupt, get away from range + we have neither snares/roots nor mobility like all the other casters, on top of that locks in mop dont even have natural haste boost anymore, bye bye darkintent.
You cant just fill the gaps with felflame, healers will just use instants and will never risk casting because their mates are never going to be in danger outside cooldowns.
yeah i really don't know anything about pvp.
but it seems like you are not really supposed to be doing damage in caster form, caster form is just the period of time during which you build Fury to use Meta and THEN you attack.
Demo is not not designed to be consistant. its designed to be burst and flee.
you get 10 fury per second wether use you SB, Fel Flame or Drain Life as a filler. the damage you do is so weak in all three cases it doesn't really matter.
Last edited by Grubjuice; 2012-06-29 at 06:55 PM.
If so, then yeah, what you said.
Regardless, it still highlights how little benefit DS (now ToC) actually gets from haste... that is to say none, aside from additional fury generation outside of Meta.