does Harvest Life generate Demonic Fury while in caster form?
I think having to change spells depending on your Haste level is a good thing. This is what MM Hunters did mid/late Tier12 with Arcane vs Aimed. When you are below a certain Haste threshold, dumping Focus with Arcane Shot is better, above that threshold dumping with Aimed is better (or was, maybe they changed it). Now, in mid/late Tier12, you were at about that level were you might be above that threshold with procs and below it without procs. It is a dynamic rotation and I can live with a similar scenario for Demonology, where you use SF in Meta above a certain Haste threshold and Demonic Slash below that threshold. However, I would feel really weird dropping Meta when a certain Trinket procs to have more SF casts and thereby more Fury. I can't say if that is good or bad, just weird, as someone pointed out.
However, something else bothers me. With Demonic Slash being instant, we won't benefit from Bloodlust that much in Meta. I can see this as being a problem for a couple of reasons. First of, it feels wrong to just not be stronger with Bloodlust. "Hey, here is that awesome buff that makes you bigger and gives everyone additional DPS only not you!" Secondly, it would mean that for difficult encounters where you might use BL to push through a particular phase faster we won't be able to really contribute all that much.
About Demonic Gateway, I really like that spell as an option, Depending on the bossfight it might be really useful. I would however suggest that you don't just walk into it but instead have to click it, so you don't accidently walk into it. This might sound stupid at first glance, but you basically create an additional "Void Zone" for your Raid to not stand in. If space is an issue because you have to dodge some Firepatches or whatever, you now have to dodge the teleporter as well (assuming you have a plan for the portal in the fight). I would love to post this on the US forums, but I can't. Would be glad if somebody could repost it (Jessicka maybe?). Thanks in advance.
I took a cursory look at the scaling coefficients for SF and DS, and came to a couple (rough) conclusions.
First, they scale identically. That means they get the same benefit from SP, have the same coefficient, and obtain the same benefit from haste... up to a point.
However, they have a couple differences (though correct me on these if I'm wrong, I haven't been able to get on beta in a couple weeks):
SF always crits. Crits are 2x damage, meaning SF always does 2x that of DS.
SF benefits from crit by gaining 1% extra damage per point of crit (from crit rating only, though).
SF has Molten Core.
Now obviously Molten Core procs are a bit of a game-changer. Halving the cost and casting time of a spell is pretty big. Even with 0 crit and 0 haste, SF gains a higher DPET than DS (2s cast vs 1.5s cast, 2x damage vs 1x damage). Factor in crit, and it's always a better way to spend your time casting SF while under MC than DS.
Also with 0 crit and 0 haste, while under MC, SF and DS have identical DPFC.
Now, without MC procs, that's a different story. It still might be advantageous to burn off all your fury as rapidly as possible... You might be casting SF at 4x the cost of slash, but under high haste situations (procs/lust), it might be better to burn it off and start generating more than to squander that haste on a GCD-capped spell. It's important to remember that while in meta, any haste over 50% is entirely wasted on DS. Also, with higher haste and crit, it might actually reach a point where SF becomes equal to DS in terms of DPFC or DPET (or both) without MC. I think those numbers might be so high they're unrealistic, but that point certainly exists, especially considering DS's hard cap of 50% haste.
Now, again, I haven't been able to play with the beta for a couple builds, so I'm just going off information scraped up here and elsewhere. Correct me where I'm wrong... and if someone could give me the real, current numbers (scaling, whether or not SF still scales linearly with crit), that'd be greatly appreciated.
Demonic Slash is already at a natural base 1 second GCD, which can't be reduced any lower with haste.
So basically, as haste gets higher, the gap in the DPET and DPFC just gets smaller. I guess the only real change that makes to my post is that SF+MC starts out baseline equivalent to DS (both in DPET and DPFC), and only gets better with haste AND crit.
Just for some more napkin maths, at 50% haste, SF without MC has a 75% of the DPET of DS, and 50% of the DPFC... Any crit narrows that gap as well.
I wouldn't expect SF's DPFC to ever be lower than DS's without MC, but it's pretty reasonable that it would have a higher DPET than MC with only a small amount of haste and crit, while under Hero.
It's not always about spending your fury most efficiently; sometimes it's more about doing as much damage as quickly as possible. So I think that's a reasonable choice to offer players.
I've got to be blind. I can't find the tooltip for Touch of Chaos! Where is it!?
Ah that's why i wasn't getting it. My wands actions are overriding touch of chaos. Bug most definitely
Last edited by Palmz; 2012-06-21 at 02:43 AM.
What is the passive regeneration rate of Fury up to 200/1000 while in caster form out of combat?
What is the passive decay rate of Fury down to 200/1000 while in caster form out of combat?
Sorry if I didn't read all the thread, but I just got my beta passaport today and I have a question about Demoniac Pact. Was it removed from the game? Do demo locks still have some 10% SP buff?
All warlocks have it now, it's been transfered to dark intent instead, replacing its old effect.
Hm ok. So does this mean no more haste buff?
I will barely miss old Dark Intent. It was cool sharing a dark bond with someone and all, bidding wars for who'd get the buff, etc, etc, but it really sucked, in the end, having to pick just one target for it -- especially during the days when we'd have a couple shadow priests, a couple fire mages, and a couple Resto druids, with me the only lock. Ugh.
There are more things in heaven and earth than are dreamt of in your philosophy.
Your gods are not your gods.
Stone Guardians as Demo: http://www.worldoflogs.com/reports/zizfb5vn40kin1hb/
Video coming as it processes LOL NVM
You stood in a perfect line of 2 targets both with corruption on them and completely neglected voidray. Why do you hate voidray, it does the same damage as D/ with a .5sec longer GCD at the same cost, so you stay in meta longer, benefit from haste more, refresh corruption on both targets, and deal double the damage per hit(from hitting 2 targets as opposed to 1). Also i saw it looked very possible with your setup to position yourself easily for hitting all 3 targets. VoidRay is a nice guy, don't neglect him.