Originally Posted by
Bridger
GW1 GvG was more like a Dota setup, where there were AI guards protecting a keep lord. These guards never respawned when you killed them, and acted like the towers in DOTA. The only thing missing was the minions pushing into the enemy base, that was composed entirely of players. They also had a secondary objective where you had to take a flag from your base, plant it in the center of the map, and hold it for a certain time frame. If you did, your team would get a buff and that would help you push. It was an objective based game mode about controlling territory.
GW2 Structured PvP is teams of 5 trying to hold onto control points on the map to earn points. There are also secondary objectives that differ based upon the map. It's an objective based game mode about controlling territory.
Seems like there is GvG in GW2, it's just 5v5 instead of 8v8 and it's not called GvG.