I wanted to take a minute to discuss the change their making to block in Mop. Now how the combat table works now is that miss, dodge, parry, block, and hit are on a table. When something melee swings at you the server will roll a dice and get a number between .01 and 100. So block cap is very easy to obtain now at the moment. Now in Mop how it works is that miss, dodge, parry, and hit are on the first combat table. The second table have full hit and block. Miss, parry, and dodge work all the same and if they are rolled the server will skip the second combat table. If hit is rolled the server will look at the second table and roll again. You have a chance to block or take a full hit. Now this makes it so you would have to have 100% block to be ctc caped. Blizzard already stated that the only situation in where you will be ctc caped is where you have 2 heavy mastery procing trinkets proc at the same time. Their also adding dr to block. At the moment block gets more valuable as the more you get of it. In Mop block will have the same value all the time. Aka it won't get worse and there is a curve. They could have fixed this with just lowering the amount of block you get and stayed on one table and the same effect would have happened. I also made a video over the block change at youtube.com/watch?v=GErnu2ZENxo
What do you guys think of the change? Do you like it, or not? I personally don't like it.
Last edited by Sludgehamer; 2012-04-02 at 05:09 PM.