Originally Posted by
Strah
" Ok, ok, well I don't underestimate our players, potentially not weeks for Act 1. I'd bet on weeks for Act 2, though. "
"For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts."
IIRC in a 4-player game the monsters are at 325% strength, which means they'll hit those wizards like a truck. In fact, in "you will die, we promise" video a champion mob has hit a monk for 40% of his HP in one hit. And i'm not sure if it's a 4-man game.
Theoretically every game is soloable. I'd gladly watch you finish ninja gaiden black on the hardest difficulty. You'd probably become bald from tearing your hair out.