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  1. #1

    Mists of Pandaria Profession Changes, Blue Posts, The Daily Blink

    Diablo 3 - Systems Questions, Demon Hunter Spotlight, Inferno Poll

    Mists of Pandaria Profession Changes
    Important - Professions changes are not complete. There are more changes coming in the future, this is only early beta.

    General
    Currently all professions have a cap of 600, or Zen Master, which requires level 80 to train. Secondary professions may get daily quests that allow you to level your skill slowly.
    Originally Posted by MMO-Champion
    Mists of Pandaria Volatile Equivalents



    Gathering
    Nodes for Mining and Herbalism have not been added yet.



    Alchemy
    Originally Posted by MMO-Champion
    Flasks
    Elixirs
    Potions
    Transmutes
    Misc



    Enchanting
    Originally Posted by MMO-Champion
    Armor Enchants
    Weapon Enchants
    • Enchant Weapon - Windsong - Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery rating by 1,500 for 12 sec when dealing damage with spells and melee attacks.
    • Enchant Weapon - Jade Spirit - Permanently enchants a melee weapon to sometimes increase your Intellect by 1,650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 750.
    • Enchant Weapon - Elemental Force - Permanently enchants a melee weapon to sometimes inflict 3,000 additional damage when dealing damage with spells and melee attacks.
    • Enchant Weapon - Dancing Steel - Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 1,650 when dealing melee damage. Your highest stat is always chosen.
    • Enchant Weapon - Colossus - Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 7,500 damage.
    • Enchant Weapon - Flowing River - Permanently enchants a melee weapon to sometimes increase your dodge rating by 1,650 for 12 sec when dealing melee damage.
    Ring Enchants
    Low Level



    Jewelcrafting
    A new Jewelcrafter only gem and crafted BoE mount have been added along with the new gems and cuts.
    Originally Posted by MMO-Champion
    Uncommon
    Rare
    Meta
    Other



    Inscription
    Inscription had several new glyphs added and prime glyphs all removed. For a full list of the new and changed glyphs, see this news post.
    Originally Posted by MMO-Champion
    Inks
    Staves and Off-Hands
    Misc



    Engineering



    Blacksmithing
    Originally Posted by MMO-Champion



    Tailoring
    No new gear or items have been added yet.
    Originally Posted by MMO-Champion



    Cooking
    Originally Posted by Blizzard Entertainment
    Cooking Changes
    So you might have heard for Cooking in Mists of Pandaria we will have specializations. At the moment we're looking at around 5 branches of cooking, for example: broiling, steaming...etc.

    Each of these specializations will focus on a particular stat. So let's say the Steaming specialization allows you to create Agility food. A rogue would find that very interesting, and would probably want to max that one out first. At which point, said rogue would be able to create Agility buff feasts for groups. Cool, huh? But worry not, once you max out in one specialization, you can then work on the other specializations.

    Maybe they're gonna make it take ages to fully train all of them.
    Well, maybe not ages. But it does mean that until enough time passes for you to train all specializations, you need to—er—specialize. Actually it's the way for other crafting professions too. For example, my jewelcrafter specialized in spell related stat recipes first, since of all my multitude of alts, I prefer my casters. Eventually, of course, she learned many more recipes and of course so did other crafters, so the market changed. (Blue Tracker / Official Forums)
    Originally Posted by MMO-Champion
    Recipes
    Materials



    Archaeology
    You can find a list of the new Archaeology Items here. There may have been another slight increase in the amount of artifacts at one site, as well as the addition of new artifacts that will teleport you to the next digsite.
    Originally Posted by MMO-Champion
    KeystonesDigsites
    • Tiger's Wood Digsite
    • Chun Tian Digsite
    • Shrine of the Dawn Digsite
    • Ruins of Gan Shi Digsite
    • Emperor's Omen Digsite
    • The Arboretum Digsite
    • Thunderwood Digsite
    • Singing Marshes Digsite
    • North Great Wall Digsite
    • South Great Wall Digsite
    • Torjari Pit Digsite
    • Hidden Pass Digsite
    • Paoquan Hollow Digsite
    • North Fruited Fields Digsite
    • South Fruited Fields Digsite
    • Pools of Purity Digsite
    • Fallsong Village Digsite
    • Ruins of Korja Digsite
    • Krasarang Wilds Digsite
    • Lost Dynasty Digsite
    • East Ruins of Dojan Digsite
    • West Ruins of Dojan Digsite
    • North Temple of the Red Crane Digsite
    • Zhu Province Digsite
    • Valley of Kings Digsite
    • Gate to Golden Valley Digsite
    • Snow Covered Hills Digsite
    • East Snow Covered Hills Digsite
    • Remote Village Digsite
    • Destroyed Village Digsite
    • Old Village Digsite
    • Grumblepaw Ranch Digsite
    • Chow Farmstead Digsite
    • West Old Village Digsite
    • Small Gate Digsite
    • Kun-Lai Peak Digsite
    • Town Digsite
    • Gong of Hope Digsite
    • Great Bridge Digsite
    • Orchard Digsite
    • Jade Temple Grounds Digsite
    • South Orchard Digsite
    • Den of Sorrow Digsite
    • Shrine Meadow Digsite
    • Veridian Grove Digsite



    First Aid
    Originally Posted by MMO-Champion



    Fishing
    Most fish are unnamed at this time, referred to as "Uncommon Fish 1" or "Common Fish".
    Originally Posted by MMO-Champion



    Blue Posts
    Originally Posted by Blizzard Entertainment
    Druid (Forums)
    Guardian Druid Feedback
    1) Bear damage in beta is currently too low. That is almost certainly the cause of any threat problems. It isn't anything you're doing wrong.

    2) Tanks got gibbed for missing Shield Blocks back when bosses could perform crushing blows (and back when warriors were designed to be the only tank). Mechanics work very differently today. We want bears, and all tanks, to have more control over their own survivability because threat isn't really that hard to maintain once #1 is fixed. You still have emergency buttons for when things go wrong or when you know big attacks are going to land. However we didn't think a tanking model designed around using long cooldowns and standing around the rest of the time would be very fun. So the new design is that using your attacks skillfully will give you some mitigation, in this case Savage Defense. It's not often going to save your life and fumbling it isn't likely to get you killed, but if you play well, your healers may notice and say "Wow, you require less healing than many tanks I run with."

    Think of it this way:

    Beginner tank - can maintain threat. Probably 100% reliant on healers to stay alive.
    Intermediate tank - can maintain threat. Skilled at using long cooldowns to live.
    Advanced tank - can maintain threat. Skilled at using long cooldowns to live. Skilled at using short cooldowns to save healer mana and otherwise make things go smoother.

    More skilled tanks also know more encounter specifics, such as when adds are coming, when to interrupt spells, when to move bosses and so forth.

    Maul is a DPS alternative to Savage Defense, and is comparable to Heroic Strike. You shouldn't need Maul to maintain threat (which as I said above may not be the case on beta right now, but that's the intent).

    In what situations would you want DPS instead of mitigation? There are several: Maybe you're an off tank and taking little damage. Maybe you want to solo as Guardian. Maybe you're running a dungeon you out-gear. Maybe a new add just arrived, and it's important to get one swing in before it heads to the healer, assuming you can live without SD for a few seconds. (In that example, you're not spamming Maul to fight to maintain threat; you're just establishing initial aggro, which we still want in the game.)

    To be honest, we considered pulling Heroic Strike and Maul from tanks, just because we thought they might be a trap. But we decided there were enough situations where more DPS might be desirable. To use my previous examples, inexperienced tank will use Maul too much. Intermediate tanks might forsake Maul altogether. But expert tanks will know when they should use it.

    You can try to keep up Savage Defense as much as you can on challenging content, and the best tanks will, but I would still consider when to use it. I would not save it for a big boss smash that isn't going to land for 20 more seconds (because chances are you can use it now and then later), but if one was going to land in 8 seconds, it might be worth holding Savage Defense for then. (Blue Tracker / Official Forums)

    The Daily Blink - The Brewmaster’s Slippery Slope
    The Daily Blink reports on how we could make WoW a happier place.

    Last edited by chaud; 2012-04-03 at 09:13 PM.

  2. #2
    Changes look pretty awesome. Just more things to be excited about

  3. #3
    Love the Daily Blink.

  4. #4
    The Lightbringer Keosen's Avatar
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    A food that gives as much intellect as the current strongest flask gives and a flask that gives 3 times more intellect, inflation is off the chart, 500mil HP bosses incoming?

  5. #5
    Damn it I hope they don't nerf Non Spiritual Secular Life Coaches, imagine the QQ from the them when they do.

  6. #6
    JC MOUNT JC MOUNT JC MOUNT JC MOUNT!!!

    Ahem. Now that that's out of the way, JC MOUNT! Also, love daily blink and "Tiger's Wood Digsite". Subtle blizz....

  7. #7
    Leatherworking info?

  8. #8
    well i sure hope this was a april fools joke cause i dont see any changes to this game im expecting some new spell mechanics or something but no even engineering gotten shafted. Theres no changes just higher stats. Closing my eyes til another change show up cause this look boring still. Wake me up later til next time guys.

  9. #9
    Deleted
    A lot is going to be changed I guess, food gives more stats than professions. That will make pandaren op, you will see quite some pandaren only raids and all top raiders will be pandaren I guess.

  10. #10
    Stood in the Fire cyan421's Avatar
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    no paladin changes, daily blink is so epic!

  11. #11
    Onyx panther JC mount! I'll finally consider maxing the profession yayaaya!!! (yes, I'm late to the onyx panther party)

  12. #12
    I suspect that Blizzard will finally shut down WoW when they run out of different words to go before "master" in professions.

  13. #13
    So far I seem to think the professions are getting a pretty good run this time, lots of interesting things, and quite a few fun ideas or items. Definitely happy about these!

  14. #14
    Hopefully there will be some good tailoring things added :P
    Was a good news read untill i got to the daily blink....people laugh at that shit?

  15. #15
    Immortal Clockwork Pinkie's Avatar
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    Jewelcrafting mount Something else to sell on the AH, after I get my own of course.

  16. #16
    Alchemy is as boring as ever.

    Flask of My Primary Stat
    Exilir of I Don't Care Since I Won't Use Anyway
    Potion of Extra Primary Stat For 25s

    But I suppose same goes for every profession. More +stat gems, more worthless-after-first-tier cogwheels and trinkets...

  17. #17
    hmm the profession changes are intresting the daily blink is awsome why hadnt blizz done that with enchanting ages ago....

    ---------- Post added 2012-04-03 at 07:59 AM ----------

    Quote Originally Posted by Hokuto View Post
    Alchemy is as boring as ever.

    Flask of My Primary Stat
    Exilir of I Don't Care Since I Won't Use Anyway
    Potion of Extra Primary Stat For 25s

    But I suppose same goes for every profession. More +stat gems, more worthless-after-first-tier cogwheels and trinkets...

    what would you put in?

    and the darkmoon cards have yet to be considered useless after the 1st teir

  18. #18
    "Paladins are unchanged at this time"

    Buuuuuuurned. xD Poor paladins are already pink little softies.

  19. #19
    Quote Originally Posted by Hokuto View Post
    Alchemy is as boring as ever.

    Flask of My Primary Stat
    Exilir of I Don't Care Since I Won't Use Anyway
    Potion of Extra Primary Stat For 25s

    But I suppose same goes for every profession. More +stat gems, more worthless-after-first-tier cogwheels and trinkets...

    what would you put in?

    and the darkmoon cards have yet to be considered useless after the 1st teir

  20. #20
    So as many, my DK is a scribe..
    I there anything in it for plate classes?
    Cause the staffs will be monk/casters/hunter mostly

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