im having a lot of fun on it.. actually it s better of what i was hoping
im having a lot of fun on it.. actually it s better of what i was hoping
1. This game was probably the most over hyped game to ever come out. It really seems like they set out to make the most expensive and convoluted MMO in the world, and slapped the Star Wars name on it just for good measure. To me it feels like they could have literally used any IP and the story would be unchanged, it really felt that generic.
2. I never made it to end game, so I don't know how raiding turned out. I do know that it's something they probably should have spent a lot more time on, judging from all the feedback they've gotten about it.
3. I don't think any game is going to compete with Wow unless it breaks away from the formula that MMOs keep clinging to for dear life.
- Leveling (character, professions, reps).
- Stat weights (this is what makes MMOs so hard to balance)
- Meaningless questing (how many times do I have to do the variant of go here, kill X, collect Y, before I reach meaningful content? 1000?)
The term 'MMO' means massively multiplayer online. It does not have to include any of the things I listed above to be a good game with replay value that provides a fun experience to players. If a company can develop an MMO that is good without the things I listed above, then it would stand a good chance of dethroning Wow, as long as it was done well.
I keep playing wow because of the game play mechanics of the different classes and the combat system within pvp. I really don't like questing or leveling all that much, but I do it with each expansion because I know that if I don't, I won't be able to enjoy pvp nearly as much depending on how the paradigm shifts within the twinking world.
A level capped character always has pvp opportunities, so that's what I keep playing for. Absolutely nothing comes even close to comparing to the depth and the skill required to do well in Wow pvp, and if Wow didn't have pvp, I would never have even played it in the first place.
I guess the one saving grace for Wow questing is the humorous and quirky quests that seem to pop up now and again as you visit each zone. Two things that really killed SWTOR for me is the lack of humor and the way pvp is just bad.
However, there's always a chance BioWare improves on those things.
Originally Posted by Jevlin
Here are my biggest complaints with the game so far, in order of decreasing annoyance:
1: You spend the entire game with an immersive story that includes heavy involvement of your companions. Then, when you hit 50, your companions cease to be even a remote part of your existence in the game. You can't take them to Ilum, you can't use them in Ops, Flashpoints, or 4 Person Groups for Dailies. They become utterly useless. Major, major, major disappointment, I can't believe the lack of foresight in this one.
2: Atrocious server populations. Since launch, primetime fleet population caps at about 45, as low as 10. I can flat out name my opponents and teammates in every PVP match. There is currently only one active 8 man Ops guild on Republic side, and 3 on Imp side. No 16's on the server.
3. Ilum. The objectives really aren't meaningful. People tried using it a lot early on, and it looked promising, but the game engine simply can't handle anything over 24 people combat in a small area. Their only fix for this is "Removing rendering of character models in dense areas." A massive letdown.
4. Glitchy Huttball. It is absurdly easy to exploit this warzone via lag switches, and will never be able to be fixed because of it.
5. Crafting System. This one is less disappointing because BW flat out announced that an economy and deep crafting system were not goals in any way. In any event, crafting is next to useless except for a couple rare instances.
6. No concern for Canon concepts. This game simply doesn't feel like Star Wars to me. Yes, it has lightsabers, but that's about it. This game doesn't particularly feel related to the Kotor franchise either, except for passing references to Revan and Malak, the former getting punked by 4 people in a flashpoint. (Seriously? Really? You let a guy live 300 years, arguably the most powerful Jedi in history, only to have him get bitch-slapped by 4 punk ass Empire? That's about as believable as Dak taking on the entire Imperial Fleet. Get ready to suck some Dak!)
7. I'm a Jedi (Guardian). Please stop sending me out on quests to completely butcher populations. Discretion is the better part of Valor. I might as well have been Dark Side.
Right now my sub is expiring. Waiting for D3, GWII. In the meantime, Skyward Sword and Skyrim are on my plate. Very promising game that failed to deliver. Formulaic to the end, little innovation except for the leveling experience and a PVP concept that ultimately failed due to rampant cheating that can't be moderated.
Last edited by gotpriest; 2012-04-03 at 04:40 PM.
I gave up during the early access phase just did not like it , still got the boxed copy unopened lol . Maybe one day might go take a look .
---------- Post added 2012-04-03 at 04:49 PM ----------
Most everyone I know playing it is waiting for the patch to see if that changes things. But right now, there is just too much not good to make it worth quitting WoW for. (Imo) Once the legacy system, the changeable UI and the Target of Target get put into the game, gonna give it more of a try.
I actually wish they'd waited until patch 1.2 to actually put out the game, some of the stuff they're adding seems to be a no-brainer.
I found endgame to be fun, well made FPs and Raids with a cool environment a nice mechanics, last boss of VoE comes to mind. As a eager gamer i consumed it too fast tough, i got geared to fast and the content doesnt really presents that much of a challenge, wich i think its normal for a first tier of raiding.
Lastly, regarding potential, it has potential to blow WoW out of the water, the possibilitys are infinite. But when i think that behind SW is the same kind of greedy company as behind WoW i fear for its future.
Nontheless, wayting for patch 1.2 to play a bit more and see what they managed to do with it.
- The game is a ton of fun and there are features you wont find in other games. If you ever wanted a MMO made from the KoToR universe then it delivers
- End game is/was disappointing. I found that normal mode was easier than it should be, but at the same time the devs promised that fresh 50s would be raid ready and its true. But to put things into perspective, we clear both raids on HM in a single 3-4 hr sitting. Normal mode takes less than 3 hours. But the way loot works in normal mode is interesting to say the least and the system would work very well for PUGs.
- Yes I think this game can compete with WoW if we must look at things this way.
1.2 is being dubbed the "Jesus" or "Resurrection" patch as the community is starting to drop off. Some people are waiting for 1.2 because of the overhaul others are waiting as 1.2 will bring the game in line with their "Launch" vision that they unfortunately could not complete in time for a 2011 launch which was pushed by EA. So at this point the games longevity is up in the air until a month or so after 1.2.
My play time is getting less and less and one of the main reasons is I am waiting for the Legacy changes in 1.2 before I start working on alts which is a bigger part of this game than most people realize.
i joined a server that was PRE RELEASE like the 3rd server and its dead... so i gave up my subscription cxause i have 2 level 50 and in dont like questing and the battlegrounds are dead dont open at night..
so im waiting for a server merge / trans then il probably go check it out again ^^
My server's population has taken quite a hit over the past few weeks. I guess people are eagerly waiting for the next 1.2 content update.
The one thing I can say is that bioware is pretty concerned about making the game better and better. The leveling is fantastic and the end game was fun but my guild has been clearing it for a while now.
Care to share an example? I laughed all of two times when I was playing SWTOR. The first time was SI storyline where one of the early quests had me torturing a guy. The second time was because I had been listening to TB's podcast of him trying the game out and talking about how great it was, mentioning all these things about it, and I just didn't agree with anything he was saying.Game has plenty of humour if you actually pay attention the dialogue that goes on between companions or npcs. You may not find it particularly all the funny but to say it doesn't exist is misleading. Your opinions are pvp follow the same suit.
I can tell you what makes me laugh about Wow, and why I can stomach questing.
example: @ level 20 in Hillsbrad Foothills, there is a new Cata quest chain, and the first quest in the chain is called Welcome to the Machine. Pink Floyd reference, and I like Pink Floyd. The quest is a sort of parody of the song lyrics, and it's great.
After that, you get a quest where YOU become the quest giver, and as you sit there, 3 different NPCs that are a mock up of the most stereotypical Wow players out there, saunter up and get quests from you. One of the rewards from that quest is called a 'portable lap desk' which is actuall just a shield.
Then as you progress that chain along, you come to a quest where you are tasked with 'saving' a bunch of people who have been planted in the ground. You are given options to either pull them out of the ground, saving them, or smash their heads in with a shovel, saving them. As a reward from that quest, you are given a shovel as a MH weapon.
There are numerous other humorous things in just that zone, including Plants vs Zombies mini game.
And the pvp in SWTOR is far from balanced with respect to the different roles, let alone between classes. Nevermind the design of the maps and the laggy combat.
Originally Posted by Jevlin
"Is it possible to live without comparison of any kind, never translating yourself in terms of comparison with another or with some idea or with some hero or with some example? Because when you are comparing, when you are measuring yourself with what should be or what has been, you are not seeing what is ..." by Jiddu K., Philosopher
My overall view is that its not a bad game, it just gets stale pretty quickly. I'll also say that I think a major flaw is in how the game is set up. I would say for the vast majority of players that they enjoy the leveling experience, at least the first time through, ( after that its really a matter of how much you can tolerate doing the exact same quests) but then you hit 50 and the things you liked about the leveling experience just stop. You suddenly realize the game flips a switch and you are back to dailies, 5 mans, Raids and grinding out Warzones if thats your thing. The new legacy stuff doesn't change that, the new UI doesn't change that, in fact pretty much nothing in 1.2 will change that.
I'm still subbed and trying to hang in there at least until they get a LFD tool going, but it is becoming increasingly harder to do. The game is solid, but not really any different than anything else out on the market. Can it compete with WoW? Well that depends on how you define compete. Can it have 2 million players? Yeah. Will it ever have 10 million? I don't think any MMO will ever have that many again.
Really its longevity is going to come down to how many things they can add that actually seperate it from WoW. Thins like the legacy system are a good sign, but they need more of them and they need a way to change up how end game works long term.
In addition to 1.2 game needs: 1) Server transfers and server consolidation... you launched with too many servers. Accept it and fix it. 2) Faster leveling. The story is cool the first time.... then its boring. 3) A reason to world pvp... make a high level area with a few mobs that drop something everyone wants, like pvp/pve tokens. Free for all area, you can attack anyone not in your grp, even if its same faction.
Part of the reason you don't see it in SW, is because well, how much of it do you see in the series? I mean there are some rather heady humurous moments, but nothing generally where they say " you will laugh at this". I personally think having all of those pop culture references like you see in WoW would make the Universe of SW not feel like SW.
Really though the humour thing comes down to personal preference. There are a lot of people that play WoW who really don't much care for all the pop culture and 12 year old humour that exists in it. Personally think it was a smart move not copying WoW on this one as it helps to seperate the two games a bit.
As for humor of recent note on my Sith Inquisitor as I was walking into the cantina Khem Val managed to spark up a chuckle and say in his charecteristically dour way "I have a great sabacc face. That was a joke. I do not like sabac"
Walking into the cantina on nal hutta with the bodies of several dead mercs on the ground and one BH standing above them
"How was I supposed to know they were throwing a surprise party?"
I found the more spontaneous random bits of humor laced throughout the game vastly more witty, droll and down right funny than "plants vs zombies".