I'm actually completely foreign to the whole missions aspect and never seem to get anywhere when I tried. Is there a good guide or anything on level progression? I could probably search but I find that most info is too contrived...so if you have a bookmark or something handy.
Decent guide to Combat Missions
missions all go by standing, if you check on the neocom or in station, there is a button called 'agent finder'. security is the combat missions where you'll get the majority of them will be full of npcs to kill.
where i mission is around amarr space, yanuel, taru, these 2 systems are right next to each other and the basic jist of missioning is that you pick a place that you want the standings first, corporation or faction, if you mission in amarr space thats the standing you'll eventually boost, you'll get story missions aswell (every 16 missions of the same level you complete) these missions are sometimes boring and sometimes just as hard as the level of missions your doing. but they always give you a large boost to your standing (and sometimes an implant). with the faction space your in and the corporation that offers you the story mission. you'll know its a story mission because the agent will sent you a mail asking for help, if you convo them from there you can see what mission it is but you need to go over to them to accept it.
when you get standing with a specific npc corp, i think its 3.0 for level 3's and 5.0 for level 4's you basically just grind level 1's untill you get a level 2 agent pop up on the agent finder and you then grind them until you get lvl 3's and so forth.
finding the corporation you want to do missions for is the most important, if your a caldari character for example and you want to keep specialising in their ship and weapons systems (missiles/hybrids), the Loyalty Point rewards favour these things (EVE's version of heroic badges i guess) you get a certain amount of LP with each mission you complete. and this together with some money can buy things from the specific corporation. most stations you'll see have an LP store, after a few months of doing missions you may earn enough to buy a faction ship or, you can do like i did the other day and blow 200000 LP on a bunch of weapon specialisation skill books and sell them off for about 8m each (for the large) i could of got a better deal probably had i saved up but i wanted zero investment isk for my LP and my abaddon is better than a navy apoc for lvl4s anyway.
where i mentioned above about yanuel and taru, these 2 systems in amarr are really nicely placed together, yanuel has lvl 1 2 and 3 agents and taru which is right next door has a lvl 4 agent, the story mission i get are usually crap, and i picked this place for convenience more than anything else its like 7 jumps from my mining system so i dont have to go very far if i feel like doing one or the other.
as for mission guides, eve-survival has a guide on every mission and will tell you all you need to know, like what damage ratios will be done, anything about drones is probably out of date but if it says 'launching drones will aggro other groups' it probably still does. but the npcs change aggro more often now anyway so keep an eye on them and pull em back if they start taking damage.
you can do level 1 and 2s in a cruiser with a meagre tank, lvl 3 start getting harder and level 4s can be quite tough if your ship lacks the resistances to ward off most of the incoming damage, there are lots of ways to fit ships i'd rather not go into too much detail here because its always up for debate. you'll just have to look around for good fits for your ship, mostly battleships are the best for lvl 4s because they can tank really well (have decent amount of slots for mods) and they do good damage (large guns/launchers pwn cruisers and battleship npcs) and i think nearly all of them can fire off 5 drones, which you will need to take care of the frigs.
when you start doing missions watch out for triggers (usually a ship that when killed, spawns in more ships), always kill the closest shit first and if your unsure align out first and get ready to warp (keeping your speed up acts as a semi tank larger ships don't benefit much from movement, but every little helps, when your moving your harder to hit perfectly), don't panic if you get tackled by frigs, drop your drones on them and when they die warp the feck off. drones are cheap even t2, ships aren't :P (this is ofc if your tank isn't holding) some missions have a safe gate when you warp to the mission site, and some drop you right into the fight without a safe acceleration gate, the ones without an acceleration gate mean that you can warp into it at various ranges, this is a good tip for certain ships that work better at range because in some cases you can kill most of the npcs before they even reach you.
standing mostly also effects your ability to drop a PoS in highsec, if your standing is 7.0 with a specific faction like amarr or gallente i think if i remember this correctly you can drop a pos in a +7.0 system (highsec) .. this is good for ppl because if you want to branch out into research and invention, you can drop a PoS in a system where there is no research and invention, only manufacture, yet your PoS will let you do them jobs if you have the Labs inside the PoS. its sort of like a convenience thing, you might be powering up your isk, but your also slowly unlocking your potential for convenience due to the ability to use a PoS in highsec. you'll need to be in a player corp to drop it and that corp actually needs the high standing not just you.. but that isn't a big deal if you have your own corp or a spare corp you can jump into with your high standings, after a week with a toon with only high standings, the corp inherits the standings of that sole character, the more characters with varying standings will muddle the corp standing, so if you run a corp, boot everyone out for a week or 2 and let it settle at the high standings of that sole character. (this is actually how some ppl make isk, boosting corp standings does have a bit of money making attached to it. but thats another story)
as an addition its extremely worth investing in social skill books if you plan on doing missions, things like diplomacy/connections and negotiation really help, also spend your first batch of LP and 10m isk on Security connections, and from then on you'll always get more LP and ISK from each mission. doing missions also affects the reprocessing of ores and ice and breaking down t1 loot into minerals. For t1 loot reprocessing it might also be worth training up Scrap Metal processing aswell so you get the most from breaking down your t1 loot (remember to keep the meta 4 stuff some of them sell really well), at first most corps will take 5% of your minerals because they are evil bastards, not really they just charge you because they don't like you, when you get your standing with said corporation past 5.0 you can completely remove this charge.
throwing this in here for info, level 5 combat missions in EVE are all in low-sec, most of them have neut towers (drain capacitor) and you need either a carrier or a super duper PASSIVE tanked faction battleship like a rattlesnake or just a marauder with fighters assigned. for the most part forget about level 5s unless you are in a pirate corp that lives in low sec.
things to remember before going into a mission, find out what npcs your fighting it usually hints on the mission information, if you can't figure it out, copy the name of the mission into google and you'll find eve-survival note there are multiple versions of some of the same mission, with different npcs in each version, read the mission details and you should get a hint as to which npcs it actually is you'll be fighting. There is a list of the damages they do and its a simple point of just adding hardeners shield or armor for the type of damage you need to tank, for example if your fighting sanshas, fit a combo of 50/50 em and thermal resistance hardeners, make sure when you fit your ship its cap stable with either cap rechargers and cap control circuit rigs or if your shield you can go passive with shield power relays and purger rigs or you can use a shield booster and pulse it.. fit a large buffer with shield extenders and simply kill everything before it kills you. I prefer armor because active shield tanking is harder to get right' armor tanks are quite strait forward and easier to get cap stable. the fitting side of things all depends on the ship, amarr and gallente ships favour armor tanks and caldari and minmatar favour shield, check through all the ships and you'll notice the slots reflect this, armor tanks are LOW slots and shield tanks are MID, trying to fit an armour tank on a ship with very few lows will just not work. check battleclinic for pve fits it doesn't take much googling to find a good fit for your ship.
sorry for the postnaught, i just wanted to be concise and try and get the whole aspect of missioning into one post so i don't have to keep adding new bits and pieces.
the last thing i will add to the bottom, doing missions will eventually set you against your factions enemy, when i do amarr missions, i consistently get gallente and minmatar kill missions, when you kill certain ships in these missions your standing with these factions goes DOWN, to the point where the concord in those factions space will kill you if you jump into them, to be safe don't let your standing with the 4 main factions drop too low or you'll get a nasty surprise one day when your off roaming around.
Last edited by Heathy; 2013-01-09 at 04:22 PM. Reason: clarity/additions+
Interesting, I'm guessing over-classing a mission level with your ship is kind of pointless, like taking a BS into L1/L2 is just going to be a waste of time and effort? I'm assuming L1/L2 Frig/Destroyer, L3 BC, L4 BS?
depends really, you'd probably be better blitzing lvl 1 and 2s with a t2 fit t1 cruiser (like a vexor with t2 hobgoblins) the time you spend warping a bs around is probably about the same time you'd save doing them in a cruiser.
lvl 1's and 2's consist mostly of frigs, level 3s are mostly cruiser sized npcs and level 4s are a decent mix with some level 4s being on par with a null sec haven or sanctum in ships per wave. most of them are quite easy though lvl 4s will probably throw at max 5 or 6 battleships and a mix of cruisers and frigs at you.
a battleship in lvl 1s is fine ofc, but your guns wont hit crap unless you start locking them up as soon as you land in the site and start blapping them asap. or you'll just have to let your drones do all the work.
Last edited by Heathy; 2013-01-08 at 12:21 AM.
Everytime I see EVE pop-up, I feel the urge to come back. Every time I feel the urge to come back, I have to remind myself of the reasons I quit. Constant struggle. Contrary to popular believe, having auto-training on skills does not make you live a more relaxed life. Or, that goes for me. I actually adapted my life to timed training. It was worse than WoW Vanilla raiding :P
But still, I might pick up my main and alt some day, again. EVE is just..beautiful and cold.
On a side note, PLEX is around 550 these days.
Tbh i haven't done lvl 1's or 2's for a long long time so i was a bit unsure as to how they have changed over the years, for the most part, if you've already trained social and diplomacy you can sometimes skip lvl 1's and go strait into level 2s if you have the ship and skills for it.
It is possible to play for free but you really need to invest some money into the game so you can train for a few months and save your initial isk making for a ship that lets you earn enough isk to play for free. you will need to run incursions pretty consistently to earn enough isk in a reasonable amount of time.
A long time ago, when I still played EVE, I used to have a skill planner that could be installed locally on disk. Does anyone know whether that is still available somewhere?
And you think I'll be allowed into the Academy with my main or alt, even though they technically aren't newbies in the sense that one owns a stealth bomber and the other has a few types of industrial ships? I did play for a year after all, but I haven't played low sec even once and basically stuck to mining and doing missions, but that bored the crap out of me. Back then the tutorial didn't really guide you into lowsec, so I initially never even knew what was available.
I'm virtually a noob again :P
I think the bomber was 54mil? So technically I'm flying outside the scope of the golden rule, never fly what you can't replace. But I might be wrong and it might just be a lot less. Either way, I think I'll do a tutorial or two and read up on some guides before I decide to stick around :P
I've been looking for a new game. My question about Eve is how stable is the economy? A lot of games with similar business models eventually see almost a crash of the player to player economy making it difficult for new people to make funds necessary to improve.