I'll repeat, I'm working on an alt with the legal portion of salvaging, which I'm doing with him on my currently lvl 2 missions due to lack of rep and that works just fine and will work even better on 3's. But I'm talking about having a little bit of fun.
And with this variant, I don't have to make lvl 4 corpses myself. Noone stopped running diablo2 because Zod had a 0.0001% dropchance anyways.
Last edited by Vespian; 2013-01-14 at 07:40 PM.
As far as I understand warp disrupt bubbles:
- They are usually placed around gates. I'm not sure of a default range.
- They are usually placed in line with a direct warp-to-gate command from stations or other gates
How to avoid them:
- use bookmarks or planets, possibly asteroid belts, to avoid directly landing in the bubble(s).
My own questions:
- If you select the Warp to 0 or just Jump, wouldn't this bypass a bubble?
- How does the directional Scan function in essence. From the front bow of your ship in the direction it is facing? What if it's at 0.0 speed, will it still recognize front?
Edit: And how do you do the whole "immune to damage and invisible/cloaked thing? People claim that there's several way to come out of a gate.
Last edited by Vespian; 2013-01-15 at 09:38 AM.
The bubbles can either be placed on a gate, which will stop people from leaving it when they jump in, or in line with one to work as a "drag bubble" because if you warp directly in line with it, then you will overshoot the gate and be dragged into the bubble, which is usually placed a decent distance from the gate. Warping at 0 or Jump does not save you.
Scanner works based on your camera angle in relation to your ship. The direction your ship is facing has no bearing at all on it. It used to be that if you had your ship in the center of the screen you could just turn your camera to face whatever celestial you wanted and then scan. There is now a way to configure it so can click on celestials you want to dscan towards, without having to mess with the camera, but I haven't really worked with it yet. This should help. http://www.youtube.com/watch?v=jObKvVDJrSM
The scanner works based on your camera with your ship as the center point, some creative YouTubing should provide you with some guide or demonstration I think.
Thanks both of you. I'll get to work then :P
After some research and a couple of videos, I've decided to dive into this game. I'm not sure if this is something for me, so I would be glad if any of you had an 21-days trial?
Thanks in advance!
you can pick all paths and make money with all paths. Ship skills are almost never wasted skillpoints though. You might want to start with missions and build a cruiser to get yourself some isk to get proper equipment. On the other hand, if you're a brilliant strategist on the financial market, no one will hold you back.
And join a corp that helps new people.
Last edited by Vespian; 2013-01-15 at 10:01 PM.
When they say carrier, they mean freighter. Carriers are capital ships that take about a year to train into properly. Freighters are good for hauling lots of goods.
Probably can find it online but figured I'll ask in the megathread... the purpose of certificates?
To give you a general idea of skills that are useful. Think of it as an achievement system. The top achievement in the game is Hull Tanking Elite
I re-restarted lol, luckily only a couple days training in but I am set. Kinda for naming / RP reasons.
Current plan is 3 accounts.
One Caldari for missile boats (aiming for Tengu)
One Gallente for drone boats
One Amarr / Minmatar who will mostly be a support character and eventually train into laser / projectile boats
With the skill split happening soon they're all training to get all racial cruisers to 3 and destroyers / battlecruisers to 5 which works out to be several million skill points free.
This idea might be totally stupid, but bear with me.
There are supposed to be 0.0 sec pirate stations. I'm not sure about their exact position currently, but no doubt EVE wiki has data on that. Since I simply do not know what to expect in 0.0 sec, would it be an idea to roll an alt that " joins" the pirate faction from the tutorial (assuming there is a "join pirates" option in the tutorial as I've read in some places)? My salvaging alt could no doubt use a little more training, but for my basic needs, he's perfectly fine the way he is. So the way I see it, I can roll a pirate alt on that account and go 0.0 sec with virtually no risk of losing major amounts of isk and getting to know 0.0 sec from the start. Or I could make a char on my mining alt account.
- Do tutorial, join pirate faction of my choice (probably one pirate faction per default faction).
- Join a 0.0 corp that allows me to grow into a frigate pvp role and allows me to fly missions in their sector.
- Share money from my two "main" accounts.
- Focus on Destroyer/TII frigate training for level 1/2 missions.
- Learn to live, fight and survive in nullsec.
Is this a good plan?