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  1. #1781
    Quote Originally Posted by Zeta333 View Post
    I dont think major coalitions are going to go away. I see the remanants of the cfc moving down south taking darkness's space and creating a coalition with stainwagon. Goons have always had stainwagon in thier pocket so i dont see that out of the realm. Dronelands will remain the same as well.
    They will nominally disappear. PL / NCdot have been in an unofficial coalition since forever, and will continue to draw upon TEST's resurgent manpower when they feel they need it - but only if an existential threat appears / big enough stomp target presents itself. You can expect a six month honeymoon period or so as the MBC helicopter dicks around anything that it feels like burning, but after that your member alliances are probably going to their separate ways.

    But I don't think we'll see any major GSF-led coalition arising any time soon (and I genuinely fucking hope there won't be one, coalitions are shit - they subsume small alliance ambitions (which is what builds fun content in EVE) into some retarded concept of ~the greater good~ and everyone suffers as a result).

    Hopefully we'll carve out some space in ancestral Delve or Syndicate or somewhere, while the alliance revitalizes and divests itself of the ungodly amount of shitlers we've acquired over the past two years.

    EDIT: Just realized that I still have like 40B assets trapped in YA0, welp.
    Last edited by Valerean; 2016-04-21 at 10:56 AM.

  2. #1782
    The Patient Jaelian's Avatar
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    EDIT: Just realized that I still have like 40B assets trapped in YA0, welp.
    RIP /10char

    Hunter| Warlock | Shaman | Paladin
    "In the light.. We are one"


  3. #1783
    you can still fire sale stuff on contract, you don't have to be in the station or have access but at least it is possible to recoup some of the stuck assets value.

  4. #1784
    Xenuria made it onto the CSM

    Just... fucking LOL


  5. #1785
    Xenuria made it onto the CSM
    Doesnt bother me as much as bobmon making it on. Kid has no clue about the game and just used the fact that he runs evenews now to snag votes. I had the unfortunate pleasure of working with him in the HBC and he was as much of an idiot now as he was then.

    Faction titans and dreads are nice, but those rorq changes have alot of miners on edge, if its forced to have to seige in the belt to provide boosts they gona lose ALOT of miners.

  6. #1786
    yeah it doesn't seem all that balanced around the cost of the rorq, unless they plan on it being just a really expensive barge. you'd need something like 10 hulks mining for it to be a cost effective idea to send it in.

    I dunno together with the capital changes, i mean, if you have rorqs then you should have carriers, which means you should be able to save your rorqual if you decide to commit and it gets tackled. just get a fax on grid before the invul wears off and it'll take a pretty decent sized gang to break you.

    perhaps thats what they want to do, make mining require more active defence. it seems like the rorq will most likely mine really well with those drones so in the end it seems like its another risk vs reward choice. there are ways of making it hard to gank a carrier, rape caged gates/ cyno jammer/ long warp systems /webs on grid/eyes next door. if it were my rorq i'd probably want a rapier and a falcon cloaked in the belt just incase.
    Last edited by Heathy; 2016-04-22 at 06:00 AM.

  7. #1787
    Quote Originally Posted by Heathy View Post
    yeah it doesn't seem all that balanced around the cost of the rorq, unless they plan on it being just a really expensive barge. you'd need something like 10 hulks mining for it to be a cost effective idea to send it in.

    I dunno together with the capital changes, i mean, if you have rorqs then you should have carriers, which means you should be able to save your rorqual if you decide to commit and it gets tackled. just get a fax on grid before the invul wears off and it'll take a pretty decent sized gang to break you.

    perhaps thats what they want to do, make mining require more active defence. it seems like the rorq will most likely mine really well with those drones so in the end it seems like its another risk vs reward choice. there are ways of making it hard to gank a carrier, rape caged gates/ cyno jammer/ long warp systems /webs on grid/eyes next door. if it were my rorq i'd probably want a rapier and a falcon cloaked in the belt just incase.
    They allready fucked miners by making it so u dont have to scan down the site. Then they clustered ALL the ore within like 20km of the warpin so u cant sit off the warpin anymore. Now they want the rorq to be in the belt. They havnt even fixed the fucking sites to begin with since they changed them. When they changed what was in them the XL site wasnt respawning. Couldnt figure out why. Till they changed the grid size and we saw a random rock some several thousand km out.


    perhaps thats what they want to do, make mining require more active defence.
    Not going to happen. Was allready like pulling teeth before to get pvpers to give a shit about miners.


    if it were my rorq i'd probably want a rapier and a falcon cloaked in the belt just incase.
    Then the account requirements to mine just keep going up. You need a booster, a hauler, at least one scout, at LEAST 2 mining acounts. Thats 5 accounts right now. Requiring more is just fucking stupid. If they make it so the rorq can boost without seiging thats fine. Just stay aligned and its all good. If they make it have to siege you going to lose ALOT of miners in null.

  8. #1788
    yes, well I mean its still going to be risky as shit if your not in some dead end constellation. but i have seen some pretty decent battle rorq fits, like you said with an align, one of your barges having a web, maybe take the time to drop slings in the belt from the gates. you should be good for bit. I guess it will depend on these new drones, if they rake in ore like t2 crystal strips or better, it might be worth the risk. either that or you just keep it at a ping in the belt boosting, then cloak if something comes in.

    I too miss the grav sites, its kinda a shame that ppl couldn't learn to prescan a system and bide time. but the belts themselves were better spread, kinda like WH ore belts.
    Last edited by Heathy; 2016-04-22 at 06:24 AM.

  9. #1789
    Quote Originally Posted by Heathy View Post
    yes, well I mean its still going to be risky as shit if your not in some dead end constellation. but i have seen some pretty decent battle rorq fits, like you said with an align, one of your barges having a web, maybe take the time to drop slings in the belt from the gates. you should be good for bit. I guess it will depend on these new drones, if they rake in ore like t2 crystal strips or better, it might be worth the risk. either that or you just keep it at a ping in the belt boosting, then cloak if something comes in.

    I too miss the grav sites, its kinda a shame that ppl couldn't learn to prescan a system and bide time. but the belts themselves were better spread, kinda like WH ore belts.
    As a profession that requires allready heaps of setup and scouts and accounts, miners are just going to unsub and go play another game rather than deal with miners getting another shaft. This pretty much fucks guys with very few accounts since they cant just get boosts from corpies, they need to ride thier corpies dicks and be in the same belt otherwise no boosts.

  10. #1790
    I personally don't have much problem with getting boosts, I can do t2 orca boosts which is better than nothing, but the systems aren't exactly safe, they get quiet periods but traffic can be frequent. which would make a rorq in a belt a prime blops target.

    although if you have enough dudes the invul ability may work to your advantage for baits.
    Last edited by Heathy; 2016-04-22 at 07:00 AM.

  11. #1791
    Quote Originally Posted by Heathy View Post
    I personally don't have much problem with getting boosts, I can do t2 orca boosts which is better than nothing, but the systems aren't exactly safe, they get quiet periods but traffic can be frequent. which would make a rorq in a belt a prime blops target.

    although if you have enough dudes the invul ability may work to your advantage for baits.
    And now if they have to be in belt your going to have people piling into one belt which is a hassle when several have many accounts. Or every single miner is going to need thier own booster. Which for new players or ones that dont have alot of playtime or money to pour into the game will not be possible. Meaning they make shit for isk. There is a certain ratio to where after a certain amount of miners its better to get a booster than another hulk in belt and 2 isnt it. Which unfort is what a decent amount have.

  12. #1792
    Warchief Torched's Avatar
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    “A man will contend for a false faith stronger than he will a true one,” he observes. “The truth defends itself, but a falsehood must be defended by its adherents: first to prove it to themselves and secondly, that they may appear right in the estimation of their friends.”
    -The Acts of Pilate.

  13. #1793
    CCP absolutely does make awesome trailers, industry top standard. I'm so much going to sub to EVE for a month just to see Citadels in game next month..
    To bad citadels are being released unfinished.

  14. #1794
    Yeah but its starting to make more sense, first citadels, then manufacturing hubs, then drilling platforms, next year star gates, its looking more like when you take space you'll be able to tailor it around the needs of your guys, I did see that they want to make moon mining an active activity. but it looks like they haven't decided on the details yet.

    basically an owned system eventually will have various structures pertaining to what you wanna do with the system. which means your incrementally investing more isk into a system in the same way as say, filling up moon slots, but with greater specialisation and benefits for doing so. the end result is more vested interest in holding space.

    there was no way they'd be able to replace half the game in one go. they gotta do something to fatigue though, force projection is shit, for anyone who isn't PL where they can just heli dick revenants around like its nothing. but deployments are largely dead or they will be. there is no way ppl are gunna go on deployments and hope the skeleton crew of super bear alts that stay behind will stop anyone from RF'ing your cit. jump clones are cool, but relying on the majority of your force to be ready to jump at a moments notice problematic.
    Last edited by Heathy; 2016-04-23 at 09:22 PM.

  15. #1795
    Quote Originally Posted by Heathy View Post
    Yeah but its starting to make more sense, first citadels, then manufacturing hubs, then drilling platforms, next year star gates, its looking more like when you take space you'll be able to tailor it around the needs of your guys, I did see that they want to make moon mining an active activity. but it looks like they haven't decided on the details yet.

    basically an owned system eventually will have various structures pertaining to what you wanna do with the system. which means your incrementally investing more isk into a system in the same way as say, filling up moon slots, but with greater specialisation and benefits for doing so. the end result is more vested interest in holding space.

    there was no way they'd be able to replace half the game in one go. they gotta do something to fatigue though, force projection is shit, for anyone who isn't PL where they can just heli dick revenants around like its nothing. but deployments are largely dead or they will be. there is no way ppl are gunna go on deployments and hope the skeleton crew of super bear alts that stay behind will stop anyone from RF'ing your cit. jump clones are cool, but relying on the majority of your force to be ready to jump at a moments notice problematic.
    Yeh but i dont think citadels should be released untill they are finished. The contracting issue is pretty fucking big in my book and as someone who runs some 15 accounts make them pretty fucking useless. The capital changes are enough for one patch. Those that have played this game before know that ccp doesnt do well with HUGE patchs like the one thats coming up and i forsee ALOT of bugs and shit not working when released.

  16. #1796
    yes that is inevitable there are still strange ui bugs in the game for example, the outposts will still exist though they did say contracting was high priority after launch, but i mean for a month or so we'll just have to warp between outposts and cits for contracts. no doubt the first cits to be built will be replacements for outposts anyway.

    Its still gunna take a week or so after launch for the first ones to get dropped. I'm not sure on the build time but iirc the keepstar a corpie dropped took a week or more to actually complete in space. I'm thinking it won't be long after the first wave get completed we'll see the contracting added.

  17. #1797
    Quote Originally Posted by Heathy View Post
    yes that is inevitable there are still strange ui bugs in the game for example, the outposts will still exist though they did say contracting was high priority after launch, but i mean for a month or so we'll just have to warp between outposts and cits for contracts. no doubt the first cits to be built will be replacements for outposts anyway.

    Its still gunna take a week or so after launch for the first ones to get dropped. I'm not sure on the build time but iirc the keepstar a corpie dropped took a week or more to actually complete in space. I'm thinking it won't be long after the first wave get completed we'll see the contracting added.
    Thats the thing though, i dont think it should be launched unfinished at all. No reason to speed it up. Capital changes are enough for one patch. release a finished product first. CCP is notorisous for releasing unfinished product and taking ages to finish or fix it.

  18. #1798
    I do agree that it would be nice to get a fully finished content complete patch, at the same time I think adding it in piecemeal gives them chance to fine tune each new addition before adding more, but mostly it feels like a wow expansion anyway, where content is still missing planned to be added in later.

    imagine the information overload if they did actually release all the structures at the same time, it would probably be too much to handle not to mention we'd probably have to go without an expansion till mid-late 2017 if you want faction variants aswell. think once they get those observatory arrays in that'll hopefully open up entirely new game play mechanics for systems you own like delayed local, that'll most likely require its own patch so ppl aren't caught off guard.

  19. #1799
    Prolonging what already have been promised in 2015 is major let down for me. Rorqual changes, gates, indy arrays and drilling platforms were suppose to be packed in Citadel patch.

  20. #1800
    Quote Originally Posted by Ballistic View Post
    Prolonging what already have been promised in 2015 is major let down for me. Rorqual changes, gates, indy arrays and drilling platforms were suppose to be packed in Citadel patch.
    Notice its almost a year later after they announced everything at fanfest. IMO then pushing out citadels so soon is to inject some cool flashy shit into game for them to brag about. The smart thing would have been to wait with it all. Now we are going to get a monstroncity of a broken patch tomorrow.

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