Page 2 of 2 FirstFirst
1
2
  1. #21
    Mechagnome kleinlax21's Avatar
    Join Date
    Apr 2012
    Location
    Austin & Houston, Texas
    Posts
    612
    As a holy paladin with the correct talent choices, every time I use judgement, I get a fantastic speed increase, as well as slowing down the enemy I used it on; which will render me virtually untouchable by any melee class. On every second judgement cast, I get an instant flash of light. Needless to say, I'm quite excited to go back to spamming judgement

  2. #22
    Scarab Lord Stanton Biston's Avatar
    Join Date
    Aug 2010
    Location
    Corvallis, Oregon
    Posts
    4,865
    Quote Originally Posted by kleinlax21 View Post
    As a holy paladin with the correct talent choices, every time I use judgement, I get a fantastic speed increase, as well as slowing down the enemy I used it on; which will render me virtually untouchable by any melee class. On every second judgement cast, I get an instant flash of light. Needless to say, I'm quite excited to go back to spamming judgement
    I'm curious for Holy to see how close to an offensive caster it can become. It seems like the new Holy would give Disc a run for it's money.
    Quote Originally Posted by Callace View Post
    Considering you just linked a graph with no data plotted on it as factual evidence, I think Stanton can infer whatever the hell he wants.
    Extraordinary Claims Require Extraordinary Evidence - Sometimes I abbreviate this ECREE

  3. #23
    Mages, alter of time and temporal shield on top of what they already have? I guess killing a mage has officially become impossible without a 10 man raid.

  4. #24
    Quote Originally Posted by Shamygandof View Post
    Mages, alter of time and temporal shield on top of what they already have?.
    With the loss of 2 shields, 2 roots, 1.5sec frostbolts, 15% dmg redux and a lower procchance for FOF among other things - its not exactly" on top of what they allready have". The playstyle seems to change quite abit for a mages in mop.

  5. #25
    In every beta, warlock has a great change; then when the formal version come out, warlock was nerfed to the ground.

  6. #26
    Quote Originally Posted by 0502wz View Post
    In every beta, warlock has a great change; then when the formal version come out, warlock was nerfed to the ground.
    besides cheesy triple dps cleaves, majority of the top tier comps, on paper, right now are comps that involve warlock/shaman this season, well pretty much all of cata. Locks have been strong in PvP for a long time.

    Druids look interesting. I was even thinking about maining mine for MoP, but I'm probably going to stick to my DK. :P I mean resto druids deserve every bit of OPness in MoP. Even if it's only for a patch, haha.

  7. #27
    Quote Originally Posted by Oinkeye View Post
    I'll throw in my .02.

    If you look at it from a "now" compared to "then" standpoint, i think Warriors are positioned nicely.
    Where are you people getting that we'll be any better off in MoP? We are not getting our mobility addressed AT ALL. Being able to get to a target is one thing. Being able to stick to your target is another and we STILL won't be able to do that come MoP outside of a so far retardedly overpowered level 90 tier talent.

    I'd personally go with Warlocks. Their entire dynamic is changing from being able to tank WELL in meta to destruction looking like it will be more than viable. Also, giving deep freeze to all mage specs is almost as braindead of an idea as making juggernaut charge DR with stuns.

    Pallies will probably make ferals QQ with how insanely good their mobility will be.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |

  8. #28
    The Patient Thalais's Avatar
    Join Date
    Jan 2011
    Location
    Denver, CO
    Posts
    290
    Enhancement Shamans will actually be a some what 1v1 type class for the first time in ... since 1 shots with 2h weapons.

    Look at that amount of healing and with the glyphs and puppies super healing increase.
    New ability that is an actual DPS cd.

    I think Enhancement will just have so much healing and survival that they will cause people to say they are the new rogues, but they are not that OP, just up to par finally!

  9. #29
    Quote Originally Posted by wynterlyn View Post
    From all the spells and talent trees, Paladins look pretty unstopabble in PVP and PVE especially PVE. I mean HoW has no CD now for 20 sec. And a ton of new spells and abilities.
    def pallys cant wait to try ret whenever my beta wants to DL

  10. #30
    Just prepare for a mess in mop. Blizz couldn't get balance right with the current specs/talents/abilities that have been pretty much the same for years. With every class/spec getting an overhaul with a lot of ridiculous new abilities I expect nothing short of chaos.

  11. #31
    cant post link but copy&paste and you'll see

    youtube.com/watch?v=crc0a3j7y84

    this is just a ele shaman spammin LvB for 15 secs with no cd.. thats why im excited..

  12. #32
    Balance druid --- So much survivability now it's insane. Hope it doesnt get nerfed ;-)

  13. #33
    Quote Originally Posted by kosuko View Post
    Class with most changes in:
    PVP: Lock
    PVE: Lock
    Spells: Lock
    Animations: Lock
    Pet's: Lock


    feels good to play a lock
    Deleted my 85 lock ..after reading patch notes ..spamming blizz for a ressurection

  14. #34
    Quote Originally Posted by dumruldeli View Post
    cant post link but copy&paste and you'll see

    youtube.com/watch?v=crc0a3j7y84

    this is just a ele shaman spammin LvB for 15 secs with no cd.. thats why im excited..
    Holy fck!! Now thats a cooldown
    Last edited by verdamte; 2012-04-14 at 04:02 AM. Reason: beta## are beta##

  15. #35
    Quote Originally Posted by Flaks View Post
    Where are you people getting that we'll be any better off in MoP? We are not getting our mobility addressed AT ALL. Being able to get to a target is one thing. Being able to stick to your target is another and we STILL won't be able to do that come MoP outside of a so far retardedly overpowered level 90 tier talent.

    I'd personally go with Warlocks. Their entire dynamic is changing from being able to tank WELL in meta to destruction looking like it will be more than viable. Also, giving deep freeze to all mage specs is almost as braindead of an idea as making juggernaut charge DR with stuns.

    Pallies will probably make ferals QQ with how insanely good their mobility will be.
    Warrior mobility is fine. I really don't understand why warriors act like they have it the worst.

    But I agree with your post. Warriors are still going to be bad in MoP. They didn't get anything new really. In fact, they gutted warrior self healing which I guess in the grand aspect of pvp is a good idea. The only thing that will make warriors good is if blizzard buffs their overall damage. Warriors could possibly be a glass cannon in mop, even more so than frost dks. The skill cap for warriors is even lower than cataclysm warrior, which I thought wasn't even possible.

  16. #36
    Bloodsail Admiral meathead's Avatar
    Join Date
    Sep 2011
    Location
    Stormwind
    Posts
    1,215
    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    Warrior mobility is fine. I really don't understand why warriors act like they have it the worst.

    But I agree with your post. Warriors are still going to be bad in MoP. They didn't get anything new really. In fact, they gutted warrior self healing which I guess in the grand aspect of pvp is a good idea. The only thing that will make warriors good is if blizzard buffs their overall damage. Warriors could possibly be a glass cannon in mop, even more so than frost dks. The skill cap for warriors is even lower than cataclysm warrior, which I thought wasn't even possible.

    because warrior mobility is not that good on live,all we have is 15 sec charge.sure warriors can usually get to there target with charge,but being able to stick/dps them is another thing.most classes just walk away/kite after warriors charge.i think it will be even worse come MOP,we are losing TD,and TD allows warriors to stick so we can dps for a few secs.dragons roar has a longer cd,not sure it will help with the "grip" much.as far as HL goes,its just fail.it could be great,but sadly blizz does not want warriors to have a kick ass HL.an auto applied hamstring would help "not solve" with the "grip" issues warrior have atm.

    i agree with what you said about damage.warrior will only do good burst/damage if blizz buffs our damage.they will for a few months,then blizz will nerf it,making warriors bad at pvp,just like on live.CS is staying at 50% and thats to low,need to be 70%anyway like i said before if warriors do not do top end damage and burst,we are a dead class "pvp"blizz will never give warriors the utility that other classes have,so with out top end damage we got nothing.
    Last edited by meathead; 2012-04-14 at 02:18 PM.

  17. #37
    druid , symbiosis look so amazing , i can't wait to run around with a bubble.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •