Originally Posted by
Annesh
All things with cooldowns, to counter our spammable, zero travel time, 40 yard range kiting option. The only thing that would have a chance would be enhance with ghost wolf, immune to the slow.
The fact is, if we have the ability to instantly apply our slow, and continue channeling it as long as we want, then melee will have to jump through hoops just to connect for long, and we're not supposed to be Frost mages. It doesn't matter if the snare is reduced, or our run speed is decreased while channeling flay, or any little caveats like that. What matters is this: if it allows us to move equal speed or faster than the melee, it's overpowered. If they still move faster, then we don't gain anything and it's too weak. At best we'll move a little slower, and we gain a better ability to delay the inevitable, which is a buff but a weird and awkward one, and I'd like it to be something concrete and reliable, while still keeping our kiting ability comfortably weaker than hunters and frost mages.
---------- Post added 2012-04-16 at 10:29 PM ----------
Well, okay, but the boys will grow up to be socially inept neckbeards, and the girls will be scary cosplaying animus.
Yes plx, make Shadowy Apparitions look like a dark shadowpriesty single tick of Arcane Missiles. One orb = one missile, two orbs = two missiles. You get the idea.
Maybe the Apparitions can apply a 5-6 second snare, 20% per Orb. I freaking love that, let's make it happen.
By the way, my thread is all buried and lonely now. Can someone bump it for me :x