Maybe they do both Energy and Tech? I noticed that and it was a bit confusing to me as well.
---------- Post added 2013-04-16 at 10:29 AM ----------
Quite possibly, if this is the case, then the Cerulean maybe better? this is all just speculation at this point
Last edited by odawgg; 2013-04-16 at 05:40 PM.
I bought an Arkanian Relic of the Ceruelan nova today and used it in S&V SM. It's damage type is listed as Energy(tech). And it's crit rate seems to match that (the two fights I checked had 33% and 27.27%).
Vs Titan for instance the crit rate of Energy Surge (which I assume is the relic) is 28.75%, and my crit rate on the character sheet is 24.26%.
here is the url-parameters to that fight, couldn't post it as a link. Justa dd torparse in front. /a/180916/5/0/Overview
So it seems we're all kinda at a stalemate... Not sure which is better at this point the usable UW boundless ages.. or the uw serendipitous assault relic? Hmm I will try to do some testing and post some results unless some one can beat me to it.. By all means
---------- Post added 2013-04-17 at 12:03 AM ----------
won an arkanian SA relic from dread guards in SM ... i was pretty unhappy with the proc rate... and 6 seconds of a ton of power is barely enough for us to get 3 abilities off.. I really think its probably decent for a dot based class or a heavy hot healer... you get so many more proc chances.. For us the only things we would get a high proc chance from would be rapid shots and unload..
I was using it for the 2 hours I had it before it bound to me and it just sucked. I wish I would have saved those parses but I'm pretty convinced that that relic is kinda crap for us. If someone has some numerical evidence to show its awesomeness I will definitely concede. But until then, ill probably be avoiding it. It looks enticing, but 6 seconds is short.. and we dont do enough constant damage to get it to proc often enough.
---------- Post added 2013-04-17 at 12:26 AM ----------
Also.... where in the hell is there an initiative enhancement 30? What piece of gear has it?
---------- Post added 2013-04-17 at 02:09 AM ----------
Im also not seeing a single initiative enhancement on any piece of gear that is reasonably accessible. My group hasn't ventured into HM ops as of yet.. But I see the only way to get accuracy on an enhancement is from battle enhancements or acute enhancements.. Aside from the few impants we have available that have accuracy power or surge and power..
Any one else have a suggestion on where to get the accuracy without having to augment for it (which i wont do)? My only other guess would be crafted 28's because I cant even find an initiative enhancement 30
---------- Post added 2013-04-16 at 11:37 PM ----------
% of Type Hits Action Total Damage Average DPS Average Damage/Hit Critical %
1.46% 21 Wind Buffet 5971 29.99 284.33 14.29%
thus, kinetic no longer scale with tech crit. those damn ********* developer. net even a little hitn for anyone that they fixed this... Yet again I sit on a useless relic, fuck off my trustment that they are to dumb to change something like that and actually that changed it!
Wildstar Black Ops - loved by strangers
I got the same problem with the damage dealt tab, but got it on another fight after a few tries. So here's stats from there:
% Hits Action Damage DPS Avg Hit Min Hit Max Hit Crits Crit % Miss %
1.88% 53 Energy Surge 15278 35.62 288.26 251 480 11 20.75% 0%
Going through all the boss fights, average damage ranged from 260 to 314' but the 260 was on the last fight were the dragon has crazy resists for a bit.
Dash'roode: 277.21 avg dmg / 17.31% crit
Titan 6: 302.58 / 28.95%
Thrasher: 313.42 / 34.62%
Oasis infiltration: 314.76 / 24.14%
Olok: 300.79 / 21.43%
Cartel Guard: 288.26 / 20.75%
Dread Master: 260.05 / 33.33%
Last edited by MattiasV; 2013-04-17 at 08:20 AM.
Thank you all for testing the relics, that's good stuff... Sorry keren hopefully you can do a ticket for a refund.... Looks like it's cerulean and boundless ages for BiS relics then.
do we want to use a proc relic when our crit is so low? Wouldn't it be better to just use a pvp relic with raw power on it since the relic is relying on our tech crit% ?
---------- Post added 2013-04-17 at 01:15 PM ----------
Sigh...ok, I finally got 2pcs of Ark/UW so i could do some testing. I have some info to share regarding comparing the old DG 4pc set bonus (-8 heat for rail shot) to the new 2/2 stacking TM crit. Now remember, I'm not a human simulator but it's something to go off until we have one.
Gear: Mostly dread gear here w/ a few upgrades
Aim - 2678
Acc - 378 (99.29%/109.29%)
Power - 1046
Tech Power - 1606
Crit - 85 (23%/23.52%)
Surge - 252 (66.9%)
Relics: DG KT & DG BA
Parses: Both over 20min
http://www.torparse.com/a/181949/2/0/Damage+Dealt (DG 4pc)
http://www.torparse.com/a/181949/1/0/Damage+Dealt (DG 2pc & Ark/UW 2pc)
What I found...a wash lol...It would be easy to theorize the damage output difference when adding the Ark/UW 4pc set bonus (8% damage boost to rail shot) using the data from the 2/2, since the heat management would be identical. And from that I theorize a .7% damage DECREASE if I were to have the Ark/UW 4pc set bonus.
So again, this isn't a legitimate simulation, but from these two parses, damage was equal, but heat management was way easier with old set bonus. You can see the abundance of rapid shots in the 2nd parse compared to the first. It's very possible these relationships will scale with increased stat pool as I gear up and if that proves true, we could potentially find a lot of mercs rolling around in 4 dread guard armorings to keep heat mgmt, but won't know until I am or we have a simulator, whichever comes first.
Food for thought.
Last edited by odawgg; 2013-04-17 at 08:21 PM.
WTB SimCraft of some sort because I want 10,000 parses instead of just 2
I know SimC had a version that allowed us to pull profiles directly off of AMR. Not quite sure if they updated it yet. It was fairly accurate, too.
Looks like there are no updates since 1.3... but the tools are available to make changes for ourselves.
---------- Post added 2013-04-17 at 05:07 PM ----------
I would hypothesis though that Double TM crit bonus would become more effective in a boss fight due to the fact any target switch immediately adds a TM to the rotation, which is not necessary when you're beating a dummy
Last edited by odawgg; 2013-04-17 at 11:13 PM.
Wildstar Black Ops - loved by strangers
Did I missed something entirely? :
Originally Posted by SWTORAlacrity Improvements: One of the big changes to combat systems is the way that Alacrity works. Prior to this update, Alacrity came with a tradeoff for some classes, and it was nearly useless to other classes. The faster you attacked, the more resources you would spend, and that only worked if you had channeled abilities or abilities with activation times.
Now, Alacrity will increase the activation speed of all abilities, including instants. We haven’t just shortened the global cooldown, either. When activating any ability quicker, its animation will also play quicker. This makes some attacks look and sound very cool. Furthermore, Alacrity increases resource regeneration by the same rate, helping you to recuperate resources more quickly as you spend them more quickly. Now more Alacrity is strictly a good thing.
gcds are effected by alacrity, too? Till now I thought only casted abilites do benefit from alacrity... :/ another think to remodel
Last edited by Keren; 2013-04-19 at 11:38 AM.
Wildstar Black Ops - loved by strangers
yup GCD gets lowered...when the merc community was doing testing on the PTS for alacrity, they didn't find it to be more valuable than surge though...it's good to talent it, but not gear it IMO
So on relics. People on the healing side of the swtor forums did math on the relics available to them. This is how they stand currently:
(pps = power per second)
Dread guard relic is134.5 pps
Arkanian relic is 127.75 pps
Underword relic is 138.25 pps
Underworld Relic of Serendipious Assault is 197pps
This is assuming you get them off on cooldown, something that's not all that likely with SA for a merc, but it should proc each time an unload is fired if it's not on cd, so there's that. So that would put it ahead of BA from a pure numbers point of view, but it's very unreliable in nature. Getting one Cerulean Nova, one BA relic and one SA to swap for BA versus bosses with no real burn phase seems to be the best bet (though not many bosses without burn phases these days).