It will run as well as the GW1 engine, the Lineage engine, the Aion engine... pretty much everything that is based off that same 15 year old korean setup.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
http://www.gamesindustry.biz/article...ts-jeff-strain
Jeff Strain: Having said that, all of the server and network technology, all the engine technologies, animation technologies, the tool pipeline and the streaming technology that we developed for this game, would make games in other kinds of genres equally cool and fun. We're an ambitious company, and we have very definitive plans for the future, for future products - but right now our focus is Guild Wars, and will be for the foreseeable future.
Q: What about licensing all that technology to other people?
Jeff Strain: As you know, we're a wholly-owned subsidiary of NCsoft, and NCsoft has product development teams all over the world - so we will license it internally for other NCsoft products, but we won't make it available for license to non-NCsoft companies or companies that aren't being published by NCsoft.
What I was referring to...
http://www.arena.net/press/ncsoft_acquires_arenanet
SEOUL, South Korea - Dec. 11, 2002 — NCsoftTM Corporation, the world's largest online game company, today announced the acquisition of ArenaNet, a Seattle-based game development studio with a creative pedigree that has connections to some of the most successful computer games ever developed. The announcement was made during the opening day of the Korea Amuse World Game Expo 2002 (KAMEX) taking place in Seoul, South Korea.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Huh. Some of these people are former Blizzard? Makes sense.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Oh, I read you wrong. I thought you we're insinuating that NCsoft bought ArenaNet during GW1 development thus they must of used an NCsoft engine. I was tired
---------- Post added 2012-04-19 at 09:49 AM ----------
Which is why I find it so funny when people compare GW1 to Wow.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
It's actually part of the reason why the server structure, patching systems, and client are so damn stable and far and a head of other games. They practically designed Battle.net, took that knowledge and evolved it while Blizzard has been stuck in mid-2000's server tech since.
---------- Post added 2012-04-18 at 11:11 PM ----------
Guild Wars 1's engine was wholly made by A-net, and GW2's engine is an evolution off that original one (with HEAVY modifications). Look at GW1 on absolute maximum settings now, it's not that far of a stretch graphically to gw2. The new one just adds ambient occulsion (i think that's how it's spelt) to cull the amount of rendering necessary at any given moment, and the z-axis removing many of the old "hollywood cutout sets" that the original GW used (isiah cartwright said that one i think).
The only game I ever had trouble with my 4 year old "dinosaur" is Battlefield 3.
Core 2 duo 3800
ge force 9600gt
3 gig memory
Vista 32 bit
With this setup, I was able to play WoW in Ultra and Skyrim on High. I'm confident that Arena Net will polish their game engine.