Last edited by Volta; 2012-04-19 at 10:30 AM.
ICC for me, with Naxx40 a close second. I loved the dark, chilling undead theme of both raids. ICC really felt like an epic place, in fact the most dangerous place in all Azeroth. Naxx40 was even creepy when you heard the women screams, and find out how Thaddius was made..
I never did the original Naxxramas, but from what I've heard/seen (videos) about it, it would probably get my vote. Since I can't really vote for something I haven't played, ICC wins. However, I didn't like that neither Sylvanas, Muradin or Jaina got to be with Tirion in the final hour. I'd much rather having Tirion and Muradin, and adding Jaina/Sylvanas depending on if you were Alliance or Horde. Oh well, I won't go any more offtopic.
Sunwell, mostly due to its gorgeous architecture and the lore behind it.
ICC was the only one I ever bothered raiding though, so probably wins by default.
Nothing will measure up to my experiences with the MC and BWL days.
Sith Juggernaught - Stealwool "The Great"
8723 Endurance - 8123 Strength - No Buffs!
Sabotage #1 US & EU
Krayt Dragon - World First NM - 10/10
<Ultra Uber> - Full Heroic Mode clear - Easymode
Shamahaiera - 85 Shaman - 3500 Arena Rating
Completely taking out the factor of how long we were in ICC, I enjoyed ICC. The fights were fun, was set up nice, and the story as a whole seemed much more intact and involved than any other final tiers. If it weren't for the ridiculous amount of time we spent in there before Cata, I'd even vote it my favorite raid of the game. But....Kara still holds that place easily.
ICC was marred by being left for too long. Was about a year from release until Cata came along.
Naxx was probably "better" in terms of being better than the raids that had come before it. Shame that very few people saw it before it became the baby raid in Wrath.
ICC was far from undertuned without the buff, with the buff yeah it may have seemed undertuned but the moment you take off the 25% buff; that raids difficulty jumped. Deathwhisper, Putricide, Sindragosa, Lich King were all tough fights mechanics wise and were roadblocks for a lot of guilds and groups in H ICC even with the buff; the argument can even be made for Blood Council. Fights like Valithria, Saurfang, Lanathel, Festergut were tough throughput checks be it healing/tanking/DPS whatever without the buffs, granted fights like Rotface, Marrowgar, Lootship were jokes on heroic; guilds still had troubles with Rotface and Marrowgar.
All in all Normals were great in ICC and Heroics were well tuned with good checks for coordination, and throughput as well as fights with unique and interesting mechanics liks Lich King, Putricide and Valithria. ICC was a great example of an instance; I just wish it didnt last as long as it did, but in the end it was a fantastic instance and I feel like it blows Dragon Soul out of the water and is slightly better than Sunwell. I didnt get to experience Naxx 40 but I heard things related to buggy fights and fights just being overtuned.
Side note, Heroic Lich King is keyed as one of the hardest bosses in the game period the time between heroic Sindragosa/Putricide to the Heroic Lich King Kill was rather large since there was no gating from Heroic End Wings to LK.
I feel like the 40m raid model held back Vanilla raids, if they were created for 25 players the raids would have been more successful in my honest opinion.
Last edited by Alsonia; 2012-04-19 at 06:07 PM.
Lich King 25 with 15% buff was still a guild destroyer.
I honestly can't say. I enjoyed ICC quite a bit especially with WotLK's puggable nature. I remember doing the first couple of bosses in SW:P. Mostly I just went to Sunwell for farming BoE's.
I personally liked 2.4 better than 3.3 but because the dailies made it so much more fun. So not really the raids themselves.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
No Ulduar? That was the only raid where it looked like they gave a damn and put actual time into making extremely interesting encounters. Nothing this game has produced since then has even remotely compared.
ICC crapped all over Warcraft 3 lore and destroyed the game for me from a lore perspective. If I were forced to choose original Naxx.
What has been made by QQ can be unmade by QQ!!!
I can't understand people who voted for DS. Recycled models, boring bosses and the most idiotic "battle for the toilet bowl" ending one could imagine. Dragon aspects stripped of their powers and aggara being pregnant is not something I, as an alliance player, wanted to see. It was an electrifying feeling to make it into phase 3 on LK, when he releases the spirits and the sounds it makes. The whole battle felt epic. I can't say that either spine or madness felt that way.
Really close between Sunwell and ICC for me. I voted ICC because I actually finished it when it was current. My guild had just downed Illidan and was just starting Sunwell when the Wrath patch hit.
---------- Post added 2012-04-20 at 12:19 AM ----------
This poll clearly shows how much easier ICC was compared to original naxx/swp. DS is obviously trash. Voting SWP myself.
C'Thun and AQ40 will always have a special place in my heart and in my opinion, was the greatest World of Warcraft ever offered or came up with
...the trash alone after Twin Emperors clearing to C'Thun was stuff of legend (yes, it was that hard, harder than some raid bosses to be brutally honest)
I went with ICC, even though I did clear Sunwell when it was current content. I just enjoyed the story behind ICC, and the final boss just felt truly epic. ( Not saying Kil'Jaeden wasn't an awesome fight, because it was. Just feel over all ICC was better )
Not going to even mention M'uru... *pound face against wall*