Makes complete sense to keep us on par with other classes and for quality of life with gear distribution in MOP.
Makes complete sense to keep us on par with other classes and for quality of life with gear distribution in MOP.
I don't want to live on this planet anymore.
Last edited by Mizael; 2012-04-24 at 07:50 PM.
The reason they did this is for easier distribution of Mail gear between hunters and enhancement shamans (who struggle to get expertise capped with the current itemization).
Because it is SO hard to just have more expertise on enhance tier gear, or something.
I like how my CLASS gets nerfed to the ground for QoL changes to other SPECS.
---------- Post added 2012-04-24 at 05:29 PM ----------
We are going to assume that blizzard isn't THAT stupid (they are pretty stupid..) and that scatter shot, won't be dodgeable at least. A lot of melee attacks that provide cc's are undodgeable.
So that isn't the problem, the problem is how there is a huge disparity between hunters and all the other ranged because of this. Dodging ranged attacks makes no sense, as the only way to counter dodge in PvP is to stand behind the target.
I love how some people claim that dodging ranged attacks is unrealistic when hunter's arrows magically follow their target while moving.
I gladly welcome change, change is good. I just don't think expertise is the way to go. I can understand that Blizzard would be lazy and drop expertise on hunters because it makes it easier for both hunters AND enhancement shamans to gear up, seeing as they will be needing the same stats.
I am perfectly sure that Blizzard will find some way around the dodge mechanic so that hunter dps doesn't drop like a sack of shit from the 13th floor, that doesn't change the fact that expertise for hunters makes no sense what so ever, unless they chose to give us a melee focused spec.
I'm not arguing how it would work, I'm arguing that it shouldn't be there at all. If expertise still works as it does now, there's absolutely no reason hunters should have it other than to handicap them. Giving us another stat to max is fine, but I'd rather see us max something that doesn't seem completely pointless from a class design perspective. Until they give us a straight up reason for hunters using expertise - that makes sense - then I will be against it.
---------- Post added 2012-04-24 at 08:01 PM ----------
Pretty much voiced my thoughts for me, thank you sir.
If people can dodge ranged burst abilities, it will only manage to further cripple hunters who are already in a bad state as it is.
Last edited by mmoc23aaccaf4a; 2012-04-24 at 05:58 PM.
It seems to me about the only further change that should be be is to make SS/CS give the focus back upon being fired, not upon being hit. That will fix the major "unfairness" factor in PvP, which is potentially being resource starved against unusually high dodge classes, like rogue/ferals. Additionally, if the attack fails to land, don't have it cost as much focus, similar to how a DK's runes aren't used up if it doesn't land, and rogue/feral energy cost is lower on a failed hit.
As far as losing out on some damage because now they can be dodged, that's just tough rocks. Get some expertise.
Last edited by Deathgoose; 2012-04-24 at 06:29 PM.
As soon as my positional and/or weapon requirements are removed I'll feel bad for you.
"I do not understand why this change is being made, and am too belligerently narcissistic to care, anyway" != "this is a bad change"
We're also the only agility class without a purely defensive CD that doesn't shut down our offense. We're also the only agility class that barely reach over the amount of expertise a melee class gets from their PvP set (resulting in an effective 3-4% dodge chance, if that). We're also the only agility class that loses all of their resources when dodged. We're also the only agility class that can have its resource generation shut down with an interrupt.
Hunters have plenty of disadvantages. You can't justify everything by saying "range! range! range!". Yes, we can shoot from a mile away (at least, compared to where melee can hit), but we have penalties for that already.
Wait.. what? Casters need 15% hit in beta if I'm not mistaken to be hit capped. Hunters need 7.5% hit and 7.5% expertise. HOW is it an unfair penalty? Because you need a stat not called "hit"? Would you rather, instead of having expertise, just need 15% hit like, and to quote you, "EVERY other ranged class in the game." Do you really want to have thinner gear selection (Because since Enhance sham's need expertise you can't roll on any of their gear, nor can you roll on any rings or necks with expertise)? Seriously, I'm confused at how it's "unfair" when it's EXACTLY the same thing (incase you suck at math: 7.5 + 7.5 = 15, which is the same % casters need.. just of a different stat).
Ahh, finally a hunter qq thread that isn't about losing a weapon slot and failing to realize everyone is losing range slot, and new bows/guns will have the stat weights so you lose nothing everyone else hasn't lost as well. Which is a useless stat stick slot.
Yes, it sucks to have to have a new stat to gear around. But it's okay. The first instance (available at 85) is dropping 410 blues, the 2nd zone's quests give 399 greens and 419 blues. Expertise/dodges wont matter much while leveling, and by the time any stats matter again, you'll be level 90, and gear will be there to help you.
As pointed out above, caps are 5% for players, because other players are equal level. 5% for lv 90 mobs at lv 90, just as it is on live now for 85v85. Dodge scales down as well. players have 5% base dodge iirc so you wouldn't have to reach 8% expertise there either; though rogues and ferals will still be harder to hit since they stand around 40% or more at 85; assuming dodge from agility and the amount of agility on gear stays relatively the same.
And in that sense, you do hurt. You hurt exactly the same as any other melee class in pvp does. Rogues & ferals aren't going to be totally free to hit for only your physical damage.
Okay, I must have missed that notice. Hunters needing expertise, a stat that already shows up on some +agi gear, and will now be made possible on any +agi mail, may take an adjustment, but it makes sense. As so long as the resource generation of SS/CS is changed to "on fire" instead of "on hit", then it will lessen the painful part of the adjustment.
But casters? I never saw this, since +exp shows up on NO +Int gear. Additionally, in PvE, they already need twice the +Hit against bosses that physical classes need, so why would they add +Exp as a requirement as well.
In PvP, they lose the need to worry about +Spellpen (Which was largely capped with a single item, like a cloak), so I guess I can kind of understand the need to give them an itemization penalty in some other place, but I hadn't read anything about casters needing expertise.