[MOP] BETA WARRIOR PVP
I am a 2 time gladiator, warrior in s3 and dk in s7 and this is my opinion on the only options warriors have for glyphs, and talents in the current build in MoP I will update this when severe changes Occur.
Current MoP beta warrior analysis. I have removed any talents or glyphs not worth mentioning.
Major
Glyph of Victory Rush - Increases the total healing provided by your Victory Rush or Impending Victory by 50%.
Glyph of Spell Reflection- Reduces the cooldown on Spell Reflection and Mass Spell Reflection by 5 sec.
Glyph of Recklessness - Recklessness no longer increases damage taken.
Glyph of Gag Order - Your Pummel, Heroic Throw, and Storm Bolt abilities also silence the target for 3 sec.
Glyph of Enraged Speed - While Enraged, you move 20% faster.
Glyph of Death from Above - Reduces the cooldown on Heroic Leap by 15 sec.
Talents
T1: Juggernaut: reduces the cooldown of charge by 8 seconds.
Double Time: charge twice before incurring a cooldown.
T2: Enraged regeneration: 1 minute cd. Instantly heal for 10% of your health, and an aditional 10% over 10 seconds. must be enraged and can be used while stunned.
Second wind: When immobolized or stunned you regen 20 rage over 10 seconds. when you take direct dmg you have a 10% chance to regen 10%of health over 10 seconds.
Impending Victory : attack target for negligible damage (6k non crit) instanly healing you for 10% of your health. If used within 20 seconds after dealing a killind blow it heals for 20%. Replaces Victory rush.
T3: Piercing howl: 20 yard range, instant cast, 10 rage: slow all enemies for 50% (no diminishing returns)
T4: Shock wave: 20 second cd, stun all enemies for 4 seconds in a cone for moderate damage (10-12k non crit)
Dragon's Roar: 1 minute cd, stun and knock back all enemies dealing an insane amount of damage (30-40k) this ability always crits.
T5: Mass spell reflection: 25 second cd. you spell reflect and aditional spells and causes all party and raid members to also reflect 1 spell. replaces spell reflect.
Safeguard: 30 second cd, 25 yard range: cahrge to ally target causing next physical attack to be redirected to you instead the target also takes 20% reduced dmg for 6 seconds. also removes all snares or slowing effects on you.
T6: Avatar: 3 minute cd. You generate 50% aditional rage, immunity to all snares and slowing effects, 20% increased damage for 30 seconds.
Arms vs Fury
I believe that at this moment fury will be the superior spec to arms in pvp reason being, more resil (2 2handers), better burst (bloodsurge), reliable crit/enrage (bloodthirst), and better self healing (bloodthirst).
Changes I Think Should be Changed
T1: Warbringer: charge now knocks down target for 3 seconds
Replaced with:[/COLOR]Mighty Leap: Reduces cooldown of heroic leap by 10 seconds and causes Heroic leap to thunderclap all targets that it lands on.
T2: Enraged Regeneration: 1 minute cd. Instantly heal for 10% of your health, and an aditional 10% over 10 seconds. must be enraged and can be used while stunned.
changed to: no longer requires enrage.
Second wind: When immobolized or stunned you regen 20 rage over 10 seconds. when you take direct dmg you have a 10% chance to regen 10%of health over 10 seconds.
Changed to: when damage is taken 50% chance to regen 10% of health over 10 seconds this effect has a 20 second cooldown.
Impending Victory: attack target for negligible damage (6k non crit) instanly healing you for 10% of your health. If used within 20 seconds after dealing a killind blow it heals for 20%. Replaces Victory rush.
Changed to: this ability always crits.
T3: [Staggering shout: 40 second cd, 10 yard range. snares all enemies within 10 yards that have hamtring effect for 5 seconds.
Changed to: Snares all enemies with 15 yards for 5 seconds.(no hamstring requirement)
T4: Dragons roar moved to t6
Replaced with: Bone Crush: 30 second cd, slams a target stunning it for 2 seconds every 4 seconds for 12 seconds. (no dr on itself but drs with other stuns like Hammer of Justice)
Bladestorm: moved to T6
Replaced with: Fissure: 1 minute cooldown : slams the ground stunning all targets within 15 yards for 0.5 seconds and sucks all enemies towards you in addition causes those struck to move at 99% movement speed for 5 seconds. (does not dr with other stuns stun immune targets are not stunned but sucked in, pillar of frost causes you to not be sucked)
T5:Safeguard: 30 second cd, 25 yard range: cahrge to ally target causing next physical attack to be redirected to you instead the target also takes 20% reduced dmg for 6 seconds. also removes all snares or slowing effects on you.
changed to: name changed to Safehaven: increases the healing the healing, damage, and damage reduction that target takes by 20% for 6 seconds in addition to it's other affects. (instead of just flat dmg reduction)
Mass spell reflection: 25 second cd. you spell reflect and aditional spells and causes all party and raid members to also reflect 1 spell. replaces spell reflect.
Changed to: spell reflect and mass spell reflect now have 15 second cooldown: only party now and no longer gives you a second spell to reflect.
Vigilance: 2 minute cd, 40 yard range. target ally to transfer 30% of damage done to you. during this effect your taunt no longer has a cooldown and attacks made against the target with vigilance causeyou become enraged for 6 seconds.
changed to: 30 second cooldown, and 6 second duration in a pvp scenario (arena battleground)
T6:Avatar: 3 minute cd. You generate 50% aditional rage, immunity to all snares and slowing effects, 20% increased damage for 30 seconds.
changed to 1 minute cd and 10 second duration causes you to become enraged. 10% increased damage in PvP scenario (battleground/arena) instead of 20%
Bladestorm: 1 minute cd. strikes all enemies in 8 yards for 100% weapon damage or 200% weapon damage every (if only 1 target is in range) dealing 1 second for 6 seconds. during bladestorm you are immune to all loss of control and movement impairing effects, only shouts may be used.
Dragon Roar: 1 minute cd, stun and knock back all enemies dealing an insane amount of damage (30-40k) this ability always crits
(no change)
I can't think of many new glyph ideas/ changed so help me out , and any talents i didn't change is fine the way it is.
TY FOR READING!!!!