Originally Posted by MMO-Champion
Will we be able to steal people's crops in the Tiller's farming area?
No, you are the only one who can see your farm.
Will there be more faction-themed mounts (e.g. Armored Razzashi Raptor and Rivendare's Deathcharger)? Some complain that Alliance can have more Horde-themed mounts.
We want to make sure both factions have all the new mounts. After all, even in the old days, all that it took to collect all the mounts was a lot of time investment.
Are there plans to adjust leveling speed? Or lower the XP required to level from 60 to 80?
It's hard to say. The current leveling speed is already too fast. Many players switch to next area so quickly that they cannot experience the full quest lore. We might adjust the quest routes for levels 60 to 80 so that players can choose the route they want.
I heard there would be archaeology dailies. Are these dailies available only when archaeology skill reaches 525? Or is it like the fishing and cooking dailies in Cata, which merely require minimum skill points?
The latter. Archaeology dailies are like fishing and cooking, chosen randomly from 3-5 quests every day.
Is there a reputation requirement to use elder tokens to buy gear?
No. You will be able to use elder tokens to buy gear from specific NPCs. The elder-token gear is different from the reputation gear sold by reputation vendors. Except for some gear that requires certain levels, you can buy many enchants from these NPCs (similar to those provided by rep vendors in Cata). Rep vendors will also sell some rep gear like before that costs gold, not elder tokens, and this gear requires certain level of reputation.
Is it possible to introduce the option of invalidating the Alt+Tab combination like SC2 does so that players who do arenas or raids won't accidentally switch to their desktop? Such accidents are common because many players use Alt in their customized hotkeys.
Currently we don't have such plan. Our UI settings are already too complicated.
Will there be some graphical upgrades in Mists of Pandaria?
We further enhanced rendering, shadow and environment fog. But they are not easy to see. We may consider giving a detailed list of changes or some before-after comparison screenshots.
Some players feel empty during the time of leveling from 1 to 85 because of the acquiring frequency of skills and talents decreased. What do you think?
The frequency at which you acquire skills is as high as it was before, if not higher. After all, those skills that used to require talent points are available from your specialization directly. The most different part now is players do not click talent trees once every 1 or 2 levels. We never considered it interesting to have players choose to add 1% damage to their frost spells. We plan to introduce a window to tell players when they can learn a certain spell. However, the new talent system is more important to level 90 characters than the leveling characters. We will introduce a similar mechanic to dungeon unlocks. (e.g. a Level 15 Horde character will receive a message to tell him/her that Ragefire is accessible now)
Is there going to be a queuing system for challenge mode dungeons like the normal and heroic dungeons?
Np. Challenge modes will be extremely difficult. You have to run the challenge with a group that you are familiar with. Our current design philosophy is that once a member goes AFK after entering the dungeon, you will have to start over.
Is there going to be any requirement to enter challenge modes? Since all the ilevels of a player's gear are normalized, will there still be something like an ilevel requirement?
There will be a minimum ilevel requirement, maybe higher than heroic dungeon.
Ideally, how long will it take for a PuG to complete a run of a heroic dungeon in Mists? You mentioned earlier that the difficulty of heroic dungeon would be close to the ones of WotLK, so how about the time taken?
The time needed to complete a WotLK heroic dungeon varied greatly from the time this expansion launched to the introduction of LFD. In Mists we believe 30 to 45 minutes is an ideal average value.
Will there be any rules about pet trading? Will we be able to trade pets of limited editions (like Panda Cub) or Blizzard Store pets （like Wind Rider Cub）? How about achievement pets?
We plan to allow players to trade Blizzard Store pets excluding Guardian Cub (because it's not BoP and it's unique). Collector's edition and other limited edition pets (like Mini Tyrael or BlizzCon pets) will not be tradable, either.
You said earlier that not all pets can take part in pet battle system. What are the exceptions?
Currently the exceptions are pets with humanoid children models. They will not be included in pet battle system. Nor will the Guardian Cub.
Scenarios seem fun enough. Will they provide some solid rewards other than VP and rep? And are all scenarios accessible only to level 90 players?
Given the simplicity and convenience of Scenarios, VP and rep are enough. Currently scenarios are accessible to level 90 players only, but we might introduce some low-level scenarios in future.
Compared with WotLK and TBC, leveling from 80 to 85 in Cataclysm is significantly faster. How about MoP?
It's hard to predict before the game goes live. On average we think it won't be faster than Cataclysm since you are not allowed to use flying mounts during leveling. So the time taken should be a little bit longer.
Some players think it's not a good idea to have Mistweavers healing while damage-dealing. Have you considered other devices of gaining chi?
We won't force Mistweavers to do so. It's only an optional game style, just like Atonement Priests healing with Smite. In some special encounters, Mistweavers can totally stay in the back of the raid with other healers. We haven't completed all the Monks skills so chances are some other ways of gaining chi can be added in.
The number of 25-man raiding guilds seems to be declining. Are there going to be any plans to encourage them? Or do you plan to remove 25-man raids?
A: The number of 25-man raiding guilds is probably going to keep decreasing, but we will still continue to provide 25-man raids unless one day no one does 25-man raids anymore. We do not have direct plans to encourage players to choose 25-man. We hope to keep 10-man and 25-man raids close enough so players can choose the type that they find interesting. (Provided you have enough people to run 10-man or 25-man raids)