No need to worry unless theyd go "backwards". First thing I did was rebind... .
No I am not bout by any NDA.
In the game itself Ill end up doing a lot of rebinding myself :P
Its gonna be first thing to do lol!
I'm going to give it my best shot with my Death Adder... 3 days to Beta!!!!!
I agree with everything you stated 100%!!!! In fact if the game doesn't have this functionality, I will go back to playing World of Warcraft just like I did when Guild Wars was released. Guild Wars 2 MUST have this functionality for me to play it. Others may not see the need, but for me this is a must-have to play it.
I hope for midifiers too, just because it is easier and the buttons might be easier to reach, BUT really? you have, like you mentioned, a maximum of what? 14 abilities? How small are your fingers? everyone can reach 1,2,3,4,5,q,e,r,t,f,g,c,v easylie and then there is the mousewheel on every modern mouse if you count mousup and mouse down plus mousewheelclick you have 16 buttons that is more than you have to bind. All you have to learn is get used to it
I would like to play with modifiers myself too, just because it is easier, but if they say: No there will be no modifiers it is just something you have to learn...
I have a Naga and there's only like ~10 skills per character? I really don't care one way or the other.
Edit: ~10 skills at once.
It's just perplexing that they would overlook this sort of thing in the game. They've said many times that they want to make this game into a competitive E-Sport, and I know there are quite a few PvPers out there that use modifiers extensively. There is no downside to implementing them into the game. The reason I'm so adamant about this issue is from the fact that the first Guild Wars didn't use modifiers. Guild Wars 2 is a heavily modified engine from gw1, which had no modifiers enabled. When they started making code for the new game, they just copy and pasted segments that wouldn't mess up in the new one. Copying a simple keybinding segment would be easy and wouldn't interfere with the rest of the coding process. This explains why even on the last CBT, there were still no modifiers. I rant and rave hoping to draw attention to this matter because the "valued" feedback they got in these press betas were largely from idiots who knew nothing about MMOs or were just very bad, given the evidence we've seen in the many videos.
There is no official forum yet for GW2(Another mistake), so a lot of these valid concerns and issues with the game never get seen by the team. If I was making a fighting game for instance and I wanted it to be the most versatile and balanced fighting game, I wouldn't ask a bunch of 12 year old kids who know nothing other than to button mash to be my testers and give me valuable feedback. I'd start with the top fighting game players from all sorts of games to try it out and tell me what they think. I'm just doing this to make the community aware that come the BWE, flood them with the feedback. I dearly hope that this is my only complaint with the game come this weekend, and likewise for all of you.
---------- Post added 2012-04-24 at 12:57 PM ----------
For players that like to use ESDF for movement and remap everything all over the place and don't use keybinds, having the option for modifiers does NOTHING to their experience and enjoyment of the game. For players like me, who have been used to having modifiers and thoroughly enjoy them, to have to teach themselves new muscle memory and try to adjust to an uncomfortable setup would immediately put a tarnish on our experience with GW2.
There is only a negative aspect to this design decision, and <-- THIS is what people need to realize. When you come into a market dominated by the gluttonous dog that is ActiBlizz and WoW, you need to have every gun loaded and blade sharpened when you step into that arena.
Last edited by Ryph; 2012-04-24 at 06:09 PM.
Being a little dramatic don't you think?
Indications seem to point them putting in modifiers for launch. But they might not be in this BWE.
Perhaps it's not easy for someone who doesn't use modifiers to understand, but my own experience with games that don't allow modifiers is that they just feel "off". I either have to click abilities, or distort my hand into rather inefficient poses to hit buttons I am not accustomed to hitting. In a game so heavily reliant on movement, I'm anticipating that this will be more noticeable than ever. It does not need to be a frustration worthy of tearing my hair out in order to impact my experience on a deeply psychological level, and even a mild but consistent frustration during gameplay can detract from the experience. Anet says they are trying to release the highest quality game ever created: I think they can do that, but I think this is a bigger deal to some players than they are aware of.
Edit: The above is in reference to the idea that it might not be fixed by this beta weekend. I do definitely hope it will be fixed so I can thoroughly enjoy my experience and properly gauge the gameplay of the game. If not, it's not the end of the world but it would still be kind of silly in my opinion for them to leave it as a last minute thing to do.
If they do not implement it at all, I will be very disappointed. Refusal to implement basic functionality is a Blizzard thing to do, and I haven't come to expect that kind of stubbornness from Anet. I'm sure it will be fixed eventually either way.
Last edited by Rahzael; 2012-04-25 at 01:01 AM.
There is no way they leave out something as important as key bindings, I refuse to use anything past 4, it's too much of a reach to use anything past 4 quickly.
"Whenever he has a chance, Obama will bite Muslims like a snake. Look at how many people he has killed with drone attacks." -Haji Abdul Jabar
Oh well, we'll find out in a few days!
i got no idea if it will use modifiers for keybinds BUT. I like A-net, just went to the forums and i Saw this
dunno how to resize so just a url
but the chart is in USenglish, UKenglish, German and French ion the forum. Aready a win in my book for Anet there
Last edited by Onaturi; 2012-04-25 at 08:21 AM.
Joey AdamsDo not worry about avoiding temptation. As you grow older it will avoid you.
AoE Types (from Guild Wars 2 Wiki)
Cone: Skills that hit all targets in a specific angle and direction in front of the caster, such as the spell Drake's Breath.
Ground target: Skills that require a selected point in the game world, like the spell Phoenix.
Point blank: Skills that cause an effect around the caster, see necro wells in next section below.
Target point blank: Skills that cause an effect on those within a specific area around an enemy, like the elite Destruction, which causes all attacks to turn into target point blank area of effect.
Trail: Skills that cause an effect on the path the caster or projectile moves along after activation, such as the spell Burning Retreat.
Vertical: Skills that create a vertically-aligned effect to affect those above and below its position, such as the underwater skill Pillar of Light.
Special skill types for Necromancer (from Guild Wars 2 Wiki)
Marks — these are ground-targeted AoE spells that produce a variety of effects for allies and foes. Marks are placed at a location and will trigger after a set period of time, but can be manually activated by hitting the skill again.
Minions — the necromancer summons undead minions to attack foes and do his bidding. Every minion-summoning spell has an associated secondary spell that appears after the minion has been summoned. This secondary spell changes the abilities of a minion, or destroys it for the necromancer's benefit.
Wells — wells are persistent AoE spells that allow a necromancer to control the area around him. Created at the necromancer's location, wells affect targets within the skill's range.
Last edited by glakuns; 2012-04-26 at 10:44 PM. Reason: more info
Personally, I would plan on these features not being available. It's beta, not everything planned for full launch is in yet, some planned-for features may also be disabled for the time being (case in point: Asura and Sylvari starting areas). If you plan on them NOT being available, and it turns out they are, then you won't be disappointed. :-)
Being an avid macro user and keybinder, I hope its sufficient in that area... if not I'll be very disappointed.
I'll be shocked if Anet doesn't allow customizable keybinds since they've mentioned numerous times that they want GW2 to be an Esport. I don't see any kind of hardcore pvp'ers using the 6-0 keys while doing 5v5s.