The new guild perks are horrible. With a new expansion, prices skyrocket so the new flasks are really expensive. I can do without have group will travel (unwillingly but I can do without), but increasing guild cauldron useage is just putting more strain on guild members to farm or spend gold. Ideally though, instead of getting rid of have group will travel, they should instead ummm you know, make the world worth going out into? Why would I go to hyjal at 85? Why would I go to Vashj'ir? Why Uldum? Twilight highlands? All the zones are so far apart with literally NOTHING for max level characters to do there. Of course we are going to sit in our main cities.
Blizzard took it away because they think that it made everyone lazy and didn't se enough of the environment, most of the time when there is a raid 1 guy goes to the raid(usually a mage) then just summons everyone, blizz wants that to change they want you to have to fly to se and explore more of the world then just when you are grinding quests for achivements or leveling.
WTF!!! blizz u r so dumb..have group will travel was the only good guild perk...an friggen tmog 10%????? that aint nuttin its cheap as hell anyway wow u guys really know how to push ppl away from ur game ud think blizz doent want subscribers....true morons
thank you blizz - removcng have group will trav el will help bring back the exploration side of the game - still be summon stones and warlocks so doesnt change instant traveling for raids but more of ` get out there and look`
I will miss "Have group will travel" dearly... for one reason: summoning hunters to a wild pet I found that they want to tame... or even people to a camel figurine spawn that teleports to Dormus. But hey, we'll get more adrenaline this way
well I am reserving my opinion until i see the cauldrons tbh but if the cauldrons are not changed then yes these new guild perks are extremely underwhelming and don't really serve a guild that's based around raiding or pvp.
The summon I can understand to a degree but it will make things more painful and stalling for guilds that tend to swap people out during mid raid especially ones that don't have warlocks in it .
I did all that too and am glad it is gone as I'd rather spend time in instances/raids than having to grind more than necessary to be there. It does not change the way I feel about the removal of chug a lug. It is a very convenient way of making flasks for the whole group and with the new system it will cover 7 people for one hour instead of 10 for two hours which in turn will mean even more mindless grinding. Next thing might be to remove cap on flasks, elixirs and potions so we are back to Vanilla times with 90 per cent spent herbing/chasing mats for pots and 10 per cent actually doing what is fun.
Why bring that up in the first place Kalerdar? It has been gone for quite some time but we have chug a lug today.
That level 30 guild perk is truly atrocious. Hopefully it's a placeholder or something.
I can buy the removal of mass summon if they want ppl to be more active in the new world, but to remove chug-a-lug and happy hour is utterly retarded. They really want to force guilds to pop 2 cauldrons (1 big and 1 small) each hour? There is absolutely no gain from this - it's purely annoying, and I hope they ditch this idea.
I gather noone knows whether the chug-a-lug bonus will become baseline then? This seems like a rather odd change in my eyes.
lot of the new perks gt be placeholders as they are too weak, and cant be counted as a guild contribution, i mean bandage heals more, discount in void storage, how's that a guild bonus? unless bandages seem to get something new its old and outdated like the rogue class ,why not add stuff like, drops more meat, skinning mining/herb cast timve reduced with 0.5 sec(does not stack with racials), another mount speed increase so those pally dks wont always snatch your ore/herb in front of you, and ye happy hour should be back, just increase the mats for the cauldron or just make it s thato in a guild raid your flask last longer, no cauldron needed, just call it, friendship gives power or something like that,
as a warlock, i will not go back to being your summon monkey. fly your own lazy ass there. that is all.
For all the angry people angry at the chug-a-lug removal, have you not considered commenting on the official forums, or that maybe Blizz is calculating for that and going to change cauldrons to work differently or removing them entirely in place of something else?
Exactly what exploring do you mean? A max level character has (ideally) seen all the new zones and if you aren't into achieving loremaster, you hardly ever get to see the other zones. Have group will travel was a time-saver for raids, nothing more. If there is no benefit from traveling around Azeroth, then there is no point beyond sightseeing and occasional RP. And maybe archeology, but the places are fixed even if the spawn-points are random. Azeroth is big, beautiful, but that's not enough to get me out of Orgrimmar to do exploring. And you can't forget: the world is static. Once you've seen it, you've seen it all. Maybe you have your favorite places that you like to revisit, but that's it. You don't meet NPC on your routes, you can't change the world... etcetc.