View Poll Results: The lightwell: remove, rework, it's all good

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  • remove

    52 14.53%
  • rework

    160 44.69%
  • it's all good

    146 40.78%
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  1. #101
    Its a really good design, but I dont think it works with much of the wow community
    I even find myself forgetting to put it down cos its so few who use it...
    I was Once a Nab
    Then I rolled a Paladin
    Thats when I found out
    that I REALLY was a Nab

  2. #102
    I really fail to see how people could be okay with this spell which noone actually use. Our class is balanced around having lightwell but it is not taken in consideration that noone actually use it EVER. Dps just care about dps and you can't blame them for doing their job. It's not their fault that Blizzard decided to create a tool for priest which will completely rely on peoples who use it instead of healer.
    Mists of Pandaria coming in September 25

  3. #103
    I think lightwell should stay, because at the moment it's helping us seperate unskilled guilds from good guilds.

  4. #104
    Quote Originally Posted by Speedlance View Post
    I think lightwell should stay, because at the moment it's helping us seperate unskilled guilds from good guilds.
    Not at all. I have been in top200 eu 25 guilds and they didn't use my lightwell ever. As noone does. It should go away or be completely redesigned.
    Mists of Pandaria coming in September 25

  5. #105
    The Patient
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    I always thought it should be proximity based. For example:

    You place the lightwell on the ground somewhere, players that pass through it will receive the HoT affect. Maybe they could even allow you to place 2 lightwells at a time as well for different groups or different locations. Something like the feathers of heaven spell they have for MoP, but instead of speed boosts, it's like picking up HP as you run through it. Clicking is often not compatible with DPS or tanking for all players, so allowing it to be something you move to or pass through on your way to something else would be better and more interesting as a healing mechanic I think.
    www.mostlydead.enjin.com - Recruiting a warlock!

  6. #106
    Raiders who don't click the lightwell need to be removed or reworked

  7. #107
    I actually like lightwell being a clickable. When I'm healing on my shaman and the priest puts one down, sometimes I just click it myself during AoE so that I can focus on healing the group and not care about my HP, or just to save mana, especially if I'm supposed to stand out at range and I'm focusing my AoE heals on the melee and not getting them myself. No one else clicks it, and it's free, so why should I spend mana on healing myself when the priest gives it to me? It wouldn't be as strong if it was automatic and would either cost more mana or have low uptime. It'd probably get reworked into being what shaman Healing Stream Totem is turning into in MoP. 30s cd, heals one target a few times and then disappears, costs a bit of mana.

    On my alt priest I always announce if I'm out of mana "oom - click lightwell please" and people usually do since they realize it's either click it or die. I'm not enough of a jerk to wait and let people die if they don't click it, but when it's urgent people tend to step up and get it.

  8. #108
    Stood in the Fire Modify's Avatar
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    Lightwell is so stupid, it makes the dps/tanks the healers and not the healer himself as we have to make sure we get heals by having to click the lightwell

  9. #109
    I think lightwell has several faults:

    1) Lightwell is difficult to use. Lightwell's click range is 5 yards and you're asking people to move towards the light well to get a heal. It's difficult to convince DPS to sacrifice some of their DPS to get a heal.

    2) Lightwell healing is unreliable. Although Lightwell's heal is actually quite powerful 50-60k over 9s, in a real raid situation a majority of the heal is overhealing. In a situation where DPS would actually have an incentive to click the lightwell, lightwell's HoT nature doesn't really help.

    To rework lightwell, they should:
    1) make the click radius something like 30 or 40 yards
    2) make the lightwell massive (at least the size of a dwarf)
    3) have lightwell be a direct heal instead of a HoT (eg. 25k instantly)
    4) make healing look like pew pew pom (as with NPC lightwells)

    The first and third changes would also make Holy more viable in PvP as well (Lightwell would be considered a PvP cooldown).

  10. #110
    I hate it. It's efficient and my raiders are really good about clicking it, but I still hate it . . . I don't play a healer to let other people heal themselves. Roll that throughput into my current toolkit and I'd be a happy camper.

  11. #111
    I'd like it to reworked in a way that it calls down a beam of light.

    Use the beam that can be used during the lunar festival; will be plenty big enough.

    It will still keep it's charges, but instead of clicking it; you have to run through the beam to get the healing. Only one charge can be on each person at a single time to stop people from just standing in it.

  12. #112
    Quote Originally Posted by yurano View Post
    I think lightwell has several faults:

    1) Lightwell is difficult to use. Lightwell's click range is 5 yards and you're asking people to move towards the light well to get a heal. It's difficult to convince DPS to sacrifice some of their DPS to get a heal.

    2) Lightwell healing is unreliable. Although Lightwell's heal is actually quite powerful 50-60k over 9s, in a real raid situation a majority of the heal is overhealing. In a situation where DPS would actually have an incentive to click the lightwell, lightwell's HoT nature doesn't really help.

    To rework lightwell, they should:
    1) make the click radius something like 30 or 40 yards
    2) make the lightwell massive (at least the size of a dwarf)
    3) have lightwell be a direct heal instead of a HoT (eg. 25k instantly)
    4) make healing look like pew pew pom (as with NPC lightwells)

    The first and third changes would also make Holy more viable in PvP as well (Lightwell would be considered a PvP cooldown).
    Actually, the Lightwell range is around 15 or 20 yards, not 5.

    That said, clicking the Lightwell shouldn't interrupt channeling (shadow priest complaining here :P).

    I find the mechanics of the spell quite fun otherwise, but I don't like how much it relies on other people's brain power. I'd rather it have a brain power of its own (smart heal ToC-style) or be reworked to for example duplicate all my heals on players in the well's vicinity Ultraxion-green-buff-style.

  13. #113
    Lightwell currently has a stupid design (well it had this design since it was implemented and it has always been terrible)... a skill that makes bossfights harder instead of easier isn't a good idea. One might say it is so easy to use it and in his raid everybody is clicking it maybe this is true, most likely these people play in #300 or better guilds.

    But when you do progress on a whole new heroic encounter with lots of movement and things to concentrate on the last thing i want to think about is where this damn lightwell is standing and trying to click it while running away from fire/whatever.
    And what do you get in return when you click it? A mediocre HoT that doesn't even save me when there is a lot of grpdmg in a fight.
    When progressing a boss i really don't think lightwell is worth anything.

    When i read something like this:
    "
    The only thing that need to get fixed, is the peoples lazyness and stupidity. If i have a lightwell next to a DPS and they don't click it i won't heal them either. Stupidity is not to be rewarded.
    "

    This argument is so plain stupid... IF all wow-players were perfect raiders they wouldn't have any problems clicking lightwell that is right. But they also wouldn't die due to fire on the ground, they wouldn't get hit by random barrages alone on Gunship, they wouldn't miss clicking Heroic Will on Ultraxion, they wouldn't forget where to put the parasite on madwing, etc... and everything while everybody is doing exactly the amount of DMG/Healing he can do with his gear.
    Now back to reality: People die to certain mechanics, some do it often, some not so often. And most people are doing quite a lot lower DPS/HPS than they could do in theory. In the end even very good players make mistakes from time to time... when they also have to click lightwell they will make mistakes more often.

    Lets look at an example: 10man HC Gunship (before nerf)
    As a DD you have to keep track of a few things: Are there barrages going down in my "zone"? Is someone already in the barrage or will i die if i run in now because i'm alone? Do i have a Debuff? Where is the onslaught going down? When will the next sapper spawn? Are the Drakes already in range to DPS them? Do i stand in the fire? Are there any charges that could hit me?
    And then you add the next thing you have to think about: Where is the lightwell? Do i need the lightwell healing now?
    To keep an eye on these things are all about equally as "difficult"... but if you want to kill the boss it is way more important that your DDs keep their attention on the boss mechanics instead of the lightwell.

    Again: In a perfect world were raiders don't do any mistakes lightwell would be "ok"... but in reality its not very useful.

    So imo there are 3 ways how to change it:
    -Make it a lot more powerful... let the healing not be a hot but a big instantheal compareable to warlocks' healthstone. Something that really saves your ass when you click it.
    -or make it a lot more easier to use... make it targetable via macros or special action buttons. Also increase the range a lot.
    -or make it heal low people automatically.

  14. #114
    LOL, when you're struggling with dps demanding boss, why a DPS should bother to click on it?

    When you had to early progress on Warship or Madness, why a dps should bother to look for the FAILwell to get a hot that 99% of the times will skyrocket your overheal?

    And furthermore, everyone has his job. When a DPS or TANK perform all the mechanics correctly in a given encounter, while doing good dps/tanking their job is over.
    If they die because of some unavoidable damage then its you healer that u failed. You failed misarably because you counted on the other to help you carrying your own role and because you didn't keep up with the rest of your toolkit.

    Its the same thing as me playing a Shadowpriest while i rely on a other priest to keep up my dots on target. Its awfull, gross, pathetic.

  15. #115
    ><

    I used to agree with most of you, until I found a raid leader that uses lightwell strictly as a raid CD. When it's actually needed. That experience will change your mind instantly. Let me illustrate why, and encourage you all to try it:

    15 lightwell renews going out at once:
    Average tick (at ~7% crit): 10,500 HP
    Pretend for a second it doesn't benefit from haste (close enough to true, although I personally would manage a 4th tick).
    Then, 3 ticks per click.
    Over a period of 6 seconds, 1 click gains 5.25K hps.
    Consider for a second 15 clicks at once:
    5.25K * 15 = 79K HPS, 6 second duration.



    Now, if you have as much haste rating as I do:

    10500 * 4 * 15 = 630K total healing, pre-cast in a single GCD
    duration: @ 17.6% haste from rating, 8 / 1.176 = 6.80 seconds.
    HPS as a cooldown in 25-man: 92K HPS. If you continue healing during this period, you can easily push 160K raw, thank you lightwell. You can't spike nearly that high with DH, under any possible combination of haste buffs. (edit: unless you happen to be a troll)
    HPS as a cooldown in 10-man: 61.8K HPS. If you continue healing during this period, you can easily push 130k edit: 120K raw. Thanks lightwell. That's a DH under bloodlust.


    If you're not abusing the hell out of this already, please reconsider. It's all about positioning and coordination. Yes, people have to interact with it, your raid needs good positioning, etc. Is that really so cumbersome? Maybe you're just tired of griping at your raiders to use it. On the same token, maybe you just need to go find a new raid leader :b. The numbers speak for themselves. LW is very worth putting up with, and learning to use.
    Last edited by zakaluka; 2012-04-29 at 01:09 AM.

  16. #116
    They need to make it easier to click imo, or at least some sort of a macro to make, like /use Lightwell or something. Some fights, like Spine, can be a real pain to click it, when you have thirty thousands Bloods crawling over it.

    Also, I agree with Zakaluka, with coordination it can become an incredibly powerful tool.
    Last edited by Erto; 2012-04-29 at 04:19 AM.

  17. #117
    If only it was a perfect world.

    Ok, lets say this. You can place it close to the raid group stacked. Clicking on it is barely a dps loss (no matter what you either focus on ur rotation OR clicking with the LW).

    Let's say everything is so fine and smooth untill you realise that there's one holy pala sniping everything with retardradiance.
    And yeah, let's not consider that you drop any 4pct13 sanctuaries and your firendly druid ain't using already its efflorescence.

    Guys tired botload of times, LW renews will get sniped by HStones, self heals, druid 4pct13, Vampiric embrace, OSpecs Tranqs and DH etc etc.

    I'd like to see a log where this incredibly powerfull raid CD is actually worth something.

  18. #118
    Make a tier set transform it into a well that automatically heals so it can be good for one patch and people will maybe forget about it.

    Dumbest Thread 2012

  19. #119
    Dreadlord IRunSoFarAway's Avatar
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    In my opinion I think you should just put it down and it automatically should throw heals at the most damaged person at the time every couple seconds or so till charges run out.
    Waaaaah this guy was mean to me! Waaaaaaaaah!

    I'm mean because you're stupid.

  20. #120
    Or leave it to be a hot with a +5% damage increase, so it will be always worth click on it.

    Make it 10% bonus and its worth even look for it in the mess.

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