Page 1 of 2
1
2
LastLast
  1. #1
    Bloodsail Admiral MKing's Avatar
    10+ Year Old Account
    Join Date
    Jan 2012
    Location
    Heavenly, Tahoe, California/Nevada
    Posts
    1,023

    Unhappy Starcraft: Ghost [What could of been]

    http://media.cube.ign.com/media/489/489844/imgs_1.html

    Screenshots, trailers, etc..

    Game was worked on for years by blizzard, then they cancelled it

    They should have released it.

    http://en.wikipedia.org/wiki/StarCraft:_Ghost


    Blizzard Entertainment® South Hall # 1200

    StarCraft: Ghost™ Story Summary

    It has been four years since the Brood War Conflict ended within the ravaged
    Koprulu Sector. In that time, Sarah Kerrigan, the self-styled Queen of Blades,
    has become the undisputed ruler of the zerg Swarm – and the most
    powerful entity in the galaxy. Emperor Arcturus Mengsk, Kerrigan’s sworn
    enemy, has rebuilt much of his Terran Dominion and consolidated a new military
    force despite the ever-present threat of the zerg.

    Mengsk, with the aid of his newly appointed advisor - General Horace Warfield -
    has begun a clandestine research project code-named Project: Shadow Blade.
    This covert program utilizes a rare and deadly form of gas known as terrazine
    to alter the genetic makeup of the Dominion’s psychic Ghost operatives.
    These Ghosts are transformed into terrifying Spectres – shadowy
    superhuman beings bent on executing the will of their true master.

    In this boiling cauldron of strife and subversion, the young Ghost known as
    Nova has come of age. Having received years of intensive physical and psychic
    training, Nova has become the Dominion’s most lethal and promising Ghost
    in years. Utilizing a combination of pure physical aptitude, innate psychic
    power, and advanced technology, Nova can infiltrate any situation and strike
    without being seen or heard. Like a phantom in the shadows, she exists only as
    a myth to the enemies of the Dominion she serves.

    Yet, despite her skill and cunning, Nova is about to uncover a conspiracy that
    will force her to question her deepest loyalties as well as her own identity.
    Ensnared in a bitter struggle between the Dominion and the rebel Koprulu
    Liberation Front, Nova will embark upon a perilous mission to uncover the
    frightening truth behind Project: Shadow Blade. Now, the dark path that Nova
    must tread threatens to not only change her forever - but upset the very
    balance of the galaxy.


    StarCraft: Ghost™ Questions & Answers

    Q: What is StarCraft: Ghost?
    A: StarCraft: Ghost is a tactical-action console game set in the
    StarCraft® universe.

    Q: How will StarCraft: Ghost be different from other tactical-action console
    games?
    A: StarCraft: Ghost will be different from other tactical-action games in many
    ways. Taking on the role of Nova, the game's elite Ghost operative hero,
    players will be able to:

    Q: What new features have been added since Swingin’ Ape Studios took
    over co-development of StarCraft: Ghost?
    A: Swingin’ Ape has reconstructed the game engine and redesigned the
    single-player campaign. The majority of its work, though, has involved
    designing and implementing StarCraft: Ghost’s new multiplayer features,
    which include:

    Q: Why did Blizzard Entertainment® enter the console arena?
    A: We began our early development efforts in console gaming, and we have
    always been excited about returning to this arena. Additionally, we've wanted
    to revisit the StarCraft universe for some time. With StarCraft: Ghost, we are
    able to do both. Also, due to the game's control interface and tactical-action
    nature, developing this title for the console systems makes the most sense. In
    addition to expanding StarCraft's rich storyline, the game gives players a
    chance to experience the sci-fi universe from an all-new perspective.

    Q: When will StarCraft: Ghost be released?
    A: While we have not yet announced a street date for StarCraft: Ghost, we
    anticipate that the game will be complete in the first half of 2006. However,
    as with all of our games, we will not release StarCraft: Ghost until it meets
    the high standards that Blizzard gamers and our development teams demand.

    Q: Who is developing StarCraft: Ghost?
    A: StarCraft: Ghost is being created by Blizzard’s console development
    team. The team is largely made up of members of the former Swingin’ Ape
    Studios, which was purchased by Blizzard in May 2005.

    Q: Why did Blizzard purchase Swingin’ Ape Studios?
    A: Blizzard’s roots are in console development, and we’ve long
    desired to return to creating games for the console platforms, with StarCraft:
    Ghost being our first step in that direction. The Swingin’ Ape team has
    impressed us with their work on the game and their overall approach to game
    development in general. We also work very well together, so the transition
    made sense on many levels.

    Q: What were the terms of the acquisition?
    A: The terms of our arrangement with Swingin’ Ape Studios are
    undisclosed.

    Q: How many people make up the console development team?
    A: Blizzard’s console development team consists of approximately 40
    employees. The team includes some the industry’s most-talented
    developers, with more than 50 games’ worth of collective design and
    development experience across all major platforms. The team is led by Steve
    Ranck, Blizzard’s vice president of console development and formerly
    Swingin’ Ape Studios’ president, as well as its co-founder.

    Q: Does Blizzard plan to develop any other console games?
    A: While we have not made any announcements, Blizzard does intend to develop
    future console titles.

    Q: What rating do you expect for StarCraft: Ghost?
    A: With StarCraft: Ghost still in development, it’s too early to
    determine what ESRB rating it will receive. Right now, we’re wholly
    focused on making StarCraft: Ghost into a Blizzard-quality console game, and
    we will have a better idea of what rating it will receive as we get closer to
    release.

    Q: On what platforms will StarCraft: Ghost be available?
    A: StarCraft: Ghost will be available on the Xbox™, GameCube™, and
    Playstation® 2.

    Q: Will there be a PC and Mac version?
    A: No. StarCraft: Ghost is being developed for console systems only.

    Q: How many copies of StarCraft have been sold?
    A: To date, the StarCraft franchise has shipped over 9 million copies.

    Q: Is this StarCraft II?
    A: No.

    Q: Will there be a StarCraft® II? When?
    A: Although we have not made any announcements and do not have a development
    or release timeline, we do fully intend to revisit the world of StarCraft on
    PC at some point in the future.

    StarCraft: Ghost™ Multiplayer Modes

    Now that the multiplayer component for Ghost has been revealed, it’s
    time to take a closer look at the unique game modes that Swingin’ Ape
    has introduced to the game. Ghost will boast the usual collection of
    multiplayer modes, such as Deathmatch, Team Deathmatch, Capture the Flag, and
    King of the Hill. However, even these game modes will have a unique twist to
    them, to make them fit the theme of StarCraft and to inspire more strategic
    play. In addition to traditional game types and StarCraft-flavored variants,
    Ghost will also introduce an entirely new game mode that fits perfectly in the
    setting – Capture the Base.

    Capture the Base Mode

    In Capture the Base mode, two teams of players square off on opposite sides of
    a simple map. Floating in the middle of this map is an empty Terran factory.
    Terran buildings can be captured and taken in the StarCraft strategy game, and
    in Ghost, they make for a perfect competitive multiplayer environment.

    The goal of Capture the Base is to fly into the Terran factory and gain
    control of it in order to fly it back to your start point. The team that holds
    the base for a set amount of time wins the scenario. Of course, doing so is
    much easier said than done. First, you need to get into the floating factory,
    which you can only do by flying into it with a Grizzly fighter-bomber. Once
    inside, you’ll need to locate the central control room and maneuver the
    base back to your side. But while you’re doing this, the other team
    could be fighting a pitched battle within the factory trying to wrest control
    of it from you. And even if you should manage to bring it back to your base,
    the other team could always storm the factory and steal it back from you.

    The initial Capture the Base map for play at the Electronic Entertainment Expo
    features several of the StarCraft vehicles. There are two Grizzlies –
    one for each side – which can be used to fly into the floating base and
    utilized for air support as well. Also available for use on each side is a
    Siege Tank, Stinger two-person jeep, and Vulture. Using these vehicles,
    players can hunt down members of the other team and protect the base once
    it’s captured.

    Victory won’t automatically go to the team that first captures the base.
    Instead, one team must hold the base for a set number of minutes, which gives
    the other team a chance to take it back. However, the number of minutes you
    must hold the base need not be cumulative. That means teams can keep stealing
    it from each other in pitched battles that rage across the sky as the base is
    tugged back and forth between both sides of the map. Once a team accumulates
    the total necessary minutes – whether that’s at one time or over
    several instances – that team is declared the winner, and another
    exciting game of Capture the Base can commence once again.

    StarCraft: Ghost™ Multiplayer Characters

    In StarCraft: Ghost, players will get to experience two equally fun and
    compelling styles of gameplay: the single-player campaign and multiplayer
    games. While the main character in the single-player story is Nova, in
    multiplayer, players can choose from among four characters to play. Each of
    these characters has unique weaponry and special abilities to differentiate
    themselves from the competition.

    Ghost: Although Nova isn’t playable in multiplayer games, this highly
    trained Ghost is. She’s a virtual replica of Nova, with psi powers and
    sophisticated weapons at her disposal. The Ghost has access to cloaking and
    psi vision, but not psi speed in multiplayer games. However, these two powers
    still give the Ghost a unique advantage among multiplayer characters. The
    Ghost is also one of only two multiplayer characters that can pilot vehicles
    like the Vulture, Grizzly fighter-bomber, and Siege Tank. Her array of talents
    means she is the only character that can employ stealth, kill from afar with
    one-shot precision, and lockdown enemy vehicles.
    Available Weaponry: BOSUN FN92 Sniper Rifle, E11 Lockdown Device, E16 Lockdown
    Grenade, BE3 Sticky Grenade

    Light Infantry: A common enemy for Nova in the single-player game, the Light
    Infantry is surprisingly versatile and efficient in multiplayer games. Without
    the heavy armor of the Marine, the Light Infantry can’t take much of a
    beating, but he has the widest array of weapons at his beck and call, and he
    can pilot vehicles as adeptly as the Ghost. The Light Infantry can also place,
    use, and repair sentry guns for use throughout the various multiplayer maps.
    Available Weaponry: Gauss Rifle, BE3 Sticky Grenade, Automated Chaingun,
    Armored Flak Gun, Torrent SR 8 Shotgun, Decloaking Device

    Marine: The Marine is the heavy artillery of Ghost multiplayer games.
    Outfitted with a complete suit of power-armor, he can withstand the most
    amount of punishment from enemy players. And despite appearances, the bulky
    armor doesn’t detract from the Marine’s speed, as the power-
    assisted leg motors give the Marine a fast top running speed. However, the
    heavy armor does prevent the Marine from piloting vehicles. While the
    Marine’s weapon options are limited, those that he can use are long-
    ranged and very powerful.
    Available Weaponry: Flak Pistol, Heavy Gauss Rifle, Grenades

    Firebat: Like the Marine, the Firebat wears heavy armor for increased
    protection and faster movement. But the similarities end there. The Firebat is
    a lethal expert in close-range combat, thanks to his Perdition Flamethrowers,
    which can annihilate nearby targets quickly and immolate surrounding terrain.
    To deal with long-range targets, the Firebat has two fire modes for his Napalm
    Rockets. One mode enables the Firebat to point the rocket towards its target
    with a laser sight, while the second mode actually lets the Firebat guide the
    rocket directly. However, while in this mode, the Firebat is highly vulnerable
    to attack.
    Available Weaponry: Perdition Flamethrower, Napalm Rockets

    StarCraft: Ghost™ Key Features

    Utilize a Wide Range of Elite Ghost Abilities
    - Outmaneuver your enemies at sonic speed
    - Infiltrate bases and sneak past guards using the cloak ability
    - Lock down vehicles and electronic devices to immobilize them
    - Engage in both face-to-face firefights and planet-scale warfare

    Leverage the Resources of an Entire Army
    - Call down massive Battlecruiser and Siege Tank strikes
    - Take control of familiar StarCraft vehicles
    - Wield a variety of weapons, such as the Perdition Flamethrower, Gauss Rifle,
    and Torrent Shotgun
    - Join your allies in battle and do your part to ensure mission success

    Experience the World of StarCraft in 3D
    - See the world of StarCraft on a personal level
    - Visit Mar Sara, Ash 'Arak, Vyctor 5, and other planetary settings
    - Explore 3D environments designed for strategic interaction
    - As Nova, players will be able to hang from wires, climb poles and scale
    walls, and negotiate tightropes

    Unveil the Next Chapter in the StarCraft Saga
    - Experience story-driven missions complete with multiple plot twists
    - Play a crucial role in the rich StarCraft history
    - Engage in combat with a variety of fully rendered characters from the
    StarCraft universe, including well-known Terran, Zerg, and Protoss units
    - Online play for Xbox on Xbox Live and for Playstation® 2 on
    Battle.net®
    - Unique competitive game modes, including Capture the Base mode, where two
    teams of players vie for control of a single floating Terran base
    - Playable multiplayer characters drawn from the StarCraft universe, including
    the Ghost, Marine, Firebat, and Light Infantry
    Last edited by MKing; 2012-04-25 at 09:13 PM.

  2. #2
    Would have been pretty fun to play Starcraft as something other than an RTS.

  3. #3
    I remember seeing this in an issue of GamePro back in the day when they first announced it. I thought it looked cool and was a cool concept that could have further built on the whole story. Who knows, maybe the sequels would be "Starcraft: Dark Templar" and "Starcraft: Hydralisk"
    A troll is a troll and a roll is a roll, and if we feed them trolls then we don't eat no rolls.

  4. #4
    Bloodsail Admiral MKing's Avatar
    10+ Year Old Account
    Join Date
    Jan 2012
    Location
    Heavenly, Tahoe, California/Nevada
    Posts
    1,023
    Quote Originally Posted by Jewster925 View Post
    I remember seeing this in an issue of GamePro back in the day when they first announced it. I thought it looked cool and was a cool concept that could have further built on the whole story. Who knows, maybe the sequels would be "Starcraft: Dark Templar" and "Starcraft: Hydralisk"
    Yeah i too saw it in GamePro first, i was pretty excited for it after reading about it.

  5. #5
    Bloodsail Admiral Reluctant's Avatar
    10+ Year Old Account
    Join Date
    May 2010
    Location
    The Netherlands
    Posts
    1,139
    Starcraft Baneling would be the best.

  6. #6
    I am Murloc! Anjerith's Avatar
    10+ Year Old Account
    Join Date
    Jan 2010
    Location
    The apotheosis of all Deserts
    Posts
    5,543
    They didn't work on it for "years", they put out some info on it, including screenshots, and then abandoned it shortly thereafter.

    The problem with the pre-facebook age of the internet is that they did not bother to publicly announce its abandonment.
    Quote Originally Posted by melodramocracy View Post
    Gold and the 'need' for it in-game is easily one of the most overblown mindsets in this community.

  7. #7
    Immortal SirRobin's Avatar
    10+ Year Old Account
    Join Date
    Mar 2012
    Location
    Counciltucky
    Posts
    7,145
    Hehe... StarCraft: Zergling - Be the Zerg.
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

  8. #8
    Bloodsail Admiral MKing's Avatar
    10+ Year Old Account
    Join Date
    Jan 2012
    Location
    Heavenly, Tahoe, California/Nevada
    Posts
    1,023
    Quote Originally Posted by Anjerith View Post
    They didn't work on it for "years", they put out some info on it, including screenshots, and then abandoned it shortly thereafter.

    The problem with the pre-facebook age of the internet is that they did not bother to publicly announce its abandonment.
    Working on it from 2002-2006 isnt years?

    it was presented at E3 2005, so yes it was publicly announced.

  9. #9
    Starcraft: Need More Vespin Gas
    A troll is a troll and a roll is a roll, and if we feed them trolls then we don't eat no rolls.

  10. #10
    Quote Originally Posted by Randomster View Post
    No, it wouldn't have been great. Remember Command&Conquer: Renegade ?!? It was almost the same thing and it was mediocre. Blizzard realized this and pulled the plug rather than release a mediocre game.
    No, it was canned because the developement just kept dragging on and on in true Blizzard style, and since it was to be a PS2 it would've been horridly out of date as the new generation of consoles was approaching/launched already.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  11. #11
    Quote Originally Posted by Reluctant View Post
    Starcraft Baneling would be the best.
    Would of been great but then people would complain that the game was too short as you only get to kill 1 thing.


    looking thru the pics maybe they canceled it because they thought they might get sued for taking too much from aliens/warhammer 40k tyranids and halo (look at the pics of the jeep with the gun on the back allmost exact replica of a warthog.) back then blizz wasn't the juggernaught they are now.
    Last edited by Arteous; 2012-04-25 at 09:02 PM.

  12. #12
    I was so waiting for this game. Would of been great if they cared enough to release it
    l'alurl gol zhah elghinyrr gol.

  13. #13
    Bloodsail Admiral MKing's Avatar
    10+ Year Old Account
    Join Date
    Jan 2012
    Location
    Heavenly, Tahoe, California/Nevada
    Posts
    1,023
    Quote Originally Posted by Larynx View Post
    Would have been pretty fun to play Starcraft as something other than an RTS.
    Yeah i hope blizzard tests the water with something non rts/rpg in the future, maybe titan will be that, who knows.

  14. #14
    Mechagnome Jeffyjimbob's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    The inside world.
    Posts
    696
    Weird, I was cleaning house about a week ago, found an old blizzard catalog in a box and saw this. I just thought "huh, I forgot all about that..."

  15. #15
    I remember waiting for then all of a sudden hearing nothing at all about it, it was just weird...I was pretty sad when I heard the game was not gonna be released.

  16. #16
    Stood in the Fire
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    Colorado
    Posts
    466
    Who knows...maybe they'll pick it back up in the future.

  17. #17
    I think Blizzard canned it for some of the same reasons they killed off that Warcraft Adventures game which was like Monkey Island. There were going to be other games out which simply did the particular genre much better. It was just going to be ending up as a shallow imitation of some other covert ops type games(I can't remember anymore, but just picture the military theme, and you're this shadowy assassin-type guy with googles, the ability to climb walls, other stealth elements, that sorta thing.

    IMO the whole stealth thing was becoming over saturated at the time with the Thief games and the other knock offs. Even with the Starcraft theme, the demo you could plainly see and hear how they recycled some of the unit greetings(the siege tank "greeting was exactly the same), so there a lot of recycled audio and stuff. Sure this doesn't matter to some of you, but it does it give a bit of a same-same feel. I think Blizzard realized that in the end, it just wasn't going to be that good of a game, and canned the project.

  18. #18
    It's "could have", not "could of".

    <Infracted: Please do not correct users for grammar or spelling>
    Last edited by Azuri; 2012-04-26 at 01:55 AM.

  19. #19
    Bloodsail Admiral MKing's Avatar
    10+ Year Old Account
    Join Date
    Jan 2012
    Location
    Heavenly, Tahoe, California/Nevada
    Posts
    1,023
    Quote Originally Posted by Jon View Post
    It's "could have", not "could of".
    ░░░░░▄▄▄▄▀▀▀▀▀▀▀▀▄▄▄▄▄▄░░░░░░░
    ░░░░░█░░░░▒▒▒▒▒▒▒▒▒▒▒▒░░▀▀▄░░░ ░
    ░░░░█░░░▒▒▒▒▒▒░░░░░░░░▒▒▒░░█░░ ░
    ░░░█░░░░░░▄██▀▄▄░░░░░▄▄▄░░░░█░ ░
    ░▄▀▒▄▄▄▒░█▀▀▀▀▄▄█░░░██▄▄█░░░░█ ░
    █░▒█▒▄░▀▄▄▄▀░░░░░░░░█░░░▒▒▒▒▒░ █
    █░▒█░█▀▄▄░░░░░█▀░░░░▀▄░░▄▀▀▀▄▒ █
    ░█░▀▄░█▄░█▀▄▄░▀░▀▀░▄▄▀░░░░█░░█ ░
    ░░█░░░▀▄▀█▄▄░█▀▀▀▄▄▄▄▀▀█▀██░█░ ░
    ░░░█░░░░██░░▀█▄▄▄█▄▄█▄████░█░░ ░
    ░░░░█░░░░▀▀▄░█░░░█░█▀██████░█░ ░
    ░░░░░▀▄░░░░░▀▀▄▄▄█▄█▄█▄█▄▀░░█░ ░
    ░░░░░░░▀▄▄░▒▒▒▒░░░░░░░░░░▒░░░█ ░
    ░░░░░░░░░░▀▀▄▄░▒▒▒▒▒▒▒▒▒▒░░░░█ ░
    ░░░░░░░░░░░░░░▀▄▄▄▄▄░░░░░░░░█░ ░


    <Infracted: Please post constructively>
    Last edited by Azuri; 2012-04-26 at 01:53 AM.

  20. #20
    Rob Pardo once said that many company would release SC:Ghost in that state.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •