You, you'll regret what you have done this day, I will make you regret ever being born, you're going to wish you never left your mother's womb, where it was warm and safe and wet, I am going to show you pain you never knew existed, you're going to see a whole new spectrum of pain, like a Rainbow!
https://www.youtube.com/watch?featur...&v=ep65rr-9qjQ Full Pilot Episode! Best thing to come out of Adult Swim!
Korgoth, damn you for being the herald for bad news.
meathead, the thing with the new stances is that there's no need to macro them, or, if you really want to, you only need to macro like two abilities. Even then, you'll want to keybind your stances separately to ensure you can access battle stance for rage generation/pressure or defensive stance when you're being focused with your cds down.
Originally Posted by High Overlord Saurfang
i7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
I am no longer concerned with warriors in mop. We are looking mighty BEASTLY!![]()
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What rotation/priority is everyone using for Fury? I'm more than a little confused as how to best use the Wild Strike.. is it a filler when I have nothing else? If I get the proc that lets me do three in a row, do I use all three immediately or stagger them at the cost of losing the proc? What about when to use CDs?
I was using a priority of BT < CS < RB < WS, with WS as filler, but I think my damage meter (TinyDPS) isn't working right since it's barely showing above 30k on a dummy using cooldowns.
WoW: Retired Prot Warrior 11/2012, currently playing a Warlock (90 @ 4/26/13) and having some fun in a casual style.
RIFT: Retired 5/2013 due to lack of content and not having guilds able to do the 20-mans.
Also playing The Secret World and having fun slowly in that.
Soo... is double time actually viable? if so, warbringer needs to be fixed as well.
I actually think they just misunderstood the problem. In WotLK, there were a few specs (Unholy and Feral mainly) that had players fairly worried that their rotations were too punitive. What they were complaining about was that the slightest breakdown, for any reason, was ending up hammering their DPS. Blizzard took the view that THE solution was to make gaps that allowed a bit of what they considered breathing room. In some ways, it worked - but it wasn't the only solution. For warriors, they took the route in Cataclysm of linking attacks to talents but not having them all interdependent upon one another. The priority queue simply solves the problem in another way.
To be fair, I think you know what I'm saying, so I needn't repeat it. But I hope you can see why I'm so sore about it; there were two solutions provided in Cataclysm, I play the one I like most, and now it's being removed despite being perfect for me and many others.
I think one of the goals Blizzard has in giving the rotations gaps is for your character to "feel more powerful" as the expansion progresses and you get better gear. As you get more gear with higher stats (particularly more crit), you'll have better rage generation and you'll be more able to spare the rage to cast more Slams to fill the gaps as Arms and more Wild Strikes to fill the gaps as Fury. It seems like the developers want your character progression to be something more than just "bigger numbers" from hitting the same abilities. They want resource generation and usage to grow and change as gear does, but if you already have enough resources to have a gapless rotation from day 1 of MoP, then gaining more rage generation would simply mean using Heroic Strike more.
Whether you agree with this goal or not, this is why Blizzard has setup the rotations this way. Like any other large change in gameplay, some people will like it, some will be indifferent, and some will hate it so much they reroll to a different class.
http://steamcommunity.com/id/PizzaSHARK
It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.5:10 AM - Everything Nice: PizzaSHARK, you're my stand in! You're promoted to like.. Semi-bestfriend.
I do think its a good concept from blizz' side. However most people (myself included) find it too punishing for this tier seeing as we see some major gaps in our rotation. I imagine when 5.0.4 goes live we'll get a feeling of how it is in the later tiers when ure well geared etc.
I swear, I wish people would STOP saying this. It's untrue. This video explains how Double-Time works so please watch it, then stop spreading misinformation.
This is what I wrote in my blog a month or so ago:
" It’s by design intent that the rotational gaps are there because it’s the only way to stop warriors from simply macroing Heroic Strike to everything once they’re in great gear, and gives the class room to grow. I’m assuming that the plan is for warriors to look like this (assuming three tiers of content):
Start of tier 14: GCD’s not all filled.
Start of tier 15: GCD’s all filled.
Start of tier 16: GCD’s all filled, lots of Heroic Strike.
I’m also working from the viewpoint that talent choices will change for PvE, as Shockwave becomes Dragon Roar and Stormbolt becomes Bloodbath. Now naturally, this is in direct opposition to what we’ve seen in the past. In general, talent trees have remained the same throughout an expansion once the cookie-cutter was found and the raiding tier breakdown looked a bit like this:
Start of first tier: GCD’s all filled, lots of Heroic Strike by the end.
Start of second tier: Nerf. GCD’s all filled, lots of Heroic Strike by the end.
Start of third tier: Nerf. GCD’s all filled, lots of Heroic Strike by the end.
We all know that this is a gross oversimplification, but essentially we’re talking about warriors using the same talents and rotation throughout an expansion, but being “reset” with a nerf at the start of every tier. This is neither fun nor effective for progression, but it’s almost the only way the issue could be reasonably handled to keep warriors competitive. Oh, by competitive I mean “not consistently overpowered”."