Your 15 years is telling you wrong. The highest played class is usually the one considered the most effective. People see a spec routinely topping meters(or WZs or whatever), or being run by all the high end progression guilds/arena teams/wahtever so they assume they can do it too, and roll it and then wonder why they aren't topping meters too.
for pvp.. marauder.. so many keys plus being a melee your constantly LOL'd at binded snared stunned cc'd plus if u cant reach ur target u cant do dmg to it.. i have around 24 different keybinds just to pvp with at 50.
easiest would be any sorc/sage.. they are a LOL fest similar to an arcane mage
snipers fit somewhere in the middle..
I have a Sentinel (50) and a 35 commando, 33 guardian and 31 sorc.
At low level PvP the senintel was much easier (arguably OP, I've heard they're even better in low level after 1.2). I find the commando hardest and the sorc easiest. Guardian is like a tougher sentinel with lower DPS.
Melee tends to be harder for some and if you are good at being a ranged player you can make life a nightmare for melee in pvp or do things that they cannot in pve. If all things are equal player skill and comfort lvls with the area they are in with the class they are on the gap closes greatly. In SWTOR it seems many struggle with the cover mechanic, both as the player using it and the one facing it.
A bit off topic but for the few ppl going on about how hard enhance shammies are I just don't get it. They are one of the easiest melee classes in WoW and have a pretty straight forwards and scripted play style.
"Privilege is invisible to those who have it."
After getting a Jugg and a Merc to 50 im almost finishing my sorcerer.
I wont call it hard to play, well is there any class really hard to play? Anyway i wont call i hard to play but at least the spec i'm using, lightning, demands a lot of attention on procs and dots if you want to be effective. And in PvP it can survive and beat anything provided you make full uses of ALL your abilitys.
Some call this hard to play, i call it FUN to play.
Normally the most played classes are the easiest or one that is consistently overpowered. I do think many ppl play sentinels due to the appeal of having two light sabers. If you go by the numbers they released at the guild summit sentinels were the most played republic class the same was not true for maras on the imp side of things. One both sides smuggler/IA are both way underplayed. SW and its insane lvl of popularity makes ppl do things well outside of the norm so far. As the game goes on it will change some. http://dulfy.net/2012/03/15/swtor-ov...-distribution/
Old info in the link for sure but it does show trends of the players. Now with some pvp changes those numbers have and will continue to change greatly.
"Privilege is invisible to those who have it."
To me, hardness is more of an illusion at this point simply because combat logs and such have only now been released, so up to this point most theorycrafting and such was (to a degree) speculation. Now that people can crunch numbers and write guides based on optimal performance, I personally expect a lot of classes that are "hard" will not be so once the masses know what buttons to push and in what order, with the remaining difficulty lying in tracking procs and buffs/debuffs manually since you can't have your flashy WoW addon blaring it in your face.
I mean don't get me wrong, inevitably some classes will end up harder to play than others. But anything definitive at this point I think is still speculation.
No class in SWTOR is infinitely harder to play than any other, Sent's and Marauders think they got it hard but they have pretty much the same amount of keybinds as any other class when it comes to core rotation/priority.
Example.....
Anni spec: Rupture, Deadly Sabre and Annihilate
Carnage: Gore, Massacre.....lulz
Rage: Viscious Slash, Force Crush, Smash
What Guardians and Warriors suffer from is ability bloat, once you learn which skills to drop they are no more complicated than any other class out there. Skill cap in SWTOR is pretty low, hell that's half the fun of it.
None of those abilities are what I would describe as core....well BA and Assault I guess but it's so obvious it's not worth stating. VT and Berserk are conditionals whilst Ravage is effectively a short CD (something you pop every 30 secs isn't something I would describe as core hence why I didn't include it in Carnage). VS shouldn't be used at all as Anni since you should always be floating 5 rage to pop Rupture and DS or Annihilate itself.
My Focus spec is essentially a one button spec, but I wouldn't be very effective if all I used was Force Sweep.
Perenolde-US: Mousetracks - L90 NE rogue | Drugard - L90 HU paladin | Ceinwein - L90 NE hunter | Mychamois - L90 DR shaman | Background - L90 HU priest | Dodgecharger - L90 HU warrior | Jeaine - L90 HU warlock | Syryna - L87 HU DK | Kttysoftpaws - L1 NE drood
Quel'dorei-US: Lastyearsman - L57 OR DK | Seksilexi - L29 UD rogue | Prettypretty - L12 BE hunter
All I can say is: Sentinels/Maras aren't hard, at all. You are so powerful these days that you can just rush in and wreck near everything. They're like the Ret paladins of early, pre-nerf, WotLK. And yes I play one at 50 as well so I'm not bashing a class for the heck of it.
Easiest? Still tracer spamming Mercs for certain, you can be very effective with minimal input doing that. Hardest? I'd say Sniper/Gunslinger as you can not do much when someone comes close and there is no use kiting as you are supposed to sit behind cover all the time. I think there's a reason there is like 1 Sniper per 100 players atm.
Im finding my new Assassin more faceroll than my sorcerer. Leveling in tank stance for self heals but speced Deception is lolz. I use 3-4 buttons and end each fight close to full health unless its a gold mob. Melee is also more fun than sit back, cast deathfield then spam so much lightning you make Palpatine jealous and its not that much harder.
Also I have heard people say Operatives are hard to play yet when I look at parses they use like 4 abilities. Laceration, Shiv, Backstab, and Rifle shot. 25-30% of their damage comes from poisoned(tech) which i guess is similar to WoW rogue poison.
No, poisons aren't like WoW rogue poisons, they don't just apply them and that's that for an hour. OPs get their poison damage from Acid Blade(adds 6 seconds of poison damage to the next Hidden Strike or Backstab and gives 30% armor penetration for 15 seconds, 15 sec CD) and from Corrosive Dart, a dot ability that has to be maintained. They also have to keep Stim Boost up for the energy regen. They also use Hidden Strike, which is hard hitting and gives Tactical Advantage, but it can only be used from stealth, so it can't be used often during fights, only as an opener and after whatever the OPs version of Vanish is called. Then there's Adrenaline Probe which is used to help maintain energy regen...