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    Mists of Pandaria Beta - Build 15650

    Mists of Pandaria Beta - Build 15650
    Another day, another patch. Don't miss our UI Changes post from earlier today!

    PvP Set - Rogue



    PvP Set - Shaman



    PvP Resilience and PvP Power
    The new PvP stats are here, PvP Resilience replaces ... resilience, and PvP Power replaces Spell Penetration!


    PvP Weapon Models
    A couple of PvP weapon models finally got their textures.




    New Items

    Level Type Slot Name
    20PetN/ATiny Goldfish
    20PetN/AFeral Vermling
    90MountN/AReins of the Golden Serpent
    90MountN/AReins of the River Serpent
    87CookingN/ARecipe: Viseclaw Soup
    87CookingN/ARecipe: Krasarang Fritters
    42ConsumableN/AEmpty Polyformic Acid Vial
    85Food & DrinkN/AViseclaw Soup
    85Food & DrinkN/AKrasarang Fritters
    87Item EnhancementN/ASha Armor Kit
    88Item EnhancementN/ABrutal Leg Armor
    88Item EnhancementN/ASha-Infested Leg Armor
    88Item EnhancementN/AToughened Leg Armor
    1ArmorShirtInitiate's Guild Shirt
    1ArmorShirtMember's Guild Shirt
    1ArmorShirtOfficer's Guild Shirt
    219SwordMeleeTwo HandGold Ulduar Sword
    2StaffTwo HandDarkspear Monk's Staff
    5StaffTwo HandPeacebringer's Staff


    New Achievements

    Category Name Points
    ProfessionsGet Some Chopsticks
    Cook 7,500 Mists of Pandaria cooking recipes.
    10
    ProfessionsMaster Pandaria Crafter
    Craft 500 Epic items with an item level of at least 476.
    10
    ProfessionsPandaren Angler
    Catch 25,000 fish from fishing pools.
    10
    ProfessionsPandarian Mix Master
    Create 2,000 Mists of Pandaria flasks.
    10
    Guild Feats of StrengthRealm First! Salyis's Warband
    First guild on the realm to defeat the Salyis's Warband in Valley of the Four Winds while in a guild group.
    10
    Guild Feats of StrengthRealm First! Sha of Anger
    First guild on the realm to defeat the Sha of Anger in Kun-Lai Summit while in a guild group.
    10
    Pandaria RaidSalyis's Warband Guild Run
    Defeat Salyis's Warband in Valley of the Four Winds while in a guild group.
    10
    Pandaria RaidSha of Anger Guild Run
    Defeat the Sha of Anger in Kun-Lai Summit.
    10


    Spell Changes
    Originally Posted by MMO-Champion
    Mounts
    • Golden Serpent New: Summons and dismisses a rideable Golden Serpent. This is a flying mount. 1.5 sec cast
    • River Serpent New: Summons and dismisses a rideable River Serpent. This is a flying mount. 1.5 sec cast

    Companions
    • Feral Vermling New: Right Click to summon and dismiss your feral vermling. Instant
    • Tiny Goldfish New: Right Click to summon and dismiss your tiny goldfish. Instant

    Leatherworking

    Death Knight (Forums)
    Talents
    • Conversion wording changed to: Only base Runic Power generation from spending runes may occur while Conversion is active.
    • Lichborne now has a new Shapeshift effect.
    Blood
    • Rune Strike now has a 1.5 sec cooldown.
    • Scent of Blood now increases the healing and minimum healing by your next Death STrike by 20%, up from 15%.
    Unholy

    Druid (Forums)
    Baseline
    • Faerie Swarm now causes 3 applications of the Weakened Armor debuff - Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.
    Talents
    • Ursol's Vortex now has a 60 sec cooldown, up from 30 sec cooldown. Now lasts 10 secs, down from 15 secs.
    Major Glyphs

    Hunter (Forums)
    Talents
    • Lynx Rush - The pet must be within 10 yards of the target to Lynx Rush.
    Beast Mastery

    Mage (Forums)
    Baseline
    • Cone of Cold damage has been reduced by 33%. Now scales from 31.8% of Spell Power, down from 47.7%.
    • Flamestrike DoT damage has been increased by 50%. Now scales from 13.5% of Spell Power, up from 9%.
    Arcane

    Monk (Forums)
    Baseline
    Talents
    • Charging Ox Wave is now a LVL60 talent, up from LVL45.
    • Chi Burst New: You summon a torrent of Chi energy to the target, dealing 1,013 damage, and healing a nearby injured friendly target within 10 yards of the target for 0. While casting Chi Burst, you continue to dodge and parry. 2 Chi 40 yd range 1 sec cast
    • Deadly Reach is now a LVL60 talent, up from LVL45.
    • Invoke Xuen, the White Tiger is now a LVL90 talent and has been reworked. Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflit tiger lightning every 6 sec to the 3 lowest health nearby enemies within 10 yards dealing (1,455 + 91.9% of SP) damage over 5 sec. Lasts for 45 sec. 2 Chi. 40 yd range. 3 min cooldown. Instant.
    • Leg Sweep is now a LVL60 talent, up from LVL45.
    • Mystery Talent is now a LVL45 talent, how exciting!
    • Zen Sphere New: Forms a Zen Sphere above the target, healing the target for 1,171 every 2 sec and dealing 1 damage to the nearest enemy within 10 yards every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 985 damage and 1,971 healing to all targets within 10 yards. 2 Chi. Instant. 40 yd range.
    Mistweaver
    • Life Cocoon now costs 4.5% of Base Mana, up from 3.5% of Base Mana. Now absorbs (374% of Spell Power + 39,958) damage and increases all periodic healing taken by 100%.
    • Renewing Mists now ticks every 3 sec and lasts for 20 secs, up from every 2 secs for 15 seconds. Now affects allies within 20 yards, up from 8 yards.
    • Stance of the Wise Serpent now gives you bonus attack power equal to 100% of your spell power.
    • Teachings of the Monastery no longer affects Spinning Crane Kick.
    • Thunder Focus Tea now has a 45 sec cooldown, up from 10 sec.
    Windwalker
    • Dual Wield New: You may equip one-handed weapons in your off-hand.
    • Fists of Fury clarification - Damage is spread evenly over all targets.

    Paladin (Forums)
    Baseline
    • Hammer of Wrath now scales from 161% of Spell Power instead of 71.6% of Attack Power.
    Talents
    • Holy Prism now affects allies within 15 yards, up from 10 yards.
    • Sacred Shield now increases critical chance of Flash of Light instead of Word of Glory.
    Protection
    • Sanctuary now decreases damage taken by 15%, up from 10%.
    • Shield of the Righteous now reduces the physical damage you take by 30% instead of increasing your block chance.
    Retribution
    MajorGlyphs

    Priest (Forums)
    Talents

    Rogue (Forums)
    Baseline
    • Mind-numbing Poison now has proper casting speed reduction values - slows casting speed by 50% (25% on player targets) for 10 sec.

    Shaman (Forums)
    Restoration
    • Meditation no longer increases your mana pool by 400%.
    Elemental
    Major Glyphs

    Warlock (Forums)
    Baseline
    Talents
    • Burning Rush now drains 4% of your maximum health, up from 3%.
    Destruction
    Minor Glyphs
    Warrior (Forums)
    Baseline
    • Thunder Clap damage has been reduced by 35%. Now scales from 51% of Attack Power, down from 79.8%.
    Talents
    • Dragon Roar now affects enemies within 8 yards and lasts 3 secs. Down from 10 yards and 5 secs.
    Fury
    • Meat Cleaver has been reworked - Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1. This effect stacks up to 3 times. Using Raging Blow will consume this effect.
    • Whirlwind now deals 85% weapon damage, down from 100%.
    Major Glyphs



    New Client Strings
    In the previous news post we mentioned tutorials in the spell book with a page mentioning the "core abilities" you should have in your bar. This help system will be fully implemented in the next patch.
    Originally Posted by MMO-Champion
    • PET_BATTLE_QUEUE_PROPOSE_MATCH - Your pet battle match is ready.
    • SHA_ENERGY - Sha Energy
    • SPELL_FAILED_CUSTOM_ERROR_160 - You can't do that while holding an Orb of Power.
    • BATTLE_PET_CAGE_ITEM_NAME[/b] - Caged %s
    • BATTLE_PET_CAGE_TOOLTIP_BREED - Breed %d
    • BATTLE_PET_CAGE_TOOLTIP_LEVEL - Level %d
    • DK_BLOOD_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
    • DK_BLOOD_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
    • DK_BLOOD_CORE_ABILITY_3 - Use when you have 1 Blood Rune.
    • DK_BLOOD_CORE_ABILITY_4 - Use when you have 1 Frost Rune and 1 Unholy Rune to heal yourself.
    • DK_BLOOD_CORE_ABILITY_5 - Use when you have 30 Runic Power.
    • DK_FROST_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
    • DK_FROST_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
    • DK_FROST_CORE_ABILITY_3 - Use when you have 1 Frost Rune and 1 Unholy Rune.
    • DK_FROST_CORE_ABILITY_4 - Use when you have 35 Runic Power.
    • DK_UNHOLY_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
    • DK_UNHOLY_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
    • DK_UNHOLY_CORE_ABILITY_3 - Use when you have 1 Unholy Rune.
    • DK_UNHOLY_CORE_ABILITY_4 - Use when you have 1 Blood Rune and 1 Frost Rune.
    • DK_UNHOLY_CORE_ABILITY_5 - Transform your Ghoul when available.
    • DK_UNHOLY_CORE_ABILITY_6 - Use when you have 40 Runic Power.
    • DRUID_BALANCE_CORE_ABILITY_1 - Passive. Reaching 100 Solar or Lunar Energy boosts your damage.
    • DRUID_BALANCE_CORE_ABILITY_2 - Keep applied to the target when available.
    • DRUID_BALANCE_CORE_ABILITY_3 - Keep applied to the target when available.
    • DRUID_BALANCE_CORE_ABILITY_4 - Cast when you need Lunar Energy.
    • DRUID_BALANCE_CORE_ABILITY_5 - Cast when you need Solar Energy.
    • DRUID_BALANCE_CORE_ABILITY_6 - Cast when available for both Solar and Lunar Energy.
    • DRUID_FERAL_CORE_ABILITY_1 - Use when you are behind the target to build combo points.
    • DRUID_FERAL_CORE_ABILITY_2 - Use to build combo points if you can't get behind the target.
    • DRUID_FERAL_CORE_ABILITY_3 - Keep applied to the target.
    • DRUID_FERAL_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
    • DRUID_FERAL_CORE_ABILITY_5 - Use when you have 5 combo points. Primary finishing move.
    • DRUID_FERAL_CORE_ABILITY_6 - Use when your target is below 25% health.
    • DRUID_GUARDIAN_CORE_ABILITY_1 - Keep applied to the target.
    • DRUID_GUARDIAN_CORE_ABILITY_2 - Keep applied to the target.
    • DRUID_GUARDIAN_CORE_ABILITY_3 - Use when available. Primary Rage generator.
    • DRUID_GUARDIAN_CORE_ABILITY_4 - Keep applied to yourself when you have 60 Rage for defense.
    • DRUID_GUARDIAN_CORE_ABILITY_5 - Use when you have 60 Rage to heal yourself.
    • DRUID_RESTO_CORE_ABILITY_1 - Keep applied to the target to heal.
    • DRUID_RESTO_CORE_ABILITY_2 - A fast, expensive heal.
    • DRUID_RESTO_CORE_ABILITY_3 - A cheap heal.
    • DRUID_RESTO_CORE_ABILITY_4 - A large heal.
    • DRUID_RESTO_CORE_ABILITY_5 - Keep applied to the target to heal.
    • DRUID_RESTO_CORE_ABILITY_6 - Use frequently on the target to heal quickly.
    • HUNTER_BM_CORE_ABILITY_1 - Keep applied to the target.
    • HUNTER_BM_CORE_ABILITY_2 - Use when available.
    • HUNTER_BM_CORE_ABILITY_3 - Use when nothing else is available.
    • HUNTER_BM_CORE_ABILITY_4 - Use when you are low on Focus.
    • HUNTER_BM_CORE_ABILITY_5 - Use when your target is below 20% health.
    • HUNTER_MM_CORE_ABILITY_1 - Keep applied to the target.
    • HUNTER_MM_CORE_ABILITY_2 - Use when Master Marksman occurs.
    • HUNTER_MM_CORE_ABILITY_3 - Use when available.
    • HUNTER_MM_CORE_ABILITY_4 - Use when nothing else is available.
    • HUNTER_MM_CORE_ABILITY_5 - Use when you are low on Focus.
    • HUNTER_MM_CORE_ABILITY_6 - Use when your target is below 20% health.
    • HUNTER_SV_CORE_ABILITY_1 - Keep applied to the target.
    • HUNTER_SV_CORE_ABILITY_2 - Use when available.
    • HUNTER_SV_CORE_ABILITY_3 - Use when available.
    • HUNTER_SV_CORE_ABILITY_4 - Use when nothing else is available.
    • HUNTER_SV_CORE_ABILITY_5 - Use when you are low on Focus.
    • HUNTER_SV_CORE_ABILITY_6 - Use when your target is below 20% health.
    • MAGE_ARCANE_CORE_ABILITY_1 - Passive. Increases your damage and the mana cost of your spells.
    • MAGE_ARCANE_CORE_ABILITY_2 - Primary damage spell. Arcane Charge generator.
    • MAGE_ARCANE_CORE_ABILITY_3 - Cast when available.
    • MAGE_ARCANE_CORE_ABILITY_4 - Cast when you have 4 Arcane Charges or when spells are becoming too expensive.
    • MAGE_FIRE_CORE_ABILITY_1 - Primary damage spell.
    • MAGE_FIRE_CORE_ABILITY_2 - Use when available when your target is burning.
    • MAGE_FIRE_CORE_ABILITY_3 - Use when available when your target is burning.
    • MAGE_FIRE_CORE_ABILITY_4 - Use when Pyroblast occurs.
    • MAGE_FROST_CORE_ABILITY_1 - Primary damage spell.
    • MAGE_FROST_CORE_ABILITY_2 - Use when Brain Freeze occurs.
    • MAGE_FROST_CORE_ABILITY_3 - Use when available.
    • MAGE_FROST_CORE_ABILITY_4 - Use when your target is frozen.
    • MONK_WIND_CORE_ABILITY_1 - Use to generate Chi.
    • MONK_WIND_CORE_ABILITY_2 - Use when you have 1 Chi.
    • MONK_WIND_CORE_ABILITY_3 - Use instead of Tiger Palm when your target is below 50% health.
    • MONK_WIND_CORE_ABILITY_4 - Use when you have 2 Chi.
    • MONK_WIND_CORE_ABILITY_5 - Use when you are injured and you have 2 Chi.
    • MONK_WIND_CORE_ABILITY_6 - Use when you have 3 Chi.
    • PALADIN_HOLY_CORE_ABILITY_1 - Use to heal and generate 1 Holy Power.
    • PALADIN_HOLY_CORE_ABILITY_2 - A fast, expensive heal.
    • PALADIN_HOLY_CORE_ABILITY_3 - A cheap heal.
    • PALADIN_HOLY_CORE_ABILITY_4 - A large heal.
    • PALADIN_HOLY_CORE_ABILITY_5 - Use to heal when you have 3 Holy Power.
    • PALADIN_HOLY_CORE_ABILITY_6 - Use to heal 2 targets at once.
    • PALADIN_PROT_CORE_ABILITY_1 - Use when available.
    • PALADIN_PROT_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
    • PALADIN_PROT_CORE_ABILITY_3 - Use when available. Generates 1 Holy Power.
    • PALADIN_PROT_CORE_ABILITY_4 - Use when available.
    • PALADIN_PROT_CORE_ABILITY_5 - Use when no other ability is available.
    • PALADIN_PROT_CORE_ABILITY_6 - Use when you have 3 Holy Power for damage and defense.
    • PALADIN_RET_CORE_ABILITY_1 - Use when available. Generates 1 Holy Power.
    • PALADIN_RET_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
    • PALADIN_RET_CORE_ABILITY_3 - Use when Art of War occurs.
    • PALADIN_RET_CORE_ABILITY_4 - Keep applied to yourself when you have 3 Holy Power.
    • PALADIN_RET_CORE_ABILITY_5 - Use when you have 3 Holy Power.
    • PALADIN_RET_CORE_ABILITY_6 - Use when your target is below 20% health.
    • PRIEST_DISC_CORE_ABILITY_1 - Use when available.
    • PRIEST_DISC_CORE_ABILITY_2 - Use when available.
    • PRIEST_DISC_CORE_ABILITY_3 - A fast, expensive heal.
    • PRIEST_DISC_CORE_ABILITY_4 - A cheap heal.
    • PRIEST_DISC_CORE_ABILITY_5 - A large damage absorb.
    • PRIEST_DISC_CORE_ABILITY_6 - An instant, expensive damage absorb.
    • PRIEST_HOLY_CORE_ABILITY_1 - Use when available.
    • PRIEST_HOLY_CORE_ABILITY_2 - Keep applied to the target to heal.
    • PRIEST_HOLY_CORE_ABILITY_3 - A fast, expensive heal.
    • PRIEST_HOLY_CORE_ABILITY_4 - A cheap heal.
    • PRIEST_HOLY_CORE_ABILITY_5 - A large heal.
    • PRIEST_SHADOW_CORE_ABILITY_1 - Keep applied to the target.
    • PRIEST_SHADOW_CORE_ABILITY_2 - Keep applied to the target.
    • PRIEST_SHADOW_CORE_ABILITY_3 - Use when available. Primary Shadow Orb generator.
    • PRIEST_SHADOW_CORE_ABILITY_4 - Use when nothing else is available.
    • PRIEST_SHADOW_CORE_ABILITY_5 - Use when you have 3 Shadow Orbs.
    • PRIEST_SHADOW_CORE_ABILITY_6 - Use when your target is below 20% health.
    • ROGUE_ASS_CORE_ABILITY_1 - Use when you have 55 Energy to build 2 combo points. Primary combo point builder.
    • ROGUE_ASS_CORE_ABILITY_2 - Keep applied to the target when you have 5 combo points.
    • ROGUE_ASS_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
    • ROGUE_ASS_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
    • ROGUE_ASS_CORE_ABILITY_5 - Use when your target is below 35% health or when Blindside occurs to generate 1 combo point.
    • ROGUE_COMBAT_CORE_ABILITY_1 - Use when you have 40 Energy to build 1 combo point. Primary combo point builder.
    • ROGUE_COMBAT_CORE_ABILITY_2 - Keep applied to the target.
    • ROGUE_COMBAT_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
    • ROGUE_COMBAT_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
    • ROGUE_SUB_CORE_ABILITY_1 - Use when you are behind your target to build 1 combo point. Primary combo point builder.
    • ROGUE_SUB_CORE_ABILITY_2 - Use to build 1 combo point when you can't get behind your target.
    • ROGUE_SUB_CORE_ABILITY_3 - Keep applied to the target when you have 5 combo points.
    • ROGUE_SUB_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
    • ROGUE_SUB_CORE_ABILITY_5 - Use for damage when you have 5 combo points. Primary finishing move.
    • SHAMAN_ELE_CORE_ABILITY_1 - Keep applied to the target.
    • SHAMAN_ELE_CORE_ABILITY_2 - Keep applied to yourself.
    • SHAMAN_ELE_CORE_ABILITY_3 - Cast when you have 7 charges of Lightning Shield.
    • SHAMAN_ELE_CORE_ABILITY_4 - Cast when available.
    • SHAMAN_ELE_CORE_ABILITY_5 - Cast when nothing else is available.
    • SHAMAN_ENHANCE_CORE_ABILITY_1 - Keep applied to the target.
    • SHAMAN_ENHANCE_CORE_ABILITY_2 - Use when available.
    • SHAMAN_ENHANCE_CORE_ABILITY_3 - Use when available.
    • SHAMAN_ENHANCE_CORE_ABILITY_4 - Cast when Maelstrom Weapon occurs.
    • SHAMAN_RESTO_CORE_ABILITY_1 - Keep applied to the target.
    • SHAMAN_RESTO_CORE_ABILITY_2 - Cast when available to heal the target.
    • SHAMAN_RESTO_CORE_ABILITY_3 - A fast, expensive heal.
    • SHAMAN_RESTO_CORE_ABILITY_4 - A cheap heal.
    • SHAMAN_RESTO_CORE_ABILITY_5 - A large heal.
    • WARLOCK_AFFLICTION_CORE_ABILITY_1 - Keep applied to the target.
    • WARLOCK_AFFLICTION_CORE_ABILITY_2 - Keep applied to the target.
    • WARLOCK_AFFLICTION_CORE_ABILITY_3 - Keep applied to the target.
    • WARLOCK_AFFLICTION_CORE_ABILITY_4 - Use when the above spells are applied to the target.
    • WARLOCK_AFFLICTION_CORE_ABILITY_5 - Cast to generate Soul Shards.
    • WARLOCK_AFFLICTION_CORE_ABILITY_6 - Cast when you have Soul Shards.
    • WARLOCK_DEMO_CORE_ABILITY_1 - Passive. Generated by your spells and demon attacks.
    • WARLOCK_DEMO_CORE_ABILITY_2 - Keep applied to the target.
    • WARLOCK_DEMO_CORE_ABILITY_3 - Keep applied to the target.
    • WARLOCK_DEMO_CORE_ABILITY_4 - Cast when you have nothing else to cast.
    • WARLOCK_DEMO_CORE_ABILITY_5 - Cast when Molten Core occurs.
    • WARLOCK_DEMO_CORE_ABILITY_6 - Transform into a demon when you have 1000 Demonic Fury.
    • WARLOCK_DESTRO_CORE_ABILITY_1 - Passive. Generated by your damaging spells.
    • WARLOCK_DESTRO_CORE_ABILITY_2 - Keep applied to the target.
    • WARLOCK_DESTRO_CORE_ABILITY_3 - Cast in order to speed up the casting of Incinerate.
    • WARLOCK_DESTRO_CORE_ABILITY_4 - Cast to generate a Burning Ember.
    • WARLOCK_DESTRO_CORE_ABILITY_5 - Cast when you have a Burning Ember.
    • WARLOCK_DESTRO_CORE_ABILITY_6 - Cast when your target is below 20% health.
    • WARRIOR_ARMS_CORE_ABILITY_1 - Use to close the distance to your target.
    • WARRIOR_ARMS_CORE_ABILITY_2 - Use when available so your target takes more damage.
    • WARRIOR_ARMS_CORE_ABILITY_3 - Use when available. Primary Rage generator.
    • WARRIOR_ARMS_CORE_ABILITY_4 - Use when available.
    • WARRIOR_ARMS_CORE_ABILITY_5 - Use whenever you have 30 Rage.
    • WARRIOR_ARMS_CORE_ABILITY_6 - Use when your target is below 20% health.
    • WARRIOR_FURY_CORE_ABILITY_1 - Use to close the distance to your target.
    • WARRIOR_FURY_CORE_ABILITY_2 - Use when available. Primary Rage generator.
    • WARRIOR_FURY_CORE_ABILITY_3 - Use when Enraged.
    • WARRIOR_FURY_CORE_ABILITY_4 - Use whenever you have 60 Rage.
    • WARRIOR_FURY_CORE_ABILITY_5 - Use when your target is below 20% health.
    • WARRIOR_PROT_CORE_ABILITY_1 - Use to close the distance to your target.
    • WARRIOR_PROT_CORE_ABILITY_2 - Use when available. Primary Rage generator.
    • WARRIOR_PROT_CORE_ABILITY_3 - Use when available.
    • WARRIOR_PROT_CORE_ABILITY_4 - Use when no other ability is available.
    • WARRIOR_PROT_CORE_ABILITY_5 - Use when you have 60 Rage for defense.

  2. #2
    Dreadlord Vynistra's Avatar
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    Kinda digging the red laser eye on the Shaman but the Rogue for me is... wtf?

  3. #3
    Meh rogue set is meh

    It might be ok with helm hidden i guess

  4. #4
    The shaman helm?! I CAN'T STOP LAUGHING, WHAT THE BALLS! HAHA

  5. #5
    Field Marshal
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    So why is my client not patching and saying 15640 is up to date?

  6. #6
    Hmm not sure about the Shaman set, it isn't bad but reminds me to much of tier 11 apart from the stupid helmet, the rogue one looks pretty cool.

    Also ''PvP power'' just sounds....odd.

  7. #7
    What's with the swords and their size? 1h swords are as big as 2h

  8. #8
    Dno about the shaman set tbh... At least it's different:P

  9. #9
    Totemic vigor down from 10% to 5%. Please, kick me harder in the balls Blizz.

  10. #10
    EWWWW....pvp rogue set me not like.

  11. #11
    cant say i like either of the pvp sets...

  12. #12
    10% less damage for 10 seconds after using Exorcism? That's almost as good as the old Cleanse.

  13. #13
    Warchief Shawaam's Avatar
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    Why are PvP-weapons so insanely ugly? They look like greens from Northrend. :s

  14. #14
    Bloodsail Admiral Orodoth's Avatar
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    Rogue set... ewww... what were they thinking?! Definitely will have to transmog over it!

  15. #15
    Stood in the Fire rethea's Avatar
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    So far, I've agreed with more explanation in game: the new tutorial system, beginner tooltips, even the explanations for the new spellbook and talents.
    But I don't know, Blizzard... I think this core ability thing is just a little bit too much help =/ and it certainly has the ability to hurt new players when the most effective use of the ability ends up being different than its in-game description.

  16. #16
    Bloodsail Admiral Imhullu's Avatar
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    Red banish?
    They are just going crazy changing colors now.

  17. #17
    Patch ain't out yet.

    ---------- Post added 2012-04-27 at 09:27 AM ----------

    Quote Originally Posted by rethea View Post
    So far, I've agreed with more explanation in game: the new tutorial system, beginner tooltips, even the explanations for the new spellbook and talents.
    But I don't know, Blizzard... I think this core ability thing is just a little bit too much help =/ and it certainly has the ability to hurt new players when the most effective use of the ability ends up being different than its in-game description.
    Tbh if it helps all the baddies in wow to properly play their class and stop sucking, i'd be thrilled with all those changes :<

  18. #18
    Mechagnome Kobomino's Avatar
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    Lichborne now has a new Shapeshift effect.
    Now I need to see this!

  19. #19
    The Lightbringer Howard Moon's Avatar
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    Gold Ulduar Sword, what the hell?

    Also, those are some ugly PvP armor sets.

  20. #20
    Quote Originally Posted by Vynistra View Post
    Kinda digging the red laser eye on the Shaman but the Rogue for me is... wtf?
    Rogues (and hunters since forever) have been screwed in armor sets pretty much since Burning Crusade and onward, maybe 1-2 exceptions, at least thats my opinion. So nothing new here, once again shitty rogue set ftl.

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