There are no “teammates”, the discussion was about solo fighting mob(aka normal questing in which case back-pedalling is kind of needed because otherwise you cannot do damage and there is no one else there to damage the mob). Reading all conversation helps you know…
Thanks, this is what I was sorely missing. I will pay attention to it next beta.
Well if you are basing predictability on sole existence of the tank, then yes, they are predictable in this regard (although there are some bosses without agro table, which are basically un-tankable, not a huge amount though – otherwise what’s the point in having tanks..) But if you would think that without tank bosses become less predictable you are wrong. Normal group will heard boss how they want. Let me share some old story from WoW about fighting without tank. There were those old days in vanilla when Naxxramus was about to be released. To get into it you had to do this abysmal grind of reputation with Argent Dawn. God it was annoying, double that if you were healer druid at that time. So I went with couple of friends (mage and hunter, no tank) to grind scholomance without tank. We were AQ geared so trash packs went pretty normal as long as we coordinated the CC, and we have downed all bosses in such setup, including optional summon-able with blood and the one with a lot of skeletons and angry bodyguard. Some of them could 4-shot hunter and 2-shot the rest of us(including pet as they have not scaled at all and could not keep agro in the slightest. Usually we sacrificed pig on some mob when we were lacking additional CC) as we were not tanks That’s where you learn about agro bouncing(and in some cases – heavy use of environment like in butcher fight or rattlegore fight) but once you get it right it is just as easy to control boss as having a tank, and just as predictable. You just play in a different way.
Yes I would also prefer if they would emote it on the boss(by doing some special action) rather than going GONNNG and slap big message on the screen. I have also found the most interesting in the fight – devising tactics on our own rather than taking it already chewed up. If you could believe in old times tactic were guarded jealously and not shared around like today different times, different traditions.
See my post above about fighting without tank. Will GW2 fights be less PUG friendly without holy trinity? Yes they will(agro bouncing is not one men’s work – a moron can easily get party killed ). Will they be any harder to experienced group? No they won’t. Agro bouncing is just as predictable technique as agro gluing, it’s just different. It might be seen as OMG if person is stuck in holy trinity thinking.
Last word is about this bragging commercial rhandric has posted. I will believe it when I will see it in action. So far I can say I am not very impressed by other things AreaNet bragged about and I was able to try out in beta(examples would be scaling of events – which was plainly abysmal – I have posted why in one of my posts on first impressions, Dynamic Events(at least in first 2 maps) were barely reaching level of public quests in WAR when they could do SO MUCH MORE INNOVATIONS. It’s a golden vein of possibilities and they only grazed a handful of dust… I have also put the scope on one of posts, not in this thread though). As a programmer I do not see scripted events to be made different each time. You can add some abilities that are changed on certain setup(this gives longevity), but again only till you know all of them. You can try to mess with RNG on abilities and timers – but usually this will not end up well (Soa fight anyone?). Change tactic? In what way? Intelligent boss would glue to a single member which takes most damage. Would this be unplayable – oh yes, it would. Beta is just too short to try it out decently(because it requires you to do several iterations on the same event with different variables), although all public bosses I have fought were as predictably scripted as it could get.