Thread: New Char Models

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  1. #41
    Quote Originally Posted by McFrotton View Post
    You go tit wrong they said human and orcs would maybe be ready for launch and dwarf woul dbe close follow up.
    Nope, actually he was right. :P

    They said dwarf might've been done for launch and that humans and orcs would be next and draenei and blood elves last.

    Thanks for the awesome sig, Lady Amuno.

  2. #42
    High Overlord Dubhailt's Avatar
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    I don't think the new orc model will look like Thrall, since he is currently a remodeled-draenei male. Won't look like Garrosh either, he's a modified tuaren male.
    ^ _____ ^

  3. #43
    Quote Originally Posted by Nightwolfe View Post
    It would be nice to have female worgen not have ninja turtle mouths but I'm not holding my breath.
    Umm worgen won't get update though. . .

  4. #44
    Immortal Luko's Avatar
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    Quote Originally Posted by Dubhailt View Post
    I don't think the new orc model will look like Thrall, since he is currently a remodeled-draenei male. Won't look like Garrosh either, he's a modified tuaren male.
    I'm not one to accuse someone of trolling, especially in an otherwise productive thread so I'll simply assume that you actually believe that. Thrall has a completely unique skeleton / model / animations right now in the game that is shared by no one.

    Allow me to just say you're not correct. ^^

    (Also, Garrosh is just a smoothed out, retextured / modeled Orc skeleton.)
    Last edited by Luko; 2012-05-01 at 10:21 PM.
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    Roads ever weaving, soul ever seeking the hunter's mark.

  5. #45
    I am both thrilled and nervous about the updates. Thrilled because Goblins and nervous because Worgen and Pandaren have *one face* (the ladies, at least.) I really really want to see the quality brought up on the other races but I'm worried about clone syndrome and hope that Gobs weren't Blizz's last big customization hurrah.

    Best case scenerio - the movements, expressions, all brought out of the dark ages and up to snuff with the newer races and world, faces are given more detail and -ideally- even more options to choose from with one free re-customization for our high level toons in case we want a change as a result of the updated features. Troll ladies will blink, people will fit their environments, and rainbows and kittens for everyone! Maybe even visible fine layer of hair on Trolls (as they have in the lore). And facepaint options... and broken tusks and things... <3

    Also equal number of cutefase and more haggard options for everyone. I don't want my Tandava cuteified!

    For my own characters: female Orc, female Troll, and Human male (might actually use two-forms, lol!) are the ones I'm most curious to see. And Dwarf cause I've always liked them lore and personality wise. And hell, maybe I'll even make use of my Tauren DK bank toon if they end up looking really cool!

    "There is a thin, semantic line separating weird and beautiful. And that line is covered in jellyfish." - Welcome to Night Vale.

  6. #46
    Quote Originally Posted by Ryngo Blackratchet View Post
    I'm not one to accuse someone of trolling, especially in an otherwise productive thread so I'll simply assume that you actually believe that. Thrall has a completely unique skeleton / model / animations right now in the game that is shared by no one.

    Allow me to just say you're not correct. ^^

    (Also, Garrosh is just a smoothed out, retextured / modeled Orc skeleton.)
    One thing you will learn quickly in threads like this...

    Most people don't know jack shit about the character models they've been looking at for years, much less the new ones.

  7. #47
    Warchief Nero Duskwind's Avatar
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    Quote Originally Posted by kennetth View Post
    You read my post completely wrong. Thrall character already has been re-modeled and it looks really really good
    That's not a re-model. It's a unique orc skin stretched over a modified Draenei skeleton.

    ---------- Post added 2012-05-02 at 01:55 AM ----------

    Quote Originally Posted by enphestid View Post
    I just hope if they make a new undead model , they're not hunched over w/ their backbone sticking out.
    Hopefully they do away with the raggedy bone-exposed elbows and knees. They look absurd, as if they're skeletons wearing flesh for socks and gloves.

    ---------- Post added 2012-05-02 at 01:58 AM ----------

    Quote Originally Posted by Poglia View Post
    So, everybody is now asking for new character models. When Blizz will finally update them, I bet people will complain and want the old models back.
    The threads will roll out en masse "MOP sucks! Cata was better, remember the old race models? Those were the days!" Some people are only happy when they're unhappy.
    Last edited by Nero Duskwind; 2012-05-02 at 01:56 AM.
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  8. #48
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    If you want a Girl Character Game only, play Tera.
    If you want normal Character's, play Guild Wars 2.
    If you don't want to play any of this games but still keep playing World of Warcraft, Deal with it.

  9. #49
    Quote Originally Posted by Duskster View Post
    That's not a re-model. It's a unique orc skin stretched over a modified Draenei skeleton.
    Thrall uses a completely new model with unique animations.

    Load him up in the model viewer and compare any of his animations to a male draenei. Hell, the default stance isn't even close.

  10. #50
    Immortal mistuhbull's Avatar
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    *I do not own this image*
    *I am aware this is too high res for WoW*


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    Quote Originally Posted by Alsompr View Post
    Teasing, misdirection. It's the opposite of a spoiler. People expect one thing? BAM! Another thing happens.

    I'm like M. Night fucking Shamylan.

  11. #51
    The Patient Cynon's Avatar
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    Quote Originally Posted by Narshe View Post
    Welcome to MMO-C forums, sadly this topic has been beaten to death like a dead cow.
    Dead cows taste great with BBQ sauce.


    "History does not allow freedom to be defended by the weak and the timid." -- Dwight D. Eisenhower, 1953

  12. #52
    Immortal Luko's Avatar
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    Quote Originally Posted by Duskster View Post
    That's not a re-model. It's a unique orc skin stretched over a modified Draenei skeleton.
    Lol, seriously, where do you people even come up with this shit?
    Mountains rise in the distance stalwart as the stars, fading forever.
    Roads ever weaving, soul ever seeking the hunter's mark.

  13. #53
    I just hope they don't make them all uggers... I am not a fan of some of the newer and updated models, some look amazing, others look terrible. Ysera vs. Alexstrasza, for example.

    I was sad enough when they made female human weapons mega huge, I mean, why did they do that?

  14. #54
    Quote Originally Posted by Soulwind View Post
    The same way 4.1 only brought us the Zandalari dungeons, 5.1 or 5.2 might be a small content patch but with the new models as the main feature. If you look at pandaren monks, they have different animations for each stance and fancier animations in general. Our current models are being adapted just enough for the monks to look decent, but it's obvious they haven't put much effort on it, since it's just temporary.

    And I expect new skeletons, so none of the night elf or human NPCs (Tyrande, Illidan, Varian, Anduin) are an example, because they have the exact same skeleton as us, only the model is different.

    In fact, they'll probably keep the old skeleton for these models until they update them again, if ever.
    They have to update the skeletons to update the models. the issue atm is the sheer lack of bones in comparison

    ---------- Post added 2012-05-01 at 09:21 PM ----------

    Quote Originally Posted by Deathgoose View Post
    The major complaint about boss models and resusing isn't when there is a new, unique model made a for a boss and then it gets reused in later patches/expansions, so much as when the boss itself is a reused model.
    uhm....what? that is the same thing, just at different times
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  15. #55
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    Quote Originally Posted by Ryngo Blackratchet View Post
    I assume you're just referring to the faces and / or textures? Everyone you just mentioned with the exception of Thrall (who was addressed in the post immediately above yours) uses the current in game skeleton / shapes / animations, just with updated clothing / hair / faces.

    I'm pretty sure I'm not alone when I say that I'm expecting them, after all this time, to do a lot more than a simple texture upgrade.
    I doubt they'll do more then have a polygon count increase and smooth out hair for most races.

    Quote Originally Posted by Ryngo Blackratchet View Post
    I'm not one to accuse someone of trolling, especially in an otherwise productive thread so I'll simply assume that you actually believe that. Thrall has a completely unique skeleton / model / animations right now in the game that is shared by no one.

    Allow me to just say you're not correct. ^^

    (Also, Garrosh is just a smoothed out, retextured / modeled Orc skeleton.)
    Don't know about Garrosh, but Thrall is a new model on the draenei skeleton. This is a known fact ever since Dragon Soul as model got changed for the dungeons to the previous model you see at Hyjal and in the goblin zone for example. Someone made a side-by-side picture, the new model is more straight (the goblin zone model was still a bit haunched over) and has the exact same running animation as well as similar casting ones to the draenei male.

    Just go into ... the dungeon where you escort him through Dragonblight, forgat name, and see at his walking, he's doing the "jumping walk" which is exactly the walk the draenei males do, and the casting animation is the one where he moves his hands around.

  16. #56
    The Patient Irons Maidens's Avatar
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    Quote Originally Posted by Ryngo Blackratchet View Post
    I'm not one to accuse someone of trolling, especially in an otherwise productive thread so I'll simply assume that you actually believe that. Thrall has a completely unique skeleton / model / animations right now in the game that is shared by no one.

    Allow me to just say you're not correct. ^^

    Do you know how to use WoWModelViewer? Thrall shares a plethora of animations with the male Draenei. That accounts for why he stands up straight as well, with a slightly arched back. If you look under his robes, you can even see how his legs are curved in the same fashion.

    Allow me to just say you're the one who is incorrect. ^^

  17. #57
    Immortal Luko's Avatar
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    Ok. I'll do this calmly. It just so happens that I do frequent model viewer. I've paid a gross amount of attention to character animations and movements for my entire stay in this game so far. I've thrown a little piece together for uh... educational purposes.




    As we can see here, the animations are totally different. The stance is different, the shapes are different, the skeleton is totally different. No, I didn't hand pick these especially to prove some fictitious point. In fact, thrall has so few animations compared to normal models that these were some of the only ones that could even be directly matched up. If you do indeed use model viewer, you'll see that Thrall's list of animations is only in the teens while the normal characters have absolutely dozens of them. This is because they designed Thralls motions around certain events for his totally unique skeleton, rather than making an entire roster.

    You'll also notice that his robe / skirt thing moves, flows and changes shape based on his movements. This is something that player robes do not do. This is because his robe, like his entire outfit, are part of his skeleton, not just his model. Yes, his totally unique skeleton that's not shared by anything else in the game, including draenei.

    If you look under his robes, you can even see how his legs are curved in the same fashion.
    I've seen what you're talking about and it actually benefits my point. His legs do bend and stretch in weird ways when he does certain animations. This is because you're never supposed to see under his robe in the game so they never polished the visuals. Also, again, players do not show their legs under their robes. If you've ever sat down with a male draenei in a robe, you'll notice that there's just a blank nothingness where his legs should be. That's because when the robe is equipped, it replaces the normal leg structure in the model where as Thralls do not.

    Here you can see his legs in his standing motion, totally strait and totally unfinished:



    Anyway, I don't have access to programs or the knowledge to make moving models for comparison, but it'd be easy to do with the knowledge, in which case you'd see just how drastically different the two actually are.

    Thanks for your time in this otherwise educational experience.

    Edit: The male draenai hair is bugged atm, no idea why.
    In the first pic, the animations are:
    *Battleroar
    *KneelLoop
    *SitGround
    *ChanneledCastOmni

    Just incase you wanted to see for yourselves.
    Last edited by Luko; 2012-05-02 at 08:11 AM.
    Mountains rise in the distance stalwart as the stars, fading forever.
    Roads ever weaving, soul ever seeking the hunter's mark.

  18. #58
    Quote Originally Posted by Ryngo Blackratchet View Post
    Ok. I'll do this calmly. It just so happens that I do frequent model viewer. I've paid a gross amount of attention to character animations and movements for my entire stay in this game so far. I've thrown a little piece together for uh... educational purposes.

    As we can see here, the animations are totally different. The stance is different, the shapes are different, the skeleton is totally different. No, I didn't hand pick these especially to prove some fictitious point. In fact, thrall has so few animations compared to normal models that these were some of the only ones that could even be directly matched up. If you do indeed use model viewer, you'll see that Thrall's list of animations is only in the teens while the normal characters have absolutely dozens of them. This is because they designed Thralls motions around certain events for his totally unique skeleton, rather than making an entire roster....
    Compare it to the Vrykul and you'll see that Thrall uses the same skeleton and a lot of their animations.

  19. #59
    The Patient Hilde's Avatar
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    Really exited about getting new models. I'm actually holding oof making decisions on what race-class combos I want for my alts until I see them. Right now I feel like all pandas all the time, just because I like the look of them. I must be patient! Maybe I'll even roll a female dwarf if they make them look good.

  20. #60
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    Quote Originally Posted by lordjust View Post
    Compare it to the Vrykul and you'll see that Thrall uses the same skeleton and a lot of their animations.
    You know, you're right. Looking at those animations, they look much more alike to vrykul.

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