I don't think the new orc model will look like Thrall, since he is currently a remodeled-draenei male. Won't look like Garrosh either, he's a modified tuaren male.
^ _____ ^
I'm not one to accuse someone of trolling, especially in an otherwise productive thread so I'll simply assume that you actually believe that. Thrall has a completely unique skeleton / model / animations right now in the game that is shared by no one.
Allow me to just say you're not correct. ^^
(Also, Garrosh is just a smoothed out, retextured / modeled Orc skeleton.)
Last edited by Luko; 2012-05-01 at 10:21 PM.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
I am both thrilled and nervous about the updates. Thrilled because Goblins and nervous because Worgen and Pandaren have *one face* (the ladies, at least.) I really really want to see the quality brought up on the other races but I'm worried about clone syndrome and hope that Gobs weren't Blizz's last big customization hurrah.
Best case scenerio - the movements, expressions, all brought out of the dark ages and up to snuff with the newer races and world, faces are given more detail and -ideally- even more options to choose from with one free re-customization for our high level toons in case we want a change as a result of the updated features. Troll ladies will blink, people will fit their environments, and rainbows and kittens for everyone! Maybe even visible fine layer of hair on Trolls (as they have in the lore). And facepaint options... and broken tusks and things... <3
Also equal number of cutefase and more haggard options for everyone. I don't want my Tandava cuteified!
For my own characters: female Orc, female Troll, and Human male (might actually use two-forms, lol!) are the ones I'm most curious to see. And Dwarf cause I've always liked them lore and personality wise. And hell, maybe I'll even make use of my Tauren DK bank toon if they end up looking really cool!
That's not a re-model. It's a unique orc skin stretched over a modified Draenei skeleton.
---------- Post added 2012-05-02 at 01:55 AM ----------
Hopefully they do away with the raggedy bone-exposed elbows and knees. They look absurd, as if they're skeletons wearing flesh for socks and gloves.
---------- Post added 2012-05-02 at 01:58 AM ----------
The threads will roll out en masse "MOP sucks! Cata was better, remember the old race models? Those were the days!" Some people are only happy when they're unhappy.
Last edited by Nero Duskwind; 2012-05-02 at 01:56 AM.
If you want a Girl Character Game only, play Tera.
If you want normal Character's, play Guild Wars 2.
If you don't want to play any of this games but still keep playing World of Warcraft, Deal with it.
I just hope they don't make them all uggers... I am not a fan of some of the newer and updated models, some look amazing, others look terrible. Ysera vs. Alexstrasza, for example.
I was sad enough when they made female human weapons mega huge, I mean, why did they do that?
I doubt they'll do more then have a polygon count increase and smooth out hair for most races.
Don't know about Garrosh, but Thrall is a new model on the draenei skeleton. This is a known fact ever since Dragon Soul as model got changed for the dungeons to the previous model you see at Hyjal and in the goblin zone for example. Someone made a side-by-side picture, the new model is more straight (the goblin zone model was still a bit haunched over) and has the exact same running animation as well as similar casting ones to the draenei male.
Just go into ... the dungeon where you escort him through Dragonblight, forgat name, and see at his walking, he's doing the "jumping walk" which is exactly the walk the draenei males do, and the casting animation is the one where he moves his hands around.
Do you know how to use WoWModelViewer? Thrall shares a plethora of animations with the male Draenei. That accounts for why he stands up straight as well, with a slightly arched back. If you look under his robes, you can even see how his legs are curved in the same fashion.
Allow me to just say you're the one who is incorrect. ^^
Ok. I'll do this calmly. It just so happens that I do frequent model viewer. I've paid a gross amount of attention to character animations and movements for my entire stay in this game so far. I've thrown a little piece together for uh... educational purposes.
As we can see here, the animations are totally different. The stance is different, the shapes are different, the skeleton is totally different. No, I didn't hand pick these especially to prove some fictitious point. In fact, thrall has so few animations compared to normal models that these were some of the only ones that could even be directly matched up. If you do indeed use model viewer, you'll see that Thrall's list of animations is only in the teens while the normal characters have absolutely dozens of them. This is because they designed Thralls motions around certain events for his totally unique skeleton, rather than making an entire roster.
You'll also notice that his robe / skirt thing moves, flows and changes shape based on his movements. This is something that player robes do not do. This is because his robe, like his entire outfit, are part of his skeleton, not just his model. Yes, his totally unique skeleton that's not shared by anything else in the game, including draenei.
I've seen what you're talking about and it actually benefits my point. His legs do bend and stretch in weird ways when he does certain animations. This is because you're never supposed to see under his robe in the game so they never polished the visuals. Also, again, players do not show their legs under their robes. If you've ever sat down with a male draenei in a robe, you'll notice that there's just a blank nothingness where his legs should be. That's because when the robe is equipped, it replaces the normal leg structure in the model where as Thralls do not.If you look under his robes, you can even see how his legs are curved in the same fashion.
Here you can see his legs in his standing motion, totally strait and totally unfinished:
Anyway, I don't have access to programs or the knowledge to make moving models for comparison, but it'd be easy to do with the knowledge, in which case you'd see just how drastically different the two actually are.
Thanks for your time in this otherwise educational experience.
Edit: The male draenai hair is bugged atm, no idea why.
In the first pic, the animations are:
*Battleroar
*KneelLoop
*SitGround
*ChanneledCastOmni
Just incase you wanted to see for yourselves.
Last edited by Luko; 2012-05-02 at 08:11 AM.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
Really exited about getting new models. I'm actually holding oof making decisions on what race-class combos I want for my alts until I see them. Right now I feel like all pandas all the time, just because I like the look of them. I must be patient! Maybe I'll even roll a female dwarf if they make them look good.