1. #1

    so looking at the talent cal.. Demo locks are always gonna be in Demon form?

    or am i totally missing something?

  2. #2
    Quote Originally Posted by Vileplume View Post
    or am i totally missing something?
    demo locks will want to pop meta on 1000 demonic fury and go back to caster form at around 500 demonic fury.

    if they need some extra burst right now they can stay on meta untill they run out of demonic fury (than their transformation will undo itself)

  3. #3
    I wish Demo locks can stay Demon Form but right now its what checking facts basically said.

  4. #4
    Quote Originally Posted by checking facts View Post
    demo locks will want to pop meta on 1000 demonic fury and go back to caster form at around 500 demonic fury.

    if they need some extra burst right now they can stay on meta untill they run out of demonic fury (than their transformation will undo itself)
    This changed in the latest build, there is no longer a bonus at 500+, but as for being in Demon form the entire time, I found the opposite. With the current build, unless it is an oae situation, I found it better to stay in caster form.

    But I have given up trying to work things out until they allow leveling to 90. Demo is currently all over the palce, some spells aren't scaling, others aren't returning fury. At this time, you are really just waisting your time, trying to work out rotations and or spell priorities. It is just a case of continually reporting bugs and issues with the demo spec on the official forums and hope the developers are listening.
    Last edited by zdude; 2012-04-29 at 07:23 AM.

  5. #5
    Immortal mistuhbull's Avatar
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    Quote Originally Posted by zdude View Post
    This changed in the latest build, there is no longer a bonus at 500+, but as for being in Demon form the entire time, I found the opposite. With the current build, unless it is an oae situation, I found it better to stay in caster form.

    But I have given up trying to work things out until they allow leveling to 90. Demo is currently all over the palce, some spells aren't scaling, others aren't returning fury. At this time, you are really just waisting your time, trying to work out rotations and or spell priorities. It is just a case of continually reporting bugs and issues with the demo spec on the official forums and hope the developers are listening.
    Demonic slash is (most likely) currently bugged. The tooltip says ~8,000,000 and it's hitting for ~8-9k. Based on the previous build, it should hit about as hard as Sbolt, a little harder.
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  6. #6
    High Overlord drorman's Avatar
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    the only demon form you can stay in 100% of the time is the "tank" demon form called dark aphoetesis (spelling?) and that is only if your glyphed into it and only if your demonology spec ofc.

  7. #7
    Currently you stay in Metamorphosis for about 15-20 seconds before you willingly cancel it to save fury and reapply Corruption & Hand of Gul'dan (because you can't use them in demon form). Then you spend about another 20 seconds building fury, go back into Meta and repeat.

    It's absolutely horrible.

  8. #8
    Quote Originally Posted by Netherspark View Post
    Currently you stay in Metamorphosis for about 15-20 seconds before you willingly cancel it to save fury and reapply Corruption & Hand of Gul'dan (because you can't use them in demon form). Then you spend about another 20 seconds building fury, go back into Meta and repeat.

    It's absolutely horrible.

    NO NO NO..............blizz please don't ruin DEMO....cry

  9. #9
    Quote Originally Posted by Netherspark View Post
    Currently you stay in Metamorphosis for about 15-20 seconds before you willingly cancel it to save fury and reapply Corruption & Hand of Gul'dan (because you can't use them in demon form). Then you spend about another 20 seconds building fury, go back into Meta and repeat.

    It's absolutely horrible.
    Blizz needs to pull their heads out of their asses.
    The great world tree, Yggdrasil. Trembles, to it's roots.

  10. #10
    Why don't you just refresh Corruption with auto attack?

  11. #11
    Quote Originally Posted by Netherspark View Post
    Currently you stay in Metamorphosis for about 15-20 seconds before you willingly cancel it to save fury and reapply Corruption & Hand of Gul'dan (because you can't use them in demon form). Then you spend about another 20 seconds building fury, go back into Meta and repeat.

    It's absolutely horrible.
    That doesn't sound like it will get boring at all.

  12. #12
    Quote Originally Posted by Xelnath View Post
    Why don't you just refresh Corruption with auto attack?
    The 5 yards range to achieve this. This ressource management won't even save one life tap gcd... it's a whole design fail. Except if you want to play a disguised moonkin.
    Last edited by Paraclef; 2012-04-30 at 10:54 PM.
    Demo in Apes in the mist: " Dark ape thesis ".

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  13. #13
    You should try providing alternative design ideas. It would prove interesting and helpful.

  14. #14
    Pliz crabman can u test ur alkemy, der iz a blem & i dunno wat ?

    Sorry but this won't bring le "15+ buttons and timers" flavour. . Lost like the 3.0 Aff
    Demo in Apes in the mist: " Dark ape thesis ".

    GC : We try very hard not to monkey around with things just for the sake of changing, but it's easy to play the "I didn't see feedback on X, therefore there wasn't feedback on X" card.

  15. #15
    Quote Originally Posted by Xelnath View Post
    You should try providing alternative design ideas. It would prove interesting and helpful.
    Well, currently the tooltip for Touch of Chaos (which is only viewable thanks to data-mining, though it should probably be put in the spellbook somewhere) suggests that it's supposed to have a 40-yard range, though it currently has only a melee range. I don't know if this is intentional, because I can't see the tooltip for Touch of Chaos in-game, so I don't know if the data-mined version is how the ability is supposed to act or if it's an artifact of an earlier design.

    Currently, ToC reduces the attack speed of your weapon down to 1 second (before haste) and turns it's damage into shadow. Data-mined information suggests that it also scales off of spellpower, and I would assume that it also benefits from Meta's damage bonus. The intent is clearly to allow Demo to squeeze in ToC attacks in-between Demonic Slashes, but due to the flat attack speed reduction staffs would have a damage advantage for Demo thanks to the base damage alone. Swords and daggers get little benefit due to their lower base damage and faster attack speed, even if they had the same base DPS as staffs. Wands are currently not affected by ToC, and instead you will attempt to shoot them as if you were in caster form.

    If ToC is intended to be a melee attack, then there's a couple issues with that design. First, it's against Blizzard's (or at least Ghostcrawler's) stated intent of the spec, as it would essentially force us into melee range in order to be effective. No matter how you work it, jumping into and out of melee range is going to cause issues with fight mechanics and DPS loss, even with leap, circle port, and Demonic Gateway at our disposal. Void Ray could technically be used to refresh Corruption from long distance, but it is difficult to aim at range, and impossible to use against enemies that are at a different elevation from the 'lock.

    At the very least, we need to be able to either: a. Have a 40-yard range ToC that normalizes both attack speed and damage, and includes wands in it's functionality. b. Have access to Corruption while in Meta to refresh it. Or c. Have a Void Ray that aims towards your current target, instead of directly in front of the 'lock.

    Aside from that, Demo doesn't really feel powerful, even though it really is. Meta will contribute the most damage to your overall DPS, but it has the combined impression given by of Aff's "lots of quick small damage" and Destro's small but bursty toolkit. You do a lot of damage, but it doesn't really feel like you are, and there's even less to react to. There's also no longer any real impetus to swap between forms, other than "you're at max fury" and "you're sitting on HoG stacks." The 500 fury bonus gave us some pretty bad ramp-up time, but it was something important to react to and made Demo feel more dynamic.

    Suggestions to fix that are more difficult than for ToC and DoT refreshing. Adding effects for anything over ~200 fury, or any spells that scale off of fury, starts causing ramp-up issues and weaker DPS when below the threshold. Altering how Molten Core works between caster and Meta forms may be worthwhile, though I can't think of any meaningful way to create a useful difference without sacrificing the very useful -50% cast speed and resource cost, or without making it exclusive to one form.

    Creating a Meta-specific form of HoG may be interesting, though I would imagine it would be difficult to properly balance, and it would create a difficult decision between more damage and resource generation which may not be desirable. Allowing HoG to be used unchanged by Meta would increase fury generation while in that form, and would potentially mean that passive fury decay may need to be increased to compensate, which would weaken Meta if you don't use HoG on cooldown.

    Increased mana regen while in Meta could be interesting, but that could lessen its use as a core DPS ability in favor of it's use as utility. One thing I've been considering as part of a beta forum topic I'm writing is to change Drain Life into Vampiric Aura while in Meta (kind of like the Dreadlord ability, hooray themes!). VA would have a nominal fury cost (either up-front or over time), but allow your Demonic Slashes (and maybe Soul Fires?) to heal you for 1-.5% health, since Demo does not have any sort of improved self-healing ability at a secondary resource cost (where Aff has SB: DL, and Destro has Ember Tap). You could potentially add on a mana generation effect to this ability as well, which would result in potentially sacrificing Meta's uptime for receded Life Taps, some improved self-heals at a cost, and better flow between forms. OOM in caster form? Swap to Meta, pop VA, and spam Slash. Expensive fury-wise, but potentially worthwhile. VA would have a cooldown timer (1 min? 30 secs?), and would immediately drop off when exiting Meta. In order to maintain the 15 spec-based abilities, I would suggest that Demonic Slash be rolled into Meta instead of as a separate ability.

    There's also the issue of utility ability costs while in Meta form. They're all considerably more expensive than their caster-form counterparts without any real explanation as to why. I can give Sleep a pass, since it effectively frees up a glyph spot for Demo, but Banish's cost is excessive (higher than Sleep's, with no additional benefit). Also, pet summons while in Meta put the ability to summon all pets on a 1-minute cooldown for both forms. Compared to other specs, Dstro has a 1-minute cooldown on it's instant pet summon which is also more limited, but does not eliminate the ability to normally summon minions. Affliction's SB: Summon minion does not currently incur a cooldown, which may be a bug, and if it is it would only put the SB effect on cooldown and not the normal summons. It's also kind of weird that Affliction has a better pet heal than Demo does in SB: Health Funnel. It may be worthwhile to create a meta-specific Health Funnel.
    Last edited by Fallensaint; 2012-05-01 at 02:42 AM.

  16. #16
    Quote Originally Posted by WoWFlame View Post
    I wish Demo locks can stay Demon Form but right now its what checking facts basically said.
    I would only like this if every race had a different metamorphosis form.

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