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"Whoever did this obviously did not know about the people of Boston. Nothing these terrorists do is going to shake them… For Pete's sake, Boston was founded by the Pilgrims, a people so tough, they had to buckle their goddamn hats on." -Stephen Colbert
Sylvanas is an interesting character, but I think she's gone the way of Maiev - she's killed her Arch Enemy and now she's batshit crazy.
Well...I think life handed her a lemon so to speak, so no surprise she is in a crappy mood and with 10 million subs there are probably 1 million who like her, 1 million who dislike here and 8 million who are "Who is this Sylvanas, me no read quest text?"
Originally Posted by Blizzard Entertainment
if they are on lordaeron, they are on forsaken land. if your enemies are living in your lands without your permission, it's war. in war, it doesn't matter if you're a farmer or a medic, everybody is a soldier. killing enemy soldiers in war is normal.
all who are risen by the forsaken have their choice. they can suicide and go back to how they were before. they can become enemies of the forsaken or they can join the forsaken and belong somewhere. not a single race in this game besides the forsaken give their dead oponents the chance to rise again and join them instead of just rotting away in the battlefield.
have the "I'm so right, everyone else is so wrong" humans of stormwind ever given their enemies the chance to join them instead of dying?
Damn man, this is a game, not reality. She brings a much needed element of darkness to one of the factions, and lets players experience the morally grey areas of the game. We like her because while we recognize she does some crazy shit, we celebrate having a character that isn't Holier-than-thou space pope or McHonorhead. We occasionally like having a ruthless, cunning, and maniacal faction leader.
after this (and much more) we go to hillsbrad. eventually we convert godfrey and friends and they join the forsaken, but in the end they betray the forsaken and murder sylvanas to conquer lordaeron and gilneas.
than on western plaguelands you use the val'kyrs to rise the humans from westfall who are invading. those people were dying of hunger and had no homes (why do you think farmers would charge into a zombie infested land?). they died, were risen and... suddenly all their problems were magically solved. they no longer need to eat unless they are hurt. they have a place to belong to (undercity) and all they need is a coffin to rest should they want to sleep. if they went to stormwind, they'd be beggars, but now they are equals to everybody else in UC (except for sylvanas, she's above everybody). they don't really have to work anymore, and if they want to, it's just to get richer, not to survive. quoting Sedrick Calston:
all of the forsaken initial quests spent quite some time showing us that being one of the forsaken was a matter of choice. the problem is that most people still can't believe that someone could choose to turn into a zombie because they were always taught that being a zombie is bad.You work hard your whole life, and what do you get? Killed by a plague. Then you work even harder in undeath, and what do you get? Money, yes, and a small estate with a few pesky hangers-on
but if you had the choice of being dead or undead, what would you choose? (I'd take undeath over death any day lol)
Is it logical to say that if I was raised as an undead by my enemies while several of my old allies are still around (I'm fairly certain there are quests like this in WPL) I'd suddenly attack my old friends? No, it's completely illogical unless every single person in that place has had a huge grudge against each other for the longest of times. You may say it isn't mind control but to act like the entirety of their free will is still intact is silly.
He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it.
basically when you were alive, the undead were the enemy. now you are undead and you know the living will think of you as the enemy. they may be of the same race, but their differences are enough for them to be considered something completely different and they know humans won't want them back. it's just like on velen's short story, when the draenei started fighting back at full strenght against the homeless, weak and toothless humans. it's all about survival."The Lich King falters. Your will is your own. Are you to be outcasts now in your own land? Or do we embrace the cruel cards fate has dealt us and retake our place in this world?"
Her questions were greeted with gurgles, then a rasping, almost desperate cheer. Bony fists lifted toward the sky. These poor people: peasants, farmers, priests, warriors, lords and nobles… they hadn't yet come to grips with what had happened to them. But for somebody—anybody—to assure them that they belonged somewhere was electrifying. "We are abandoned. We are… forsaken. But when the sun rises tomorrow, the capital will be ours," she pronounced. And now they roared.
"But what of the humans?" a young alchemist asked as the din faded. Sylvanas recognized him from the previous night's fighting. A cool intelligence flickered in his eye sockets: Lydon was his name. Already he'd come to embrace his situation, referring to humans as if they were a separate race; she made a mental note to make use of him.
however, choice still exist. they could go back to humans (and they would execute them lol). they could just kill themselves. they could run away. I bet many did. but those who wanted to survive knew exactly that they had to belong somewhere if they wanted not to die. and the only ones that would give them a place to belong to were the forsaken.
Also, the free will thing is depicted very differently depending on the quest the zone is in. In Tirisfal glades, the raised undead get free will, in silverpine forest, only the powerful ones get free will, in eastern plaguelands, they get no free will. It's very unclear which is canon.
A look at the warcraft novels, RPG books and games.
Glory to person-whose-name-I-dont-know-but-rules-Kul-Tiras!
on beta there was a mind control quest that was changed not to involve mind control because it didn't make any sense.