Oh my fucking god.
Wooh, is it me or does the 3rd image look like one of the Arch angels got corrupted? and is fighting Tyreal?!, man i cant wait to see all the cinematics!
God i wish they'd make a movie 100% like that, urgh
Bleh
Stuff like this makes me wish the Diablo games had more player interaction and had story as a focus instead of just something to attach the gameplay to. What if it turned out Leah was indeed going to be possessed by Diablo (isn't Diablo considered the weakest of the three, though? He's certainly the youngest) and you had to make a choice whether to try and save her - and risk Diablo possessing her - or to just execute her to stop Diablo at the cost of killing a friend? You could tie this into the whole "return Tyrael to power," thing. Hell, what if returning Tyrael to power (if that's even something we'll be doing) was an option? Maybe we decide we don't like these "higher powers," meddling in our lives. Execute Leah so Diablo can't come back and while we're at it, let's go ahead and get rid of this Tyrael prick so we have one less angel messing with our world - the Barbarians might even have motive for doing so, since he did blow up the Worldstone and basically completely remove meaning and purpose from their lives in the process.
Damn, it's annoying that Blizzard's created an interesting universe for their games, but aren't making story and character development a major part of the games set in that universe
I'm not sure that was the point of his reply.
Also, Diablo is nothing like any of those games, nor it should ever be. It's genre is completely different, and the action will never be sacrificed for the sake of dialogue, same as in every other similar action RPG. I don't know if you recall, but the early version of Diablo 3 had a much different system of interacting with the NPC's, where the game would zoom in and pause and the dialogue would begin. Blizzard have since moved away from the idea because it didn't feel very Diablo-ish, so you should not get your hopes up for the future either.
This game will always be about lightning fast action and killing hordes of demons, it does not need the addition of different choices and custom personalities of it's characters (which really do not make that much difference in the whole experience in any of the games you listed).
Not to mention that Blizzard, unlike Bioware, uses fully rendered CGI cinematics in Diablo 3, and making a whole lot of them for the different choices a character can make would be incredibly frustrating for their team, and quite confusing on the player side, debating which ending is the real one etc.
Still waters run deep.
Diablo might not be as story-driven as some games are, but it does have a great story in a great world full of lore. There's even a non-canon D&D setting for Diablo, something that doesn't exist for any other Diablo clone (Dungeon Siege, Sacred, Titan Quest, Torchlight, Hellgate, etc.) as far as I know.
However, Diablo was never meant to be a game like for example Baldur's Gate. What the first Diablo is, basically, is a graphically sublime version of MUDs and roguelikes. Besides, it's easy to create a game such as Baldur's Gate, when there are millions of novels written about the world, a world which existed for years and years before the first computer game. There was no Diablo world before the Diablo game.