I for one am extremely concerned about how ferals will fair in PvP come MoP. I know our talent trees are giving us plenty of choices and CC. And i like that. What i'm worried about is the mechanics surrounding our damage atm. My two main concerns are
Savage Roar: Getting changed back to a 30% damage buff, instead of an 80% white damage buff. This means that Blizz will now be balancing our damage around having SV up constantly. Which was difficult in PvE and VERY difficult in PvP.
Bleeds: Monk healers can dispell bleeds. And with all the monks that will be rolled as soon as MoP launches, we'd be lucky for rip to tick twice.
Too early to make any predictions. We thought we were screwed with Monks being able to dispell bleeds but that changed. SR might change. It is too early to tell how we will fair at 90 since we are only able to level up to 87 on beta.
I agree with the concerns about Savage roar and it's a direction I'd absolutely not see ferals go in.
Ramp-up time is needed, but the sheer weight and importance Savage roar will have is not creating fun and versatile game-play like the current one to some degree allows.
This needs some attention, because this is not game-design I believe any feral would want to see.
Originally Posted by blizzardcashshop
tree druids do about 50-60% overhealing. divide their HPS by half.