Turns out the healer (Priest) was his friend, who in turn refused to heal the group for the next however many minutes it took for kick to become active again. I asked if he was going to heal, and responded with a "not you". So, we sat around doing nothing for the ~5 minutes or whatever it was, initiated a kick and the priest left on their own.
With the new easy reporting interface, I would immediately select "Cheating" and put something to the effect of "deliberate non-participation" in the textbox that pops up. The possibility of disciplinary action is probably the most effective recourse in cleaning up the behavior of the playerbase, because I think it's entirely possible that the person in question reveled in inconveniencing you for 5 minutes instead of just dropping. There is nothing about a temp ban that would make an antisocial player feel satisfaction.
Not everything, but dungeons were. There was boredom back then too, like finding that dungeon group, or doing reputation grinds. Anything is better than boredom, and I don't see the need for it in the design of a (somewhat) modern game. It's tragic that they're right now spending a lot of time making dungeons that people will enjoy for a month, and after that they are every bit as fun and dynamic as a vanilla rep grind.
I'm not sure TBC was any better, just different. Right now we have heroics we completely overgear (much thanks to LFR) that can be farmed through in 20 minutes (for the newest, at least), and there's really no serious trash threat beyond damage output (Shadow Walkers and whoever gouges, in HoT), and even those aren't very threatening. TBC had very difficult heroics that, unless you completely overgeared, required at least one form of CC, and often there were serious trash threats so that one wrong move and it was game-over (runners, gouges, certain pulls it was rare when someone DIDN'T die), bosses required more strategy, the whole dungeon required clear organization, and they were often looong (Arcatraz and Shadow Labs come to mind). You only got over these requirements in raiding-levels of gear.
So now it's so easy that it's boring, and then it was so difficult that it was nervewracking. The whole mindset right now is problematic, though, because people expect easy (even the elitist among us), so going in at the 'right' gear level will result in serious problems because everyone's expecting to faceroll everything. (And as a pet peeve, ilvl bloat makes it worse. The difference between "fresh cap" gear and "best dungeon drops" gear is 51 ilvls, in TBC it was friggin ten).
EDIT: Oh, and to the OP. First, I've never had a group that won't slow down. Second, I've never had a reason to slow down. Autoloot, throw a shield and PoM on the tank as soon as the last pull's over while you start looting, and you're good to go. Unless the tank's taking inordinate amounts of damage, in which case if he's not slowing down he's an idiot and deserves it if he dies.
Oh, and to the OP. First, I've never had a group that won't slow down. Second, I've never had a reason to slow down. Autoloot, throw a shield and PoM on the tank as soon as the last pull's over while you start looting, and you're good to go. Unless the tank's taking inordinate amounts of damage, in which case if he's not slowing down he's an idiot and deserves it if he dies.
Most tanks are geared enough, and if you're geared enough to do HoT heroics you shouldn't be needing mana, and as disc you shouldn't even have mana issues.
I just auto-loot everything when I do loot, and loot while fighting is still going on, you can't expect the entire group to stop because you want to loot bodies, they made the newer dungeons faster than the old ones since everyone kept complaining about the 30+ mins it took to complete the ZG/ZA's. If the tank's squishy as hell and doesn't know how to stop pulling, he really is an idiot.
Then heal them, simple as that, what do you want loot for anyway?
Healing doesn't work that way, notice the "flying around corners and barging into mobs". Basically it means that they purposely run out of LoS and pull mobs. Which means the healer first needs to run around the corner before he can start healing.
I feel with you Natus even thought your Disc :c (Holy is so much more fun) and the easiest solution from experience is just to tell them not to do things they won't survive. Tanks in ilvl390+ will probably just continue to pull, since they hardly take damage and will survive long enough for us to come running and it doesn't mean a whole lot. More or less its communication between you and the group where you also need to consider the rest of the group. Your looting adventures vs four other players time. Considering it only takes 6 seconds to loot with auto it shouldn't really be that big of a deal. Just do your job and hope the others do theirs.
Tanks are too scared to take a break between mobs for fear of being kicked. People are too scared of asking questions for fear of being kicked. Healers are too scared of stopping for mana breaks for fear of being kicked.
All heroics except the HoT ones are hell as a direct result. Welcome to WoW...
IMO, the random dungeon queue should mean just that. All dungeons. If you want something specific, you pick a dungeon and get no VPs for it. You should be able to spam a dungeon until you get the loot you want.
When I tanked heroics in WotLK, I was fine with going a little ahead of the healers, within reason though. A lot of tanks don't utilize their full spectrum of survival abilities anyway. On one hand, it's not necessary, but that's where challenging yourself can come into play.
I just came back to Cata, after a year of not playing and where priest is my main, to have my friend bring me to a full hour of twilight run then LFR. Between some leftover justice points and a little luck from loot drops (plus the quest rewards), I was able to do Siege of Wyrmrest temple. After 2 hours containing 3 heroics and the first half of DS, I felt completely rushed through content like I'd never experienced even in WotLK. It was kind of frustrating, but I had purples to show for it. It was annoying not even knowing if I could pew pew dps or if I was about to screw something up by attacking the wrong mob, so instead I just did even more terrible dps than I should have done because I didn't want to pull aggro or break CC, etc.
Yet as with all things, sometimes you just gotta roll with it. A few heroics later, i could already spot things other players were doing wrong or could do better, like stepping on flare cores @ jaina. Having a friend help you get back into the game is invaluable. It's also easier to ask a friend to carry you than complete strangers, including the future chance to repay them.