Originally Posted by
rhandric
Okay, "all" might have been a bit off...as has been said (by me and several others in this thread), the only thing lacking is a way to exchange (trade) one item for another. Which isn't a huge loss at all, especially since it will lead to currency actually being meaningful, which isn't true in most MMOs.
If they wanted to provide users a way of trading, which in the grand scheme of things isn't even necessary but more of a "nice to have" feature for the vast majority of users, I think my implementation is both a solid one and one they would think of and implement themselves.