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  1. #21
    Brewmaster smegdawg's Avatar
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    Very strange change to a glyph that was just implemented. I understand that we need to take damage, but I think anything over half of our health is over kill.

    However this may be nice while leveling and accidentally riding off a cliff you didn't see. Beyond that I don't see my self wasting a glyph space on this.

  2. #22
    Quote Originally Posted by Nivrax View Post
    Yeah, the glyph is utterly useless. You are basically removing the ability to negate fall damage for visual you won't use outside of goofing around in capital. And forget about worldpvp/ganking, RAWR-Bomb still n1 style method.

    Waiting for "fix" to Dreadsteed glyph reducing it's speed to basic ground mount.
    You might want to brace for impact then, because all these minor glyphs are going in that direction. Blizzard's design philosophy on glyphs has been planted firmly in the direction of Major glyphs changing your play-style (but no direct damage/healing/tanking improvements) and the Minor glyphs being purely flavor and aesthetics.

    Its not useless. Its purpose is to add flavor, which it accomplishes very well IMO.

    "Fell deeds awake! Now for wrath; now for ruin, and the red dawn!"

  3. #23
    Brewmaster smegdawg's Avatar
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    Quote Originally Posted by Baelroc View Post
    Its not useless. Its purpose is to add flavor, which it accomplishes very well IMO.
    Very well indeed. Except, this isn't just shooting 3 shadow bolts, making the dreadstead walk on water, equipping your felgaurd with randow weapons or changing the color of our soul shards. This is changing the way a spell we using in combat actually works. Which means even if you want to for the "purely cosmetic effect" you can not glyph it if you are planning on using demonic leap in a raid or pvp situation.

  4. #24
    Quote Originally Posted by smegdawg View Post
    Very well indeed. Except, this isn't just shooting 3 shadow bolts, making the dreadstead walk on water, equipping your felgaurd with randow weapons or changing the color of our soul shards. This is changing the way a spell we using in combat actually works. Which means even if you want to for the "purely cosmetic effect" you can not glyph it if you are planning on using demonic leap in a raid or pvp situation.
    How often do you use Demonic Leap when falling in a Raid environment? Using Demonic Leap in normal means does not trigger the glyph. In addition, people are missing that fact that I believe it is bugged at the moment as the glyph explicitly states that it should work as slow fall (negate fall damage), which is OFTEN used in Raid environments/BGs etc.

    "Fell deeds awake! Now for wrath; now for ruin, and the red dawn!"

  5. #25
    Quote Originally Posted by Baelroc View Post
    Its not useless. Its purpose is to add flavor, which it accomplishes very well IMO.
    My point is, why this glyph takes away the fall damage negation feature. You gimp yourself using it for the sake of visuals. This expansion, Conclave, Monstrosity and Raggy, from top of my head, all have abilities that cause you fall damage, and in which leap would be perfect to avoid fall damage.

    I just don't see point of taking it away unless you take that functionality from basic leap as well. The only reason I could see if to have locks not use it to gank lowbies, which... it's just dumb. Am I missing something?

  6. #26
    Glyph of Falling Meteor - If you use Demonic Leap while falling, you slam into the ground rapidly and take no falling damage.
    Note the bolded text. The fact that hes taking fall damage in his video is a bug.
    http://www.youtube.com/watch?v=0H3-N9zoI5c Amazing video of 60+ devilsaurs raiding Undercity!


    My God, what a horrible creation. People seeing what they want? Thank God they tried to shy away from that. I know it pisses me off when I'm in an heroic raid, yet in the back of my head all I can think is 'some casual player is playing a heroic dungeon and not wiping.' -Vodkarn

  7. #27
    Quote Originally Posted by Vongimi View Post
    Note the bolded text. The fact that hes taking fall damage in his video is a bug.
    It's not a bug actually. They changed the wording this build.

    Glyph of Falling Meteor now causes you to not die from falling damage instead of taking no falling damage.

  8. #28
    Brewmaster smegdawg's Avatar
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    Quote Originally Posted by Baelroc View Post
    How often do you use Demonic Leap when falling in a Raid environment? Using Demonic Leap in normal means does not trigger the glyph. In addition, people are missing that fact that I believe it is bugged at the moment as the glyph explicitly states that it should work as slow fall (negate fall damage), which is OFTEN used in Raid environments/BGs etc.
    Rohash knocking you up into the air and away from your portal, Ascendant Council, Rag traps....elevator boss. The direction that blizzard seems to be going with boss fights is more puzzle type mechanics and less of a burn the boss, burn the add, stay outta the fire. I would love to see more uses for things like this.

    Speaking of bugs, I know my warrior had issues leaping upstairs all through cata. Sounds similar to the problem people have stated with this where if you leap from the top of the stairs the game thinks you are falling and puts you into meteor form, immediately hitting the ground and being knocked to very low health. I would be worried that this "bug" would stay in game much as the heroic leap issues did.

    So the bug you think is that rather than a meteor going straight to the ground, it should be more angled towards the ground?

  9. #29
    I think they should make it so you fire in the direction you were going. So if you were headed straight down, you meteor straight down ... and if you're jumping/knocked forward/back, you move at an angle, but maybe not quite so far as if you'd used a regular Leap, so it's not totally worthless to leave on for anything but questing/funsies.
    There are more things in heaven and earth than are dreamt of in your philosophy.

    Your gods are not your gods.

  10. #30
    Quote Originally Posted by Valyna View Post
    has anyone tested if the falling distance also resets while using glyph of falling meteor?
    Judging from the observed effect and new tooltip then I would say not.
    What it seems to do is simply prevent falling damage from killing you, leaving you on a very small amount, potentially 1 health.
    You still fell from the same distance as before.

  11. #31
    Oh wow this looks sweet!

  12. #32
    Quote Originally Posted by ComputerNerd View Post
    Judging from the observed effect and new tooltip then I would say not.
    What it seems to do is simply prevent falling damage from killing you, leaving you on a very small amount, potentially 1 health.
    You still fell from the same distance as before.
    Tested it. Falling from deadly distance and using demonic leap right before the ground: no damage taken. So the fallingdistance still resets while using this glyph.

  13. #33
    Dreadlord deviantcultist's Avatar
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    They implemented the falling meteor glyph, yet they reduced the size of Hand of Guldan to the size of shadowbolt. Seriously?

  14. #34
    Quote Originally Posted by Valyna View Post
    Tested it. Falling from deadly distance and using demonic leap right before the ground: no damage taken. So the fallingdistance still resets while using this glyph.
    So a normal leap would reset the distance also.
    Looks more to be a very niche or novelty glyph, because really how often can you be sure you will be jumping from, or forced into a jump which would otherwise kill you where you can also be certain to not have any debuffs or hazards which will kill you upon landing.

  15. #35
    Quote Originally Posted by ComputerNerd View Post
    So a normal leap would reset the distance also.
    Looks more to be a very niche or novelty glyph, because really how often can you be sure you will be jumping from, or forced into a jump which would otherwise kill you where you can also be certain to not have any debuffs or hazards which will kill you upon landing.
    Well, its just a minor glyph like the Felguard glyph - just for style, and since there is no penalty for using it, its not that bad. I guess taking no falling damage would just be way to "overpowered" for a minor glyph, if you imagine things like ragnaros magmatrap.

  16. #36
    Quote Originally Posted by Valyna View Post
    Well, its just a minor glyph like the Felguard glyph - just for style, and since there is no penalty for using it, its not that bad. I guess taking no falling damage would just be way to "overpowered" for a minor glyph, if you imagine things like ragnaros magmatrap.
    Except, on live, we don`t take falling damage when we use Demon Leap while falling down (just like warriors or mages don`t, and it was really used to trigger magma traps on ragnaros just like warriors or mages used their abilities), so basically if they implement this glyph right now, on live, and you opt to use it, you will willingly nurf one of your spells, just for cosmetic reasons.
    Last edited by randa; 2012-05-05 at 11:48 AM.

  17. #37
    Quote Originally Posted by randa View Post
    Except, on live, we don`t take falling damage when we use Demon Leap while falling down (just like warriors or mages don`t, and it was really used to trigger magma traps on ragnaros just like warriors or mages used their abilities), so basically if they implement this glyph right now, on live, and you opt to use it, you will willingly nurf one of your spells, just for cosmetic reasons.
    except that using the leap with your feet on the floor triggers the old effect so you can still use it to avoid magma traps, plus this glyph does reset your falling distance which means the only difference is the falling tragetory. the glyph is fine

  18. #38
    Quote Originally Posted by randa View Post
    Except, on live, we don`t take falling damage when we use Demon Leap while falling down (just like warriors or mages don`t, and it was really used to trigger magma traps on ragnaros just like warriors or mages used their abilities), so basically if they implement this glyph right now, on live, and you opt to use it, you will willingly nurf one of your spells, just for cosmetic reasons.
    The only difference between this glyph and the normal leap is that you don`t move forward while falling and you get a new animation. It still resets the falling distance like the old demonic leap does like i said a few posts before...

  19. #39
    Y U CHANGIN DEMON LEAP IN A 1st PLACE ?

    Really hate the MoP " fly like an inoffensive sweet bee ".... but maybe, for the next patch, another glyph will be created for this "sweet fly".... creating a rainbow from our ass, with a cute song.
    Demo in Apes in the mist: " Dark ape thesis ".

    GC : We try very hard not to monkey around with things just for the sake of changing, but it's easy to play the "I didn't see feedback on X, therefore there wasn't feedback on X" card.

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