1. #15341
    The Patient Zanag's Avatar
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    Bows are easily the most OP weapon in the entire game.
    Co-Founder and leader of The Daggerfall Brovenant

  2. #15342
    Quote Originally Posted by Katchii View Post
    Anyone have any experience with or speculation based on gameplay passed level 10 for a Medium armor Nightblade using a bow primarily? Damage, survivability, utility, party dynamics, etc...

    Looking for gameplay similar to a Skyrim Bow wileding Nightingale type character
    Bows don't seem all that great for Nightblades, the only tree that seems to synergize with it somewhat is Siphoning, which mostly are DoT magicka spells. The Shadow tree seems focussed on survivability, the Assassination tree are mostly melee range abilities although some of it's debuffs seem like they could work well with bows too.
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  3. #15343
    Sorry if was already answered but I couldnt read all 15 000replies:

    Is there a Summoner-esque Class or way to play TES where you summon a plethora of Beasts/Minions/Demons who do a decent chunk of work for you.

    And if so, is it a) viable compared to other specs endgame or not and b) competent AI that does it job well without getting stuck in terrain/attacking wrong target and the like
    Capitalism, Ho!

  4. #15344
    The power of bows I found varied greatly depending on when you picked them up and how much you put into them. Early on, it felt like bows did very little and had far to little range and there was no point to leading (I was an avid archer in skyrim and oblivion often trying to pick off enemies from distances of like the height of a tower at the shortest distances)... but when you get higher up, a charged up power shot was a nice solid hit and there was a degree of freedom when trying to kite enemies (especially when comined with syphon skills like cripple or agony to help get distance).

    I will point out that assassination has a few nifty tricks beyond melee range, like the mark (ignore a chunk of armor and spell resist and get a self heal when you kill the target and usable at even sniping range?) and the passives seem universally beneficial to a damage dealer.

    edit:

    Quote Originally Posted by Fincher View Post
    Sorry if was already answered but I couldnt read all 15 000replies:

    Is there a Summoner-esque Class or way to play TES where you summon a plethora of Beasts/Minions/Demons who do a decent chunk of work for you.

    And if so, is it a) viable compared to other specs endgame or not and b) competent AI that does it job well without getting stuck in terrain/attacking wrong target and the like
    The sorceror is the only starting build I've seen that can really pull together anything like a minion build. I spotted like maybe 2 other abilities that did some sort of minion-like thing (summon shade from the shadow skill line in nightblade, and maybe some stuff from undaunted and vampire... but it's a stretch on those). As to 'endgame' viability? I'll say the same thing I say whenever the topic comes up in a new medium... It's viable until people prove it isn't.

    Until there's an established performance expectation or whatever, viability is simply whether or not it's fun (I'm saying this since I haven't seen anything beyond other people saying "[x] works".... as in no reasoning behind the statement backed by numbers)
    Last edited by mickybrighteyes; 2014-02-19 at 06:59 PM.

  5. #15345
    Brewmaster Grantji's Avatar
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    Quote Originally Posted by Zanag View Post
    Bows are easily the most OP weapon in the entire game.
    would you mind to elaborate?

    Damage output or control/cc ?

  6. #15346
    Quote Originally Posted by Fincher View Post
    Sorry if was already answered but I couldnt read all 15 000replies:

    Is there a Summoner-esque Class or way to play TES where you summon a plethora of Beasts/Minions/Demons who do a decent chunk of work for you.

    And if so, is it a) viable compared to other specs endgame or not and b) competent AI that does it job well without getting stuck in terrain/attacking wrong target and the like
    No, not really. The Sorcerer can summon two perma-pets, but you can't control them. They're still somewhat useful but may not be worth the slot, especially since you have to slot them on both bars if you don't want them to go 'poof' when you bar swap.

  7. #15347
    The Patient Zanag's Avatar
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    Quote Originally Posted by Fincher View Post
    Sorry if was already answered but I couldnt read all 15 000replies:

    Is there a Summoner-esque Class or way to play TES where you summon a plethora of Beasts/Minions/Demons who do a decent chunk of work for you.

    And if so, is it a) viable compared to other specs endgame or not and b) competent AI that does it job well without getting stuck in terrain/attacking wrong target and the like
    There are only 2 classes in the game that currently can summon a pet. There is the Sorcerer that can summon 2 Daedra: Unstable Familiar and Winged Twilight. And the Nightblade which can summon a Shade of itself.

    - - - Updated - - -

    Quote Originally Posted by Grantji View Post
    would you mind to elaborate?

    Damage output or control/cc ?
    Bows just have ridiculous damage output. Sneak + Snipe = Two shotting anyone in the game.
    Co-Founder and leader of The Daggerfall Brovenant

  8. #15348
    Quote Originally Posted by Fincher View Post
    Sorry if was already answered but I couldnt read all 15 000replies:

    Is there a Summoner-esque Class or way to play TES where you summon a plethora of Beasts/Minions/Demons who do a decent chunk of work for you.

    And if so, is it a) viable compared to other specs endgame or not and b) competent AI that does it job well without getting stuck in terrain/attacking wrong target and the like
    Yes. A leader of the guild on PvP "Come, my minions, let us siege this castle" I had to.

    But the only +2 pets class is Sorcerer.


    Quote Originally Posted by Zanag View Post
    Bows just have ridiculous damage output. Sneak + Snipe = Two shotting anyone in the game.
    Are you sure? Tanky DragonKnight disagrees. Also, all we saw was 15-20 levels dudes buffed to 50 lvl (buffed are still much weaker than real 50s) so we will see the real fights of 50lvl vs 50lvl after release and believe me, two shotting won't exist. Fights will be long, duels of tanks will take +1 minute.

    anyway, I am experimenting with this http://esohead.com/calculator/skills...4h6zHQ316cHSCW it's gonna be my PvP build and I don't care how good/bad it is :P
    Last edited by Slaughty8; 2014-02-19 at 07:05 PM.

  9. #15349
    Quote Originally Posted by Zanag View Post
    Bows just have ridiculous damage output. Sneak + Snipe = Two shotting anyone in the game.
    don't forget the range... the range on snipe is like 45? So you're doing it from the ramparts at a fort instead of having to get up close and personal.


    But yeah, before getting that skill... the bow didn't feel miles ahead of other weapon options (ranged was nice... just not most OP level nice)

  10. #15350
    Character Building Question Time:


    Say that I'm very interested in the following class abilities build, because I like fire: http://tinyurl.com/knylv48

    You'll notice that I have 4 Dragonknight Ardent Flame abilities slotted and 1 Ultimate. They all cost magicka to use and deal fire damage, and are mostly melee range abilities.

    My questions and remarks for this:
    1. Putting points in medium armor seems almost pointless since it mostly buffs stamina regen and physical attacks (of which I would only use auto-attacks and perhaps 1 weapon ability)
    2. Light armor seems almost the best choice since it gives me lots of magicka and regen to be able to keep using my abilities... yet it would probably be risky since I'd be in melee range most of the time?
    3. Heavy armor might be almost as good if not better than medium armor since it increases survivability alot and also has a passive that increases raw physical damage power instead

    Part of me feels like I should just pick sword and shield then, yet I don't think I'd actually be much of a tank compared to someone that would go Draconic Power or Earthen Heart.

    Conclusion: Character building is damn complicated...
    ♦ Scepticist ♦ Critic ♦ INTJ

  11. #15351
    Quote Originally Posted by Slaughty8 View Post
    Are you sure? Tanky DragonKnight disagrees. Also, all we saw was 15-20 levels dudes buffed to 50 lvl (buffed are still much weaker than real 50s) so we will see the real fights of 50lvl vs 50lvl after release and believe me, two shotting won't exist. Fights will be long, duels of tanks will take +1 minute.
    Well... that dragon knight has to clear the almost 50 meter distance to start really responding to the sneakattack snipe... which if under the effects of say a 'piercing mark' (bypass 75% armor and spell resist on target)... the main thing they have is that ultimate that makes a hit only do 3% of their total hp as damage? I mean great way to weather a few hits for about.... 15 seconds (noticing the duration boost) but when it ends, that archer could have just stealthed away to another spot to unload on you =/

    You may wish to look at vampirism too.


    edit:

    TBH I'm looking at making a 2h heavy armor nightblade assassing for the overt zerging fights. momentum and ambush strike to really lay into some folks (if all the % boost stack).

    Then a DW medium armor 'ambusher' for more covert tasks and coordinated target removal or general boss fights in a pve sense.

    Then there's adding in vampirism... SOOOO going after that. (eventually)
    Last edited by mickybrighteyes; 2014-02-19 at 07:14 PM.

  12. #15352
    Brewmaster Grantji's Avatar
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    Quote Originally Posted by mickybrighteyes View Post
    don't forget the range... the range on snipe is like 45? So you're doing it from the ramparts at a fort instead of having to get up close and personal.

    But yeah, before getting that skill... the bow didn't feel miles ahead of other weapon options (ranged was nice... just not most OP level nice)
    hm ... I might consider adding a bow instead of a destro staff to my light armor templar build... stealth sniping might be quite nice in cyrodiil

  13. #15353
    The Patient Zanag's Avatar
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    Quote Originally Posted by Slaughty8 View Post
    Are you sure? Tanky DragonKnight disagrees. Also, all we saw was 15-20 levels dudes buffed to 50 lvl (buffed are still much weaker than real 50s) so we will see the real fights of 50lvl vs 50lvl after release and believe me, two shotting won't exist. Fights will be long, duels of tanks will take +1 minute.
    Yes, even people who are VR 10 are just smacking others around who are in the VR also. I know what I'm talking about.

    You people who only got to play in the level 15 betas don't fully understand certain builds yet. What might seem weak in the lower levels are not weak when you hit the VR. DW is strong in the earlier levels but is one of the weaker weapons in the higher end.
    Co-Founder and leader of The Daggerfall Brovenant

  14. #15354
    Quote Originally Posted by Zanag View Post
    Yes, even people who are VR 10 are just smacking others around who are in the VR also. I know what I'm talking about.

    You people who only got to play in the level 15 betas don't fully understand certain builds yet. What might seem weak in the lower levels are not weak when you hit the VR. DW is strong in the earlier levels but is one of the weaker weapons in the higher end.
    Thats bad I expected it to be like pvp tanks veeeery hard to kill no matter what you use against them. Ehh. I may change my focus to burst&ambush playstyle, which I enjoy less. Damnit.

  15. #15355
    Quote Originally Posted by Zanag View Post
    Yes, even people who are VR 10 are just smacking others around who are in the VR also. I know what I'm talking about.
    How are people with higher VR stronger than ones in lower VR. Is it based on gear? Can you only purchase a type of gear if you are a certain VR level, is that how it works?

  16. #15356
    The Patient Zanag's Avatar
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    Quote Originally Posted by Grantji View Post
    hm ... I might consider adding a bow instead of a destro staff to my light armor templar build... stealth sniping might be quite nice in cyrodiil
    Bowplars are one of the strongest play styles in the game right now.

    - - - Updated - - -

    Quote Originally Posted by Sharuko View Post
    How are people with higher VR stronger than ones in lower VR. Is it based on gear? Can you only purchase a type of gear if you are a certain VR level, is that how it works?
    Well they are a tad bit stronger, but that was not what I was talking about. Bows, at higher levels, are ridiculously strong no matter who you are fighting against.

    - - - Updated - - -

    Quote Originally Posted by Slaughty8 View Post
    Thats bad I expected it to be like pvp tanks veeeery hard to kill no matter what you use against them. Ehh. I may change my focus to burst&ambush playstyle, which I enjoy less. Damnit.
    Oh, there are certain tank specs that are just ridiculously OP. I know of one with a Dragon Knight where you can basically just stand in 15 enemy players and never be killed because of it's ridiculous amount of self-healing. And the Ultimate recharges so damn quickly that he can almost spam Battle Standard every few seconds just putting out a ton of damage.

    So there are still tank builds out there that are incredibly strong and hard to kill, but a really good Archer can kill someone like that fairly easily if they get some really nice crits.
    Co-Founder and leader of The Daggerfall Brovenant

  17. #15357
    I'm guessing this is due to gear scaling...? I googled VR and ESO and mostly just got that at lvl 50, Veteran Ranks are how you progress and equipment gets to a point where you need to have a certain VR rank to wear it?

  18. #15358
    I would not expect perfect balance in the beta.
    For that too few people are actually allowed to play past lvl 15.

    Things like that will probably be ironed out after the first 2-3 months.

  19. #15359
    The Patient Zanag's Avatar
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    Quote Originally Posted by mickybrighteyes View Post
    I'm guessing this is due to gear scaling...? I googled VR and ESO and mostly just got that at lvl 50, Veteran Ranks are how you progress and equipment gets to a point where you need to have a certain VR rank to wear it?
    I can't really go into it, but VR is just leveling post-50 and each rank unlocks newer gear that is a bit stonger. There isn't a huge difference between gear from VR1 to VR10, but a VR10 person is still "gear-wise" stronger. That doesn't mean that a low leveled person can't kill a VR person easily. I have killed my fair share of VR people but they were tougher to take down for sure.
    Co-Founder and leader of The Daggerfall Brovenant

  20. #15360
    Moderator Shamanic's Avatar
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    Quote Originally Posted by mickybrighteyes View Post
    I'm guessing this is due to gear scaling...? I googled VR and ESO and mostly just got that at lvl 50, Veteran Ranks are how you progress and equipment gets to a point where you need to have a certain VR rank to wear it?
    Here's the most recent info we have on veteran points from the devs

    "Veteran Points are similar to XP, and your Veteran Rank goes up as you gain them (like gaining a level). You’ll get Veteran Points for accomplishing certain tasks in the game. Imagine you were told you needed to kill a specific NPC or monster in a dungeon. If you’re level 50, you’ll get Veteran Points for accomplishing that goal. When you get enough Veteran Points, you go up in Veteran Rank. There will be lots of ways to gain VP. You could gain Veteran Points in PvP or in Adventure Zones.

    VRs do improve your character’s power by granting stats and the ability to equip better gear, though the increases are smaller than the ones you’ll gain through normal leveling. This will make it easier for you to visit wherever you want in the next alliance you play, and will make it easier when you’re grouping with friends who may not be as advanced as you are.

    You’ll continue to gain skill points while increasing your Veteran Ranks, so it’s really a time when you’ll be able to broaden your character’s skills. We’ll release a full write-up for VPs and VRs in the near future."
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