People playing too much of the same AND getting sick of it AND complain about it, are the problem. Not the quests.
I honestly don't mind questing in games, the problem can lie with the reward. besides XP, there should be a reward that has a motivational function.
Blizzard quests can provide exp, rep, VP, HP, gold, vanity items, gear, weapon.
Elder scrolls will deliver almost the same.
I still don't understand why the current average gamers hates quests?
Back when I started playing RPG games, I was happy to find a quest lol. just for the sake of having a short term objective...instead of farming mobs for x hours...
Tauren Shaman - Pandaren MonkFrostwolf clan is best clan!
Suppose some gamers just want to watch the world burn.
Also, wai no invite yet D:
questing is all about the presentation and context, at the base level they are all the same
I'm playing a Redguard in Skyrim at the moment, as a ranger/stealth type of character. I'm starting to get interested in knowing more about the Redguards and their story and to see the land they live in. I also hope there'll be a fun ranged/stealthy class in the game
---------- Post added 2013-04-10 at 09:37 PM ----------
I love playing stealth classes. I like going places I shouldn't be, stealing stuff, escaping without being seen, that sort of thing, the unheard shadow.
Last edited by Noomz; 2013-04-10 at 09:42 PM.
STOP RIGHT THERE CRIMINAL SCUM!!! I swear if they don't make a reference to that I'll send a sternly written letter to them expressing my dissatisfaction. They said you'll be able to break crates and barrels within houses for loot. Hopefully you can get arrested and stuff.
Does anyone know if you get invited to one beta, are you in for the rest?
I think the key to having successful questing is hiding the fact that you're doing quests. The player should only be vaguely aware that they're doing a fetch x, kill y, or talk to z quest. It should be something in the back of their head, not something that jumps out at you. You accomplish this through immersion.
To give a personal example, I recently started playing The Witcher for the first time. Yeah yeah I know, I'm fucking late as hell to that party. I'm in Chapter 2 right now and I just got done with this really long series of quests where I was working with a detective to uncover the secrets of an underground criminal organization. When you break them down, these quests were very simple. Kill this douche, talk to this one, go to this place at a certain time, get these drops, fetch this, etc. Thinking about it, at times, it was basically the equivalent of those quests in wow where an NPC tells you to talk to another NPC that's in the next room over. But I never felt like that. My goal wasn't get 3 quests drops from these mobs. My goal was to get this merchant to trust me by proving that I'm not part of Salamandra.
Clever design and good storytelling can help cover up the holes in even the most tedious of quests. This is, admittedly, very difficult in an mmo. In a single player game, you're playing for the experience. In an mmo, people may play for other reasons, so they may choose to ignore the story, skipping through dialogue options as fast as possible. In wow for example, I knew many people that had 2 or more characters at max level, yet they wouldn't be able to tell me the story of Storm Peaks. The reason for that is they rushed through quests, because they were only interested in max level content, be it pve or pvp. I think in general, people level alts for reasons other than story. That, and a number of other factors, leads to people just zerging their way through quests.
If Goku's power level increases at the same rate till the end of DBGT as it does till the end of the Frieza saga, as a SS4 Goku would have a PL of roughly 939 Quinoctogintillion. For reference that is a 260 digit number. A PL of 14,600 is required to destroy an earth sized planet. There are about 2 nonillion earths worth of mass in the universe. That means SS4 Goku can destroy the universe about 32 Octosexagintillion times over. There's a reason they made Goku a god at the end of GT.
source: http://help.elderscrollsonline.com/a...Z0tqUzlwbmw%3DOnce admitted to a beta event for The Elder Scrolls Online, am I automatically eligible for all future beta events?
Filling out the beta application ensures you will be considered for each of The Elder Scrolls Online beta events, but it does not guarantee you will be chosen for all events, regardless of having been admitted previously.
Co-GM of The Psijic Order (NA)
I don't know if any MMO ever tried to implement something like this, or if it's even possible, but I've had this idea for a while, and thought I'd share (sorry if it sounds dumb, at least I thought it was interesting...)
I always wanted to see some sort of ''political play'' in MMORPGs.
For example, some way to become a ''mayor'' or an ''officer'', so that you can recruit people for a cause to battle to achieve X goal.
Or, if you're a ''politician'' or some sort of ''warchief'' (sorry, I'm lacking words) you could implement plans to build X type of defense or to bring in Y type of vendors (or something else) to the city you ''work'' for, and other players could vote/pay for it if they like the idea.
I know this is very vague, but I hope at least one of you gets what I'm trying to say... sorry, I'm sleepy atm -.-
Rewards can come in varied forms, but are not the only way to get fun.
They should consider that dungeons should offer something else that the player could use/sell/trade that's not just gear upgrades/rep/special rewards.
The idea for the player to come out and say "That was fun! Lets see what loot I got this time!" and pick through a bag of lesser treasures that they could do something with instead of having them say "...only got to run this dungeon 27 more times for that rep bar so I can get that horse... sigh... when I get that I'm NEVER going back in!"
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |