1. #961
    The Lightbringer Calzaeth's Avatar
    Join Date
    Sep 2010
    Location
    Kopervik, Norway
    Posts
    3,238
    Watching the linked "21 reasons to love"-video now. The guy just sold me by confirming Morrowind's daedric ruins. I MISS THEM!
    If you add me on Steam, Skype or whatever program/client I share my info for, please write something to identify you in the "Dude/gal wants to join your club"-message. Just so I know that an actual human is on the other end :P

  2. #962
    No, no, no, no, no, no

    Please post constructively.
    Last edited by Remilia; 2012-12-23 at 08:46 PM.

  3. #963
    The Lightbringer Calzaeth's Avatar
    Join Date
    Sep 2010
    Location
    Kopervik, Norway
    Posts
    3,238
    Quote Originally Posted by ksiyas View Post
    No, no, no, no, no, no
    no, no, no, what? :P
    If you add me on Steam, Skype or whatever program/client I share my info for, please write something to identify you in the "Dude/gal wants to join your club"-message. Just so I know that an actual human is on the other end :P

  4. #964
    Quote Originally Posted by fizzbob View Post
    lol, you haven't read a damn thing about how the mechanics of the game "don't seem like one". why do you folks come on here with your bullshit and try to pass it off as your opinon. an opinion isn't bullshit. it can't be. when facts contradict your opinion, you aren't allowed to have that opinion anymore. opinions are based on facts or experience

    you got shit to support your "opinion"

    the reason why is that the folks who actually got to test the pre-alpha (invite only) said it looked and felt like TES in EVERY way. only difference is the hot bar. 75% of the keymappings are the same right now lol

    it DEFINITELY feels skyrim.......well, according to every single person who got in on that alpha

    there was literally nothing negative that came out of those tests. the worst thing anyone has said (weren't alpha testers) was that argonians look weird and zenimax's response was that they're just rough placeholders and that they'll look like argonians have

    let me let you in on a secret. saying stupid shit makes you look like a stupid person online or in person. different opinion that is rooted in fact is fine, reasonable people won't say "that stupid fucker doesn't like yellow"

    tell them how up is really down, contrary to all facts, and yeah, they'll talk about how stupid you are. if you can't come in here armed with facts, just read and move on.
    Overreact much?

    Look at the combat videos. Listen to them talk about the hotbar. Then, use your brain. The combat is clearly auto combat with a hotbar and the ability to throw up a shield and sprint. Great. It's still auto combat. The combat videos show the player and the mobs he fights attacking at set intervals with special moves thrown in every now and then. It's just MMO combat with the ability to put your shield up whenever. You guys are hoping this will be Elder scrolls plus MMO. It won't. It'll be a MMO with a few small baby steps toward innovation and an Elder Scrolls facelift.

  5. #965
    Quote Originally Posted by Fortera View Post
    Overreact much?

    Look at the combat videos. Listen to them talk about the hotbar. Then, use your brain. The combat is clearly auto combat with a hotbar and the ability to throw up a shield and sprint. Great. It's still auto combat. The combat videos show the player and the mobs he fights attacking at set intervals with special moves thrown in every now and then. It's just MMO combat with the ability to put your shield up whenever. You guys are hoping this will be Elder scrolls plus MMO. It won't. It'll be a MMO with a few small baby steps toward innovation and an Elder Scrolls facelift.
    I don't understand this "hotbar" issue.

    So... if you are a mage, how are you going to cast more than 2 spells while in combat without a hotbar?

    Keep in mind you can't pause the game so you can scroll through your spells menu.

    So.. you want only 2 spells to cast the whole time you are in combat? You know, one for each hand (left click and right click mouse respectively).

    Or do you just want to memorize your favorite spells you bind to your number keys? How is that different from a hotbar?

  6. #966
    Quote Originally Posted by Fortera View Post
    Overreact much?

    Look at the combat videos. Listen to them talk about the hotbar. Then, use your brain. The combat is clearly auto combat with a hotbar and the ability to throw up a shield and sprint. Great. It's still auto combat. The combat videos show the player and the mobs he fights attacking at set intervals with special moves thrown in every now and then. It's just MMO combat with the ability to put your shield up whenever. You guys are hoping this will be Elder scrolls plus MMO. It won't. It'll be a MMO with a few small baby steps toward innovation and an Elder Scrolls facelift.
    Anything's better than the current shit on the market. And if it isn't, then it isn't.
    My Cracked articles, writing blog, and Twitter.

    The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.

    Want to chat with people who aren't idiots? Join our IRC.

  7. #967
    Scarab Lord Buckwald's Avatar
    Join Date
    Oct 2009
    Location
    Clarksville, TN
    Posts
    4,342


    Skip to about 2:30 for talks about combat.
    Last edited by Buckwald; 2012-12-24 at 02:20 PM.

  8. #968
    The class system and combat sounds promising ... but they do stick with the area separation, so that's a bummer.

    My part in this story has been decided. And I will play it well.

  9. #969
    Quote Originally Posted by Fortera View Post
    Overreact much?

    Look at the combat videos. Listen to them talk about the hotbar. Then, use your brain. The combat is clearly auto combat with a hotbar and the ability to throw up a shield and sprint. Great. It's still auto combat. The combat videos show the player and the mobs he fights attacking at set intervals with special moves thrown in every now and then. It's just MMO combat with the ability to put your shield up whenever. You guys are hoping this will be Elder scrolls plus MMO. It won't. It'll be a MMO with a few small baby steps toward innovation and an Elder Scrolls facelift.
    who is "them"?

    100% of the people who have seen/played the alpha have NOT written an article or made a vid

    they talked to 3 people who DID make a video
    one of those videos is on this page

    we know exactly what the combat system is like. skyrim's system + soft/hard locking + hotbar
    why locking? well you gimp ranged in an mmo without it. you can't balance ranged and melee classes/specs/whatever without some type of locked targeting. it is 100% necessary for any type of long term success. if you have a solution they'd love to hear it, but i KNOW you don't. every solution so far involves locked targeting or a HUGE skill gap between ranged and melee

    the hotbar is necessary because who the fuck is gonna stop and let you swap spells via the default TES system? if you're competent right now and have skyrim on the PC, you're usking hotkey addons anyway. they do what the hotbar is going to do except it's not visibly on the screen. at this point they're not 100% sure they're gonna force it to be visible because you don't have to watch the bars for cooldowns like most other MMOs. personally i'd prefer it ON the screen so you can drag/drop spells/items/weps as you please but either way, the way i play skyrim (because it's the most efficient way to play it) is VERY similar to how TESO is at this moment. it may change, it may not

    but a melee character in skyrim right now is gonna be VERY similar to TESO. the difference is ranged. without target locking ranged wouldn't be viable for ANYONE. ranged would get dominated by any half-decent melee in the game in a pvp setting.

    there's a reason games don't do well mixing melee and ranged without targeting systems

    ---------- Post added 2012-12-24 at 09:21 AM ----------

    Quote Originally Posted by Repefe View Post
    The class system and combat sounds promising ... but they do stick with the area separation, so that's a bummer.
    well area separation equates to an area you CAN explore that's about the size of skyrim/morrowind/oblivion combined

    so while people keep focusing on what they can't do, they DO have more to explore than vanilla wow gives them, which is a ton

    i personally like this because the ability to go anywhere means you're not at war. there is nothing that says war like wide open borders. the only way they could screw this up is with invisible walls and they very well could use those, which would suck, but games have used them forever. i guess we'll live

    factions need to feel unfriendly to the other factions. people are tired of the bad guys and good guys working together for a common cause. it's cliche

    ---------- Post added 2012-12-24 at 09:23 AM ----------

    Quote Originally Posted by wombinator04 View Post
    Let's just all hope this isn't rushed the hell out. EVERY SINGLE MMO THAT HAS BEEN RUSHED ENDED UP BEING TERRIBLE. SWTOR, WAR, the list can go on and on.
    it's been in development nearly 6 years now
    it's the least rushed MMO in history at this point.
    the word "polish" was thrown around in regards to the pre-alpha so that's a good sign. folks said it felt like a finished product then. if they do this right they'll profit for years. just hope they're smart enough to know that.

  10. #970
    Elemental Lord Dezerte's Avatar
    Join Date
    Oct 2010
    Location
    Sweden
    Posts
    8,053
    Some interesting stuff, but my biggest fear at the moment is the combat system.

    Let's be honest here, the combat in Skyrim wasn't very good; and then adding soft/hard-lock to ranged attacks won't help the game separate itself from other MMO.
    I can think of a dozens way to balance a free-targeting game, but then it probably won't be as marketable to the casual crowd.

    The addition of hotbars will make up some of the shortcomings of Skyrim's combat though.

    Speculation is speculation, I reserve my final verdict until I've played the game.
    To declare that a personal, inner experience gives certainty about the workings of the universe is to assign far too much value to one’s subjective sense of conviction.
    I’m not that arrogant.

    The brain, marvelous instrument though it is, isn’t infallible. It can misfire, seize or hallucinate, and it can do so in a way that’s utterly indistinguishable from reality to the person experiencing it.

  11. #971
    Quote Originally Posted by fizzbob View Post
    who is "them"?

    100% of the people who have seen/played the alpha have NOT written an article or made a vid

    they talked to 3 people who DID make a video
    one of those videos is on this page

    we know exactly what the combat system is like. skyrim's system + soft/hard locking + hotbar
    why locking? well you gimp ranged in an mmo without it. you can't balance ranged and melee classes/specs/whatever without some type of locked targeting. it is 100% necessary for any type of long term success. if you have a solution they'd love to hear it, but i KNOW you don't. every solution so far involves locked targeting or a HUGE skill gap between ranged and melee

    the hotbar is necessary because who the fuck is gonna stop and let you swap spells via the default TES system? if you're competent right now and have skyrim on the PC, you're usking hotkey addons anyway. they do what the hotbar is going to do except it's not visibly on the screen. at this point they're not 100% sure they're gonna force it to be visible because you don't have to watch the bars for cooldowns like most other MMOs. personally i'd prefer it ON the screen so you can drag/drop spells/items/weps as you please but either way, the way i play skyrim (because it's the most efficient way to play it) is VERY similar to how TESO is at this moment. it may change, it may not

    but a melee character in skyrim right now is gonna be VERY similar to TESO. the difference is ranged. without target locking ranged wouldn't be viable for ANYONE. ranged would get dominated by any half-decent melee in the game in a pvp setting.

    there's a reason games don't do well mixing melee and ranged without targeting systems

    ---------- Post added 2012-12-24 at 09:21 AM ----------



    well area separation equates to an area you CAN explore that's about the size of skyrim/morrowind/oblivion combined

    so while people keep focusing on what they can't do, they DO have more to explore than vanilla wow gives them, which is a ton

    i personally like this because the ability to go anywhere means you're not at war. there is nothing that says war like wide open borders. the only way they could screw this up is with invisible walls and they very well could use those, which would suck, but games have used them forever. i guess we'll live

    factions need to feel unfriendly to the other factions. people are tired of the bad guys and good guys working together for a common cause. it's cliche

    ---------- Post added 2012-12-24 at 09:23 AM ----------



    it's been in development nearly 6 years now
    it's the least rushed MMO in history at this point.
    the word "polish" was thrown around in regards to the pre-alpha so that's a good sign. folks said it felt like a finished product then. if they do this right they'll profit for years. just hope they're smart enough to know that.
    Good then. Glad to see they Zenimax actually gives a shit about the game*cough*EA*cough*.

  12. #972
    Quote Originally Posted by fizzbob View Post
    it's been in development nearly 6 years now
    it's the least rushed MMO in history at this point.
    the word "polish" was thrown around in regards to the pre-alpha so that's a good sign. folks said it felt like a finished product then. if they do this right they'll profit for years. just hope they're smart enough to know that.
    Most MMO's are in development for 5+ years (WoW, SWTOR, GW2 ect.), and that's not necessarily the best thing that they cook for that long. While it does potentially let them put in more content and make sure it's better developed, the same question of "What's taking them so long?" comes up. There's a happy medium between "rushed" and "in development-hell", and longer doesn't mean necessarily better.

    What "pre-alpha" are we talking about? If it's builds that media ect. played, I should hope they're polished. The pre-alpha builds (all of them) of SWTOR and GW2 were very polished as well. That's more a sign that they are trying to impress the media than a sign of the overall quality of the game. They spend a good chunk of time working on that specific demo, when the work on that demo doesn't necessarily make it into the actual game.

    I'm still hopeful as hell for the game, but I'm holding off judgement until we see more of it. We still don't know that much, but it does seem like they're doing a pretty good job of taking feedback and improving the game already.

  13. #973
    Fluffy Kitten Badpaladin's Avatar
    Join Date
    May 2010
    Location
    ccaarrrrllllll
    Posts
    11,090
    Quote Originally Posted by edgecrusherO0 View Post
    "What's taking them so long?" comes up.
    Building the systems to support a modern MMO from the ground up is an extremely long, detailed and difficult process. That isn't to say other types of games aren't either, but an MMO has to be the most complex out there by a long shot. I wouldn't be surprised if the code base rivals that of some modern operating systems in size and complexity.
    My Short Required Reading List: One. Two. || Last.fm

  14. #974
    Quote Originally Posted by Badpaladin View Post
    Building the systems to support a modern MMO from the ground up is an extremely long, detailed and difficult process. That isn't to say other types of games aren't either, but an MMO has to be the most complex out there by a long shot. I wouldn't be surprised if the code base rivals that of some modern operating systems in size and complexity.
    Oh, I'm very well aware of this. I'm simply commenting on the fact that more time doesn't necessarily mean better.

    Example: Vanguard was in development for 5 years before being released. Granted, it was a very early, unplanned release, but it was still 5 years into development. The game was one of the buggiest games at launch I've ever played. Its scope and the amount of content was (and still is) mind-blowing, but it was barely in an alpha stage at launch despite the amount of time it was in development for. This was because of a series of terrible internal decisions which dragged the development process on forever (from what we know from rumors). It absolutely needed more time, but with the funding and time they had already, that's not a very good thing, especially considering how much more time it would have likely needed.

    Also, Duke Nukem Forever : P

  15. #975
    Anyone else get the feel this is another cash grab from a popular ip that will be same old same old.

    I'd love to be wrong, I'd hope to be wrong.

  16. #976
    Why? Bethesda sold over 10 million copies of Skyrim (that doesn't include the expansions, etc).

    Bethesda has made a fortune off of single player RPG games which will likely continue with TES: VI.

    MMO's, on the other hand, are uncharted territories for them. This is more of a risky undertaking rather than a sure bet.

    Edited for clarification:
    Both Bethesda Game Studios (makers of the TES single player games) and ZeniMax Online Studios (makers of Elder Scrolls Online) are owned by ZeniMax Media Corp. and published by Bethesda Softworks.
    Last edited by Tabbycat; 2012-12-25 at 04:23 PM.

  17. #977
    Im so desperate for more infomation on this game, im just starved! I wanna more about the "classes" i want to know more about the questing, i want to know if the quest actually have some depth and rich lore. I want another morrowind/oblivion i just loved doing the "Brotherhood, thieve's guild, Fighter's guild, Mage's Guild, Imperial Legion" I can only imagine what other guilds that the elves have to offer. I don't the standard go to quest giver and kill 10 minions. I missed how morrowind actually made you explore the world with all the quests they had. Idea i was thinking was that all the guilds offer some kind of gear and the only way for you to buy the gear is by climbing the ranks of that guild. Kind of like reputation in wow but just like 75 quests to get a high rank in that guild. Think it would be really awesome if they did this

  18. #978
    Legendary! Luko's Avatar
    Join Date
    May 2010
    Location
    Danger Zone
    Posts
    6,180
    Quote Originally Posted by Tabbycat View Post
    Why? Bethesda sold over 10 million copies of Skyrim (that doesn't include the expansions, etc).

    Bethesda has made a fortune off of single player RPG games which will likely continue with TES: VI.

    MMO's, on the other hand, are uncharted territories for them. This is more of a risky undertaking rather than a sure bet.

    Edited for clarification:
    Both Bethesda Game Studios (makers of the TES single player games) and ZeniMax Online Studios (makers of Elder Scrolls Online) are owned by ZeniMax Media Corp. and published by Bethesda Softworks.
    Probably why Bethesda isn't making an MMO.
    Listen kiddos, trust Handsome Jack. You want every part of this insanity.
    So many people are gonna die.

    Formerly Ryngo Blackratchet

  19. #979
    Quote Originally Posted by Ryngo Blackratchet View Post
    Probably why Bethesda isn't making an MMO.
    Clarification: the MMO Is more of a risky undertaking for ZeniMax Media Corp to be funding a new developer (ZOS) as opposed to just sticking with Bethesda's single player games.

  20. #980

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •