Watching the linked "21 reasons to love"-video now. The guy just sold me by confirming Morrowind's daedric ruins. I MISS THEM!
No, no, no, no, no, no
Please post constructively.
Last edited by Remilia; 2012-12-23 at 08:46 PM.
Look at the combat videos. Listen to them talk about the hotbar. Then, use your brain. The combat is clearly auto combat with a hotbar and the ability to throw up a shield and sprint. Great. It's still auto combat. The combat videos show the player and the mobs he fights attacking at set intervals with special moves thrown in every now and then. It's just MMO combat with the ability to put your shield up whenever. You guys are hoping this will be Elder scrolls plus MMO. It won't. It'll be a MMO with a few small baby steps toward innovation and an Elder Scrolls facelift.
So... if you are a mage, how are you going to cast more than 2 spells while in combat without a hotbar?
Keep in mind you can't pause the game so you can scroll through your spells menu.
So.. you want only 2 spells to cast the whole time you are in combat? You know, one for each hand (left click and right click mouse respectively).
Or do you just want to memorize your favorite spells you bind to your number keys? How is that different from a hotbar?
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Skip to about 2:30 for talks about combat.
Last edited by Buckwald; 2012-12-24 at 02:20 PM.
The class system and combat sounds promising ... but they do stick with the area separation, so that's a bummer.
What's the worst that can happen to you ...
100% of the people who have seen/played the alpha have NOT written an article or made a vid
they talked to 3 people who DID make a video
one of those videos is on this page
we know exactly what the combat system is like. skyrim's system + soft/hard locking + hotbar
why locking? well you gimp ranged in an mmo without it. you can't balance ranged and melee classes/specs/whatever without some type of locked targeting. it is 100% necessary for any type of long term success. if you have a solution they'd love to hear it, but i KNOW you don't. every solution so far involves locked targeting or a HUGE skill gap between ranged and melee
the hotbar is necessary because who the fuck is gonna stop and let you swap spells via the default TES system? if you're competent right now and have skyrim on the PC, you're usking hotkey addons anyway. they do what the hotbar is going to do except it's not visibly on the screen. at this point they're not 100% sure they're gonna force it to be visible because you don't have to watch the bars for cooldowns like most other MMOs. personally i'd prefer it ON the screen so you can drag/drop spells/items/weps as you please but either way, the way i play skyrim (because it's the most efficient way to play it) is VERY similar to how TESO is at this moment. it may change, it may not
but a melee character in skyrim right now is gonna be VERY similar to TESO. the difference is ranged. without target locking ranged wouldn't be viable for ANYONE. ranged would get dominated by any half-decent melee in the game in a pvp setting.
there's a reason games don't do well mixing melee and ranged without targeting systems
---------- Post added 2012-12-24 at 09:21 AM ----------
so while people keep focusing on what they can't do, they DO have more to explore than vanilla wow gives them, which is a ton
i personally like this because the ability to go anywhere means you're not at war. there is nothing that says war like wide open borders. the only way they could screw this up is with invisible walls and they very well could use those, which would suck, but games have used them forever. i guess we'll live
factions need to feel unfriendly to the other factions. people are tired of the bad guys and good guys working together for a common cause. it's cliche
---------- Post added 2012-12-24 at 09:23 AM ----------
it's the least rushed MMO in history at this point.
the word "polish" was thrown around in regards to the pre-alpha so that's a good sign. folks said it felt like a finished product then. if they do this right they'll profit for years. just hope they're smart enough to know that.
Some interesting stuff, but my biggest fear at the moment is the combat system.
Let's be honest here, the combat in Skyrim wasn't very good; and then adding soft/hard-lock to ranged attacks won't help the game separate itself from other MMO.
I can think of a dozens way to balance a free-targeting game, but then it probably won't be as marketable to the casual crowd.
The addition of hotbars will make up some of the shortcomings of Skyrim's combat though.
Speculation is speculation, I reserve my final verdict until I've played the game.
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What "pre-alpha" are we talking about? If it's builds that media ect. played, I should hope they're polished. The pre-alpha builds (all of them) of SWTOR and GW2 were very polished as well. That's more a sign that they are trying to impress the media than a sign of the overall quality of the game. They spend a good chunk of time working on that specific demo, when the work on that demo doesn't necessarily make it into the actual game.
I'm still hopeful as hell for the game, but I'm holding off judgement until we see more of it. We still don't know that much, but it does seem like they're doing a pretty good job of taking feedback and improving the game already.
Example: Vanguard was in development for 5 years before being released. Granted, it was a very early, unplanned release, but it was still 5 years into development. The game was one of the buggiest games at launch I've ever played. Its scope and the amount of content was (and still is) mind-blowing, but it was barely in an alpha stage at launch despite the amount of time it was in development for. This was because of a series of terrible internal decisions which dragged the development process on forever (from what we know from rumors). It absolutely needed more time, but with the funding and time they had already, that's not a very good thing, especially considering how much more time it would have likely needed.
Also, Duke Nukem Forever : P
Anyone else get the feel this is another cash grab from a popular ip that will be same old same old.
I'd love to be wrong, I'd hope to be wrong.
Why? Bethesda sold over 10 million copies of Skyrim (that doesn't include the expansions, etc).
Bethesda has made a fortune off of single player RPG games which will likely continue with TES: VI.
MMO's, on the other hand, are uncharted territories for them. This is more of a risky undertaking rather than a sure bet.
Edited for clarification:
Both Bethesda Game Studios (makers of the TES single player games) and ZeniMax Online Studios (makers of Elder Scrolls Online) are owned by ZeniMax Media Corp. and published by Bethesda Softworks.
Last edited by Tabbycat; 2012-12-25 at 04:23 PM.
Im so desperate for more infomation on this game, im just starved! I wanna more about the "classes" i want to know more about the questing, i want to know if the quest actually have some depth and rich lore. I want another morrowind/oblivion i just loved doing the "Brotherhood, thieve's guild, Fighter's guild, Mage's Guild, Imperial Legion" I can only imagine what other guilds that the elves have to offer. I don't the standard go to quest giver and kill 10 minions. I missed how morrowind actually made you explore the world with all the quests they had. Idea i was thinking was that all the guilds offer some kind of gear and the only way for you to buy the gear is by climbing the ranks of that guild. Kind of like reputation in wow but just like 75 quests to get a high rank in that guild. Think it would be really awesome if they did this