Stonesthrow is digging up all the ZeniMax interview videos and placing them in this thread: http://forums.bethsoft.com/topic/143...views-of-2012/
What kind of crafting do you want in the game? I loved the crafting system in all of the es games, Enchanting, Smithing, Alchemy, Cooking. I want all of them to play a real distinctive role in the gameplay. Like alchemy giving weapons poison, Smithing make blades sharper, Cooking giving long worth while buffs in battle, Enchanting giving your item a cool look and spell effects "like snare, healing reduction, fire dmg etc." Also Alchemy giving resistances. Idk the combinations are just endless, I love the system in skyrim where it actually level'd you up. Also something i want is no npc that offer "mats or tools" that you need to level the skill or nodes all over the world. I want to make it so you have explore the world, dive in dungeons, search in caves, raid bandit camps to find the tools and materials need to advance the skill. Also When crafting an item or making a potion/poison or cooking a stew there will be a little mini game "the better the item the harder the game" Where you actually have to create the item from scratch and if you fail you lose the mats and you destroy whatever you are making. This can also happen with enchanting, kind of like morrowind enchanting system if you failed it destroy the item. When you gain a rank the possibly of failing to craft something becomes lower and lower. I loved the alchemy system in oblivion with all the different tools need to make a potion, Starting off at novice, apprentice, journeyman, expert, master.
Dragon Break? Which doesn't affect the history of the Single Player games?
Worked pretty damn well after Daggerfall if I'm not mistaken, even explained that Mannimarco succeeded (not sure about this one, Never got to play it) in one instance of reality, we just didn't see the results in our own time stream.
Last edited by Lothaeryn; 2013-01-01 at 11:37 PM.
Fod Sparta los wuth, ahrk okaaz gekenlok kruziik himdah, dinok fent kos rozol do daan wah jer do Samos. Ahrk haar do Heracles fent motaad, fah strunmah vonun fent yolein ko yol.
I'm sure they keep up piling excuses for the retcons
Besides, my point was to show how much of an retcon that alliance is to mcbeauty as he scolded WoW bigtime for retconning and apparently living in paraller universe where ESO had none.
Last edited by Wilian; 2013-01-02 at 12:20 AM.
In every. Single. Elder Scrolls game, you are (the player is) *THE* Chosen One for that generation. Not *A* Chosen One, motherfucking THE (cue Chesney Hawkes' "The One and Only"). You, and you alone (with some help/restrictions from the writing staff), steer the course of Tamriel's history (at least 'til they write the next game and 'canonize' what 'actually' happened). You don't compete for quest mobs with 5000 other "Chosen One"s, you don't do the same lame quests ad infinium having no effect on the world whatsoever, you don't go "kill a bear, kill a bear, kill another bear, kill another bear...". You do stuff. Stuff that matters. *You* change the world. Not some nebulous "we" or "they" or "the adventurers". You do. You get some help along the way, sure, but you're the lynchpin; without you, the whole thing falls apart. That just can't be replicated that in an MMO.
...maybe that's what you mean.
And so, as I foretold when Skyrim released, the (or at least one of the few) last bastion(s) of good single-player story franchises falls to the way-side of failed, greed-driven MMO projects.
It isn't like they haven't made a spinoff of the TES series before. I present http://www.uesp.net/wiki/Battlespire:Battlespire and http://www.uesp.net/wiki/Redguard:Redguard as evidence. So if the idea of TESO bothers you, just consider them to be in the same category as Battlespire and Redguard. Play them for the fun of it. Bethesda will eventually make TES: VI anyway.
Currently I am optimistic about the Elder Scrolls Online. Unlike others who are more speculative than I, I can't entirely imagine it being another World of Warcaft clone. However, that said I am still a little speculative about the game since not much so far has been revealed. I want to participate in any alpha or beta test I can to see how it actually compares to an Elder Scrolls game and how it compares to an MMO game or if has some identity crisis and can't decide which to be. Hence I can understand why many people I talk to about are not that excited.
The class system seems ambitious and flexible based on what I've read. It some how reminds me of the class system from other games where depending on what you have equipped and what armor you wear determines your class's specialization more so than a talent tree or menu selection. Much like an elder scrolls game the more you play one way the more your character reflects your style. I am interested to see just how creative you can be and if there are "Do-Overs" that let you remake your character if you change your mind at any point.
"Enjoy your power"
Join the MMO-Champion NA Elder Scrolls Online guild branch today! All factions welcome.
Whisper Strall/@Kalfis, or Gree'ver/@Greevir for an invite.
Are they still making Elder Scrolls Online?
I thought they abandoned the idea.
But I hope they didn't because it would be awesome.
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I would certainly hope they release Elder Scrolls VI... want to kick the thalmors ass at some point. Maybe even go to summerset isle
After so many bitter disappointments when it comes to MMO's in the last few years, I'm going to try and not get my hopes up too much. I do adore the setting, though I feel like the existence of factions is a bit detrimental to what makes the single player games so intriguing. Still, I've always been fond of playing elves that are both rich in lore and 'gritty', so I'm hoping that I'll find that in the Altmer, Dunmer or both.