I skeptical of the mega server thing. But still eager to see how this game plays. The DAOC style PvP is the main attraction for me. Especially if they have a realm point type system where you can buy new abilities.
Just to let you know, you weren't the only one. I might've taken it a bit "further". As I played on the Xbox, I was always in the voice chat with a friend. Mostly tried to stay in-character when we were doing so. Just for the fun of it. Ah.. Well, when trying to explain it sounds so silly.
Anyhow, I am just realy interested and excited. This is the stuff I also want to do. I hope that when you tick, like you said later on, PvP and RP people will be actualy doing a RP-PvP battle. THAT would be so amazing. I've tried to do that so often in WoW. We basicly started making premade-RP Battlegrounds. It was hard to get going, but was so worth it.
I am with you on that, but how do you feel wen the company itself in their intro video said that the real game starts at max level?not that this isn't true for almost he majority of MMOs but why should they tell this in their advertising video?Doesn't this telling that they will snub completely the leveling process, the "journey" to the max level? I don;t know, just like they are ready to give us a max level toon fro the start
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
I think they meant by that, that there will be enough content to last on the max level. Meaning, that you will have as much as fun, as while leveling. I think that's a nod towards SWTOR, who had amazing leveling content, but very bad end-game.
So what they meant, is that you'll have a good experience at leveling as well as at max-level.
So am I correct that this MMO won't have set classes like in the SP games? If I remember correctly, you pick a race, and pretty much develop your "class" on your own. Is this how this game is going to work? If so, I think that would be an awesome change of pace from WoW.
Heres how it is: you pick a class, say dragon knight, you will benefit more from heavy armor and sword/axes/whatever your class is specialized in than from cloth/staffs. But then if u wanted to as you level up put points in magic instead of stamina or health and you can wear cloth to be a mage. However, you wont be as effective as an actual mage class because your class (dragonknight) specializes in melee.
So it's just a starting point with stats like Oblivion did?
In Ragnarok Online, you start out with 1 point in every stat: Agility, Dexterity, Intelligence, Strength, Luck, Vitality. Then you pick a class and as you level up you put points in any stat you want. So essentially, while the norm playstyle would be Sages with full Intelligence and Dexterity, you could end up building a Sage with full Agility and Strength and still be a viable playstyle (players called them Battle Sages). Some priests were full Intelligence + Dex for their healing, while others were battle priests who went around killing people with tomes. You could have either a full Vitality + Strength Knight (which would make you really thick and give you a lot of HP + Defense) or you could be a full Agility + Strength/Luck Knight, which would give you crazy attack speed. Both playstyles would work. One of my main characters at one point was a Blacksmith with 99 Agility and 99 Strength who could attack as fast as an Assassin.
I'm hoping TESO will be something like that.
Last edited by vizzle; 2013-01-28 at 03:40 AM.
Isn't this sort of opening the door for something random like... say a warrior gets some kind of special ability only the "warrior class" gets and it happens to have synergy with magic spells with the end result being that the "warrior class" are better mages than the "mage class" without careful balancing
Well it'll be like skyrim , you put a point into either health, stamina and magika and then there are the perk trees.